
质量效应:仙女座关怀包
平衡的自动曝光,减少暗度并平衡亮度,外加一系列3dmigoto着色器调整,详见说明
查看大图描述
质量效应:仙女座,虽具争议、可能存在缺陷,但仍是一款出色的游戏,尤其是搭配本 Nexus 上的模组时。本整合包包含一些通过 3dmigoto 实现的调整以及一些自定义着色器。
更新 v1.1 2024/05/14
- 将模组从 mae balanced autoexposure 重命名为 mass effect andromeda care package
- 重做了所有着色器,特别是与雾相关的调整
- 添加了移除镜头光晕
- 添加了提高菜单 / HUD 文本亮度
- 修复了特定摄像机角度下扫描视图变暗的问题
- 调整了环境光遮蔽
- 弃用了使虹膜眼睛变暗的头像和 NPC
注意:在非常特定的摄像机 / 光照角度下遇到了高光问题(头像变得像雕像一样) 最有可能与高光有关,但至今未找到修复方法……
3dmigoto 着色器调整:
- 减少存在感橙色穹顶、h-047c 突锐母星等
- 减少全局泛光,同时抑制自动曝光
- 减少暗角效果,同时抑制自动曝光
- 为泛光灯具添加橙色色调
- 修复过亮高光问题
- 仅在激活 Eos 穹顶后减少雾密度距离
- 减少皮肤面部发黄
位于“optional”文件夹中的可选“user.cfg”允许进行一些 性能调整并禁用某些屏幕效果(暗角、模糊等)。
- 更新中
如果安装了旧整合包,请删除以下内容 包含 MassEffectAndromeda.exe 的文件夹中的 文件夹和文件
shadercache shaderfixes
d3d11.dll d3dcompiler_46.dll d3dx.ini
然后将 zip 文件的内容复制到 质量效应:仙女座的安装文件夹,即包含 MassEffectAndromeda.exe 的文件夹。
- 安装
将 zip 文件的内容复制到质量效应:仙女座的安装文件夹, 即包含 MassEffectAndromeda.exe 的文件夹
- 可选安装
本整合包中的“optional”文件夹包含一个 user.cfg,你可以 选择性地将此文件(不是文件夹)复制到包含 MassEffectAndromeda.exe 的文件夹中。
如果你不喜欢使用未经验证的 dll,可以从以下地址下载 3dmigoto https://github.com/bo3b/3Dmigoto/releases 下载版本 1.3.16 并将以下 dll 放置 在质量效应:仙女座的安装目录中 d3d11.dll d3dcompiler_46.dll d3dx.ini 然后将 zip 文件中的 ShaderCache 和 ShaderFixes 复制到同一目录(即文件夹)中。
注意:如果你选择使用 github 整合包中包含的 d3dx.ini 请确保设置(第 248 行): hunting=0 默认设置为: hunting=1 这会将 3dmigoto 设置为调试模式。
- 验证
运行游戏后,ShaderFixes 文件夹应 逐渐(取决于场景和关卡)包含 .bin 版本:
07944ca5d21747b1-ps_replace.bin 094a5baf4473bf37-ps_replace.bin 0d3bc6af19b12657-ps_replace.bin 0d54caaea5e196d0-ps_replace.bin 178f88ac03a14118-ps.bin 4cb509fccfdc8e84-ps_replace.bin 53ada6c0b297b7da-ps_replace.bin 609cbc13d35b67da-ps_replace.bin 691ca88ddef269e6-ps_replace.bin 6e0607ab56007302-ps_replace.bin 90d92dfb14fcaf69-ps_replace.bin a6106b6e47dc7d47-ps_replace.bin a7a2a1661c956c55-ps_replace.bin abf6639bcbdbc045-ps_replace.bin b2b7b89463bcdd0d-ps_replace.bin bfef1fe6311ecc77-ps_replace.bin d7d48b05176de567-ps_replace.bin d96b7cfe91c626f7-ps_replace.bin da13f768b85a6216-ps.bin e985e09a8f43509b-ps_replace.bin ee0c626d5b7654da-ps_replace.bin f59b353f59582fe9-ps_replace.bin upscale.hlsl upscale.ini
而不是
07944ca5d21747b1-ps_replace.txt 094a5baf4473bf37-ps_replace.txt 0d3bc6af19b12657-ps_replace.txt 0d54caaea5e196d0-ps_replace.txt 178f88ac03a14118-ps.txt 4cb509fccfdc8e84-ps_replace.txt 53ada6c0b297b7da-ps_replace.txt 609cbc13d35b67da-ps_replace.txt 691ca88ddef269e6-ps_replace.txt 6e0607ab56007302-ps_replace.txt 90d92dfb14fcaf69-ps_replace.txt a6106b6e47dc7d47-ps_replace.txt a7a2a1661c956c55-ps_replace.txt abf6639bcbdbc045-ps_replace.txt b2b7b89463bcdd0d-ps_replace.txt bfef1fe6311ecc77-ps_replace.txt d7d48b05176de567-ps_replace.txt d96b7cfe91c626f7-ps_replace.txt da13f768b85a6216-ps.txt e985e09a8f43509b-ps_replace.txt ee0c626d5b7654da-ps_replace.txt f59b353f59582fe9-ps_replace.txt upscale.hlsl upscale.ini
