
丢失的欧盟地图 重制版
重新将《未知敌人》中移除的四张地图添加到《内部敌人》中。已在《长战》和《长战重平衡》中测试通过。尚未确认是否兼容基础版《内部敌人》,但大概率可行。同时包含以下新增内容: - 博物馆两个变体各新增4个着陆区 - 加油站新增4个着陆区 - 爆破行动新增1个着陆区
查看大图将《未知敌人》中移除的四张地图重新添加至《内部敌人》中。已在《长期战争》和《长期战争重平衡版》中测试通过。尚未验证是否能与基础版《内部敌人》兼容,但很可能可以。同时包含以下新增信息:
- 为两种博物馆变体各增加 4 个新的着陆点
- 为加油站增加 4 个新的着陆点
- 为拆迁增加 1 个新的着陆点
安装说明
- 将 UPK 文件放入
steamapps/common/XCom-Enemy-Unknown/XEW/XGame/CookedPCConsole - 将以下文本行添加到
DefaultMaps.ini:Maps=( MapFamily="URB_Demolition", Name="URB_Demolition", DisplayName="URB_Demolition (Beta/Functionality Complete Demolished Building) |0", MissionType=eMission_Abduction, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_None, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1.04, DynamicAliens[0]=eChar_None, DynamicAliens[1]=eChar_None, StreamingMaps[0]=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[1]=( MapName="patch_hideroofs", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) ) Maps=( MapFamily="URB_GasStation", Name="URB_GasStation", DisplayName="URB_GasStation (Beta/Functionality Complete Progress Gas Station) |0", MissionType=eMission_Abduction, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_None, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1.04, DynamicAliens[0]=eChar_None, DynamicAliens[1]=eChar_None, StreamingMaps[0]=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[1]=( MapName="patch_hideroofs", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) ) Maps=( MapFamily="URB_Museum", Name="URB_Museum", DisplayName="URB_Museum (Beta/Functionality Complete Urban Museum) |0", MissionType=eMission_Abduction, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_None, eRegion=eMissionRegion_None, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1.04, DynamicAliens[0]=eChar_None, DynamicAliens[1]=eChar_None, StreamingMaps[0]=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[1]=( MapName="patch_hideroofs", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[2]=( MapName="patch_museum_multi", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) ) Maps=( MapFamily="URB_Museum", Name="URB_Museum_Euro", DisplayName="URB_Museum_Euro (Beta/Functionality Complete Urban Museum) |0", MissionType=eMission_Abduction, bInRotation=True, TimeOfDay=eMissionTime_Night, ShipType=eShip_None, eRegion=eMissionRegion_Europe, CouncilType=eFCMType_None, NewMap=True, InitialChance=20, InitialGain=1.04, DynamicAliens[0]=eChar_None, DynamicAliens[1]=eChar_None, StreamingMaps[0]=( MapName="CIN_DropshipIntros", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[1]=( MapName="patch_hideroofs", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ), StreamingMaps[2]=( MapName="patch_museum_multi", Loc=( X=0, Y=0, Z=0 ), Rot=( Pitch=0, Yaw=0, Roll=0 ) ) - (可选)若要在长期战争中使用新着陆点,请将以下行添加到
DefaultLZMutator.ini:URB_Demolition - stock PlayerStart (known good) LZArray=(MapName="URB_Demolition",ESpawnLoc=ESL_Normal,StartLoc=(X=2067,Y=-519,Z=80),StartDir=ELZD_East) LZArray=(MapName="URB_Demolition",ESpawnLoc=ESL_Normal,StartLoc=(X=-650,Y=742,Z=460),StartDir=ELZD_South) ;URB_GasStation - stock PlayerStarts (known good) LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=-1600,Y=-915,Z=80),StartDir=ELZD_North) LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=1689,Y=-915,Z=80),StartDir=ELZD_North) LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=-1900,Y=2800,Z=30),StartDir=ELZD_South) LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=-2000,Y=300,Z=80),StartDir=ELZD_West) LZArray=(MapName="URB_GasStation",ESpawnLoc=ESL_Normal,StartLoc=(X=1900,Y=2000,Z=25),StartDir=ELZD_East) ;URB_Museum - stock PlayerStart (known good) LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=3603,Y=-135,Z=399),StartDir=ELZD_East) LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=-469,Y=-2122,Z=217),StartDir=ELZD_North) LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=-1200,Y=-150,Z=399),StartDir=ELZD_West) LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=3371,Y=1587,Z=399),StartDir=ELZD_East) LZArray=(MapName="URB_Museum",ESpawnLoc=ESL_Normal,StartLoc=(X=2399,Y=-2181,Z=218),StartDir=ELZD_North) ;URB_Museum_Euro - stock PlayerStart (known good) LZArray=(MapName="URB_Museum_Euro",ESpawnLoc=ESL_Normal,StartLoc=(X=3603,Y=-135,Z=399),StartDir=ELZD_East) LZArray=(MapName="URB_Museum_Euro",ESpawnLoc=ESL_Normal,StartLoc=(X=-469,Y=-2122,Z=217),StartDir=ELZD_North) LZArray=(MapName="URB_Museum_Euro",ESpawnLoc=ESL_Normal,StartLoc=(X=2399,Y=-2181,Z=218),StartDir=ELZD_North) LZArray=(MapName="URB_Museum_Euro",ESpawnLoc=ESL_Normal,StartLoc=(X=-1200,Y=-150,Z=399),StartDir=ELZD_West) LZArray=(MapName="URB_Museum_Euro",ESpawnLoc=ESL_Normal,StartLoc=(X=3371,Y=1527,Z=399),StartDir=ELZD_East)
鸣谢: LiQuiD:为让此模组正常运行迈出第一步。 UCross 和 LWR 团队:使用原始纹理全面翻新地图。 新着陆点由我制作。
已知问题:
- 在拆迁地图上,外星人有时会生成在密闭房间内。可使用手雷炸开。
- 在博物馆地图上,外星人有时会生成在墙壁内,不过它们能轻易逃出。
- 在所有地图上,重新开始任务会导致已导入的纹理损坏。
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