Mutt's Obedience on HUD

Mutt's Obedience on HUD

Displays Mutt's Obedience on the HUD interaction widget, so you don't need to open the inventory just to check it.

[b][color=#f1c232][size=4]Description[/size][/color]
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In game is quite important to manage Mutt's Obedience, because it affects how this companion works together with you in many situations.

Unfortunately, to check his obedience the vanilla game forces you to open your inventory, go to the specific tab, and check it from here.

This mod adds the Obedience value to the HUD widget that appears when you are looking at Mutt, so you can see at a glance if you need to praise him, feed him, or just see if he is happy enough.

No other dogs, horses. NPC's are affected. Obedience is only displayed when hovering over Mutt.


[b][color=#f1c232][size=4]Compatibility[/size]
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The functionality of this mod is provided by a new custom Lua script. No vanilla files are edited at all, so it should work in any given mod list without any issues. Also, no new localization strings were used so it will work natively with any game language.


[b][color=#f1c232][size=4]Installation instructions[/size][/color][/b]

Just unpack the archive into 
[code]/path/to/Kingdom Come Deliverance II/Mods/[/code]and run the game.


[b][size=4]Credits[/size][/b]

[url=https://next.nexusmods.com/profile/ChromedWolf]ChromedWolf[/url]: that's me!