这意味着 .txt 文件已由 3dmigoto (d3d11.dll) 编译
- 已测试
已在 Windows 10(1903) / NVIDIA 1050GTX Ti 上使用质量效应:仙女座 1.10 版本测试 游戏设置请参见截图。
- 性能
GPU 占用(游戏限制为 50 帧) 不启用 - 时钟 1374MHz GPU 占用约 80% 启用 - 时钟 1350MHz GPU 占用约 80% 无可测量的差异(Windows 10 上的 1050GTX Ti) 最大 GPU:1750MHz GPU 占用 100%
- 进一步调整
如果你愿意,可以比较修改后的着色器,ShaderCache 包含 原始着色器,以更改数值。
要禁用特定调整,请从 “shaderfixes”文件夹中打开着色器,例如使用文本编辑器: 07944CA5D21747B1-ps_replace.txt
顶部有一行注释: // reduce presence orange domes, h-047c turian homeworld, etc
因此,如果你不希望发生这种情况 请从“shaderfixes”文件夹中移除该着色器
07944CA5D21747B1-ps_replace.txt
如果已编译,请移除:
07944CA5D21747B1-ps_replace.bin
然后重新启动游戏。
所有着色器 <shadernumber>ps_replace.txt 都有 类似的描述性注释。
- 提示
使用的模组: basiccompass.fbmod el_eyes1.2a.fbmod hideskipbuttongalaxytravel.fbmod MantleIconBegone.fbmod MEA_Fixpack_1.03.fbmod No Hazard Notification.fbmod No New Notifications.fbmod Noammocounter.fbmod nocompassfull.fbmod noenemyhealthbars.fbmod nogunicon02.fbmod NoNomadDeploymentMessages.fbmod NoNomadhud.fbmod Noplayerhealthbar.fbmod Nopowerrow.fbmod Nosquadhud.fbmod PushDownCamera-Ryder.fbmod ReducedReticleSizeAimDotOnly.fbmod RightInTheEye.fbmod SK_Headphones Be Gone V1.09.fbmod
- 着色器列表
---------- 07944CA5D21747B1-PS_REPLACE.TXT // reduce presence orange domes, h-047c turian homeworld, etc // ---- Created with 3Dmigoto v1.3.16 on Thu Dec 15 10:22:07 2022 // decrease presence dome
---------- 094A5BAF4473BF37-PS_REPLACE.TXT // reduce global bloom fx B frame based causes flashing if unequel to frame A // ---- Created with 3Dmigoto v1.3.16 on Thu Dec 15 10:44:52 2022 // reduce vignette effect r0.x = 1;//0.7333f * dot(r0.xy, r0.xy); //r0.x = saturate(-r0.x * cb0[11].w + 1); //r0.x = log2(r0.x); //r0.x = cb0[10].z * r0.x; //r0.x = exp2(r0.x); // reduce bloom // reduce chromatic aura // increase ambient o1.x = dot(r0.xyz, float3(0.2126f,0.7152f,0.0722f)); // bt 709
---------- 0D3BC6AF19B12657-PS_REPLACE.TXT // bloom light fixtures // ---- Created with 3Dmigoto v1.3.16 on Fri Dec 09 11:06:33 2022 // mix yellow
---------- 0D54CAAEA5E196D0-PS_REPLACE.TXT // fix frame based fx planetary travel B linked to bloom reduction // ---- Created with 3Dmigoto v1.3.16 on Fri Dec 23 20:20:56 2022 // reduce vignette r0.x = 1;//dot(r0.xy, r0.xy); //r0.x = saturate(-r0.x * cb0[11].w + 1); //r0.x = log2(r0.x); //r0.x = cb0[10].z * r0.x; //r0.x = exp2(r0.x); // increase ambient o0.w = dot(r0.xyz, float3(0.2126f,0.7152f,0.0722f)); // bt 709
---------- 178F88AC03A14118-PS.TXT // fog density kadera post vaults maybe other locals? // Generated by Microsoft (R) D3D Shader Disassembler // // using 3Dmigoto v1.3.16 on Thu May 09 12:07:00 2024 // push back fog more ao // push back fog B // Approximately 0 instruction slots used
---------- 4CB509FCCFDC8E84-PS_REPLACE.TXT // light fixture top // ---- Created with 3Dmigoto v1.3.16 on Fri Dec 09 10:53:31 2022 // reduce intesity light plate // color reflection plate
