略微调整的LS改动与生活质量改进

略微调整的LS改动与生活质量改进

更高的动作值以及生活质量改进,让太刀不再那么令人沮丧,并能够与更“主流”的武器在伤害上竞争。

武器

I'm trying to build a community around modding in my new Discord server. You can ask questions about mods here and get troubleshooting help.

First of all, this is a cheat. Please don't complain that it's unfair or unbalanced, as that's exactly its purpose.

Increased motion values + quality-of-life improvements to make the Longsword less frustrating and able to compete with more "mainstream" weapons in damage output.

Back up your save files
Although it's unlikely to cause save corruption or invalidation, always back up your save files before installing any mod that modifies such content.

Requires Stracker's Loader
Please do not use Vortex to install this mod.

This is a mod I made together with a brother who mains Gunlance. He wanted a Gunlance mod that combines "one-hit tenderize," "Wyrmstake Zero part break," and "motion value increases." Based on this, this mod can easily be considered cheating and is not recommended for use in multiplayer unless you're playing with friends who know you're a "dirty mod user."

This is a mod I made together with a buddy who mainly plays Longsword. In his words, Longsword is the most fun weapon in the game, yet one of the weakest. It's well-known that weapons like Hunting Horn, Longsword, Gunlance, and Insect Glaive simply can't keep up in damage output with Bow, Dual Blades, Great Sword, or Bowguns. There are a few exceptions, such as Kulve Taroth or Alatreon, where Longsword barely competes in damage against superior weapons. He wanted a Longsword mod that combines one-hit tenderize, Spirit Thrust zero part break, and motion value enhancements. Based on this, this mod can easily be considered cheating and is not recommended for use in multiplayer unless you're playing with friends who know you're a dirty, dirty mod maker.

(General MV Explanation)
Motion value increased by 100% (from 15 to 30) essentially doubles the damage dealt by that move.

  • Added 1-hit tenderize attack
  • Spirit Thrust part modifier changed from 1 to 0

Motion Value Changes

  • Thrust MV from 12 to 16
  • Overhead Slash from 21 to 25
  • Step from 24 to 28
  • Horizontal and Vertical Slash from 22 to 30
  • Roundslash from 18 to 22
  • Spirit Roundslash from 38 to 60
  • Aerial Spirit Blade from 26 to 35
  • Spirit Jumping Slash (1st hit) from 18 to 30
  • Overall LS DPS increase

Super Armor Duration
Increased from 1 second to 2 seconds after successful foresight slash
Guarantees your Spirit Roundslash or roll escape

Special Sheathe Moves

  • Iai Slash: Damage coefficient increased from 18/13 to 25/20
  • Iai Spirit Slash – MV increased by ~50% for first and second hits, with the same percentage increase across White/Yellow/Red gauges
  • Iai Spirit Slash requires good timing; it is encouraged when there's no good opportunity to use Helmsplitter

General Notes

  • Although all non-Spirit attacks are enhanced, focusing on successful foresight slashes and using Special Sheathe is still considered the correct playstyle for Longsword.

Helmsplitter Fix
Elemental values fixed (from 0.3 to 1). Element is still not "great" for Longsword, but it's now slightly less terrible.

Spirit Blade Slash Enhancement
MV increased by about 30%, so you're still incentivized to use it instead of Spirit Slash when the opportunity arises.