
Dochi`s BattleWorkes
This is a battle-focused addon for DRM.
Dochi's Battleworks
Create attacks and boss encounters for CustomNPCs with an in-game pattern editor. Arrange hitbox contacts, animation, skills, and movement on named timeline tracks, then apply the finished combat specification to an NPC.
Dochi's Battleworks is a Minecraft Forge 1.20.1 addon for Dochi's RPG Maker. It brings combat authoring into DRM's editor and NPC application workflow.
Main features
Pattern-based combat
- Build attacks from Windup → Action → Recovery stages.
- Add timed hitbox, skill, animation, and control actions inside each pattern.
- Select actions directly from named rows, including several actions at the same tick.
- Adjust execution ticks, repeat intervals, counts, and chances.
- Reuse patterns through delayed combo links.
Hitbox Library and model preview
- Create box, capsule, sphere, cylinder, sweep, and polygon hitboxes.
- Edit dimensions, damage, offsets, rotation, and shape-specific settings.
- Preview hitboxes with the selected NPC model.
- Search animation clips beside the model and use the scene's Play/Stop controls.
- Resize panels horizontally and vertically, fold them with directional arrows, and save your workspace layout.
NPC-specific animation
- Gecko NPCs: select clips from the NPC's configured animation asset.
- Modded entity models: use native animations exposed through DRM's integrations.
- Normal NPCs: use Better Combat humanoid motions when its integration is installed.
- Keep animation separate from reusable hitbox geometry.
- Play attack animations once while placing multiple independent contact timings.
Models, textures, animation assets, and baseline behavior bindings are configured in DRM's NPC Basic. Available native clips depend on the selected model and its integration.
Encounter rules and pursuit
- Control pattern eligibility with distance, height, health, visibility, and phase conditions.
- Tune weighted selection, repeat penalties, cooldowns, recovery, and mobility preferences.
- Create latched health phases with transition patterns.
- Let Battleworks handle pursuit and head/body facing between patterns when native attacks are suppressed.
- Preserve authored hold, dash, orbit, strafe, jump, and retreat movement during attacks.
- Add timed actions to a death sequence.
Optional combat integrations
Use skills exposed through DRM when their providers are installed. Optional integrations also include supported Iron's Spells 'n Spellbooks projectile deflection and Better Combat motion presentation.
Getting started
- Open DRM's editor selector with the Dochi RPG Maker Core item and choose Battleworks.
- Configure the target NPC's model in NPC Basic.
- Create a pattern in Pattern Workbench, then add its timed actions.
- Use Hitbox Library to tune geometry and preview animation.
- Save a combat JSON and apply it to the NPC through DRM's NPC apply screen.
The NPC uses its applied document copy. After changing a source file, apply it again to update that NPC.
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