---------- 53ADA6C0B297B7DA-PS_REPLACE.TXT // reduce fog density distance after activating vaults eos, nexus and aya // ---- Created with 3Dmigoto v1.3.16 on Sun Mar 13 11:05:14 2022 // decrease fog height // reduce fog density lower hemisphere // reduce fog density
---------- 609CBC13D35B67DA-PS_REPLACE.TXT // reduce global bloom fx frame based // ---- Created with 3Dmigoto v1.3.16 on Sat Mar 12 10:23:34 2022 r0.xyw = t3.Sample(s3_s, r0.xy).xyz * 0.4f; // reduce bloom // counter auto exposure bit too much //r0.xyz = (1.175f + (1.0f - cb0[5].z)) * (cb0[5].xyz * r0.xyz); // reduce vignette effect r0.w = 1;//0.7333f * dot(r1.xy, r1.xy); //r0.w = saturate(-r0.w * cb0[11].w + 1); //r0.w = log2(r0.w); //r0.w = cb0[10].z * r0.w ; //r0.w = exp2(r0.w); // can be used for tint float3(1,1,1.001f) reduces blue // counter auto exposure reduce darkness evaluate //r0.xyz = (1 + r0.z) * float3(78.84375,78.84375,78.84375) * r0.xyz; // counter auto exposure reduce brightness evaluate //r0.xyz = r0.xyz * min(0.98f, float3(0.969696999,0.969696999,0.969696999) + float3(0.0151515156,0.0151515156,0.0151515156)); o1.x = dot(r0.xyz, float3(0.2126f,0.7152f,0.0722f)); // bt 709
---------- 691CA88DDEF269E6-PS_REPLACE.TXT // increase brightness text // ---- Created with 3Dmigoto v1.3.16 on Thu May 09 11:42:15 2024 // increase brightness
---------- 6E0607AB56007302-PS_REPLACE.TXT // reduce fog density distance havarl // ---- Created with 3Dmigoto v1.3.16 on Fri May 10 12:10:25 2024 // decrease fog height
---------- 90D92DFB14FCAF69-PS_REPLACE.TXT // remove lenflares A // ---- Created with 3Dmigoto v1.3.16 on Sat Apr 27 12:15:38 2024
---------- A6106B6E47DC7D47-PS_REPLACE.TXT // fix frame based fx planetary travel A linked to bloom reduction // ---- Created with 3Dmigoto v1.3.16 on Fri Dec 23 20:27:05 2022 // reduce vignette r0.x = 1;//dot(r0.xy, r0.xy); //r0.x = saturate(-r0.x * cb0[11].w + 1); //r0.x = log2(r0.x); //r0.x = cb0[10].z * r0.x; //r0.x = exp2(r0.x); // increase ambient o1.x = dot(r0.xyz, float3(0.2126f,0.7152f,0.0722f)); // bt 709
---------- A7A2A1661C956C55-PS_REPLACE.TXT // reduce global bloom fx C frame based causes flashing if unequel to frame A-B // ---- Created with 3Dmigoto v1.3.16 on Sun Dec 18 10:37:56 2022 // reduce vignette effect r0.x = 1; //dot(r0.xy, r0.xy); //r0.x = saturate(-r0.x * cb0[11].w + 1); //r0.x = log2(r0.x); //r0.x = cb0[10].z * r0.x; //r0.x = exp2(r0.x); r2.xyz = t3.Sample(s3_s, r0.yz).xyz * 0.4f; // reduce bloom // increase ambient
---------- ABF6639BCBDBC045-PS_REPLACE.TXT // increase presence ambient occlusion // affects smoke and light shaft effects // not avatar or npcs // ---- Created with 3Dmigoto v1.3.16 on Mon