创建:敌对空域

创建:敌对空域

掠夺者主题飞艇袭击!

冒险

Create: Hostile Skies

风格化 3D 文字,写着“CREATE HOSTILE SKIES” Hostile Skies 添加了在玩家附近生成、并从空中环绕飞行的巡逻掠夺者飞艇。本模组力求尽可能沉浸,因此每艘船都是真正可驾驶的 Sable 飞艇。你可以在飞行途中登船并搜刮宝箱,或者如果你愿意,也完全可以不去招惹它们!但招惹它们的玩家将承担后果……

⚠️ 抢先体验
这是首个公开发布版本。模组可玩且应保持稳定,但内容有限。

目前需要将模拟距离设置为 10。

请在 Discord 中报告任何错误。

特性

  • 4 艘船,分为 2 个等级:三艘 T1 侦察船(Karve、Outrider、Lookout)和一艘 T2 蒸汽船(Hirdskip)
  • 等级 progression:击杀袭击队长以随时间解锁更高等级的船只
  • 不祥之兆集成:喝下不祥之瓶以保证生成你已解锁的最高等级,并伴随按比例提升的船员和战利品
  • 自动驾驶:袭击会使用舵轮和操纵杆自行飞行。它还会尝试避开地形,并在卡住时尝试自行脱困。
  • 船只捕获:击杀船长并将他们的船长命令带到舵轮处,这艘船就归你驾驶
  • 怜悯系统:在船上死亡后,船会减速,给你时间返回
  • 战利品:箱子中包含来自 Create 和 Aeronautics 的整理过的资源、给养或修理部件
  • 完全可配置:生成率、等级阈值、船员缩放等,均可通过游戏内配置界面设置
  • 多人游戏:玩家分组、加权目标选择、个人冷却时间和全局袭击上限

未来内容

  • 当然会有更多船!
  • 不同阵营
  • Create: Big Cannons 兼容
  • 进度
  • 更多飞行模型
  • 强制加载袭击
    预告片即将发布……

配置

hostile_skies-common
#General settings for raid encounters
[general]
	#Set to false to disable all automatic raid spawns
	enableRaidSpawns = true
	#Whether players can capture ships using Captain's Orders
	enableShipCapture = true
	#Broadcast raid debug messages in chat
	debugChatMessages = false

#.
#Controls when and how often raids spawn.
#Chance starts at base and increases by increment each failed roll.
[spawn_timing]
	#Minutes between spawn attempts
	# Default: 15
	# Range: 1 ~ 120
	spawnAttemptInterval = 15
	#Starting spawn chance (%) on first attempt
	# Default: 10.0
	# Range: 0.0 ~ 100.0
	spawnChanceBase = 10.0
	#Added to spawn chance (%) after each failed roll
	# Default: 4.0
	# Range: 0.0 ~ 100.0
	spawnChanceIncrement = 4.0
	#Maximum spawn chance (%) Never exceeds this
	# Default: 50.0
	# Range: 0.0 ~ 100.0
	spawnChanceMax = 50.0
	#Spawn chance increment (%) when blocked (max raids or no eligible groups).
	#Set lower than normal increment to prevent rapid back to back spawns.
	# Default: 1.0
	# Range: 0.0 ~ 100.0
	spawnChanceBlockedIncrement = 1.0

#.
#Multiplayer targeting, grouping, and cooldown settings.
[multiplayer]
	#Maximum active raid encounters server-wide
	# Default: 3
	# Range: 1 ~ 20
	maxActiveRaids = 3
	#Minutes of cooldown per player after an encounter ends
	# Default: 10
	# Range: 0 ~ 120
	personalCooldownMinutes = 10
	#Radius (blocks) within which players are grouped as one target
	# Default: 200
	# Range: 50 ~ 1000
	playerGroupingRadius = 200
	#Base weight for target group selection (before tier/Bad Omen bonuses)
	# Default: 10.0
	# Range: 1.0 ~ 100.0
	targetWeightBase = 10.0
	#Additional selection weight per unlocked tier
	# Default: 1.0
	# Range: 0.0 ~ 50.0
	targetWeightPerTier = 1.0
	#Additional selection weight per Bad Omen level
	# Default: 10.0
	# Range: 0.0 ~ 100.0
	badOmenWeightPerLevel = 10.0

#.
#Ship tier progression: unlocked by captain kill count.
[tier_system]
	#Enable tier 1 ships (Scout)
	enableTier1 = true
	#Enable tier 2 ships (Skiff)
	enableTier2 = true
	#Enable tier 3 ships (Warship)
	enableTier3 = true
	#Enable tier 4 ships (Flagship)
	enableTier4 = true
	#Captain kills required to unlock tier 2
	# Default: 8
	# Range: 0 ~ 1000
	tier2UnlockKills = 8
	#Captain kills required to unlock tier 3
	# Default: 25
	# Range: 0 ~ 1000
	tier3UnlockKills = 25
	#Captain kills required to unlock tier 4
	# Default: 50
	# Range: 0 ~ 1000
	tier4UnlockKills = 50

	#Spawn weights per tier. Higher number = more likely to be selected
	[tier_system.weights]
		#Tier 1 spawn weight
		# Default: 50
		# Range: 0 ~ 1000
		tier1Weight = 50
		#Tier 2 spawn weight
		# Default: 30
		# Range: 0 ~ 1000
		tier2Weight = 30
		#Tier 3 spawn weight
		# Default: 15
		# Range: 0 ~ 1000
		tier3Weight = 15
		#Tier 4 spawn weight
		# Default: 5
		# Range: 0 ~ 1000
		tier4Weight = 5

#.
#Bad Omen effects on raid difficulty and loot.
#Guarantees the player's highest unlocked tier to spawn.
#Multiplier formula: base + (level - 1) * step.
[bad_omen]
	#Crew size multiplier at Bad Omen I
	# Default: 1.5
	# Range: 1.0 ~ 10.0
	badOmenCrewMultiplierBase = 1.5
	#Additional crew multiplier per Bad Omen level above I
	# Default: 0.5
	# Range: 0.0 ~ 5.0
	badOmenCrewMultiplierStep = 0.5
	#Loot quantity multiplier at Bad Omen I
	# Default: 1.5
	# Range: 1.0 ~ 10.0
	badOmenLootMultiplierBase = 1.5
	#Additional loot multiplier per Bad Omen level above I
	# Default: 0.5
	# Range: 0.0 ~ 5.0
	badOmenLootMultiplierStep = 0.5

#.
#Captain kill tracking settings.
[captain_kills]
	#Whether kills from raid ship captains count toward tier progression
	raidCaptainKillsCounted = true
	#Per-player tracking (true) or shared server-wide total (false)
	perPlayerKillTracking = true

#.
#Sound settings for raid encounters.
[audio]
	#Play a horn sound when a raid ship spawns nearby
	enableSpawnHornSound = true
	#Range in blocks at which the horn sound is audible
	# Default: 200.0
	# Range: 10.0 ~ 1000.0
	hornSoundRange = 200.0

依赖

运行本模组需要以下模组:

鸣谢:

Marume 制作了标志 https://www.artstation.com/pietrogatto

Vorteks47 帮助建造了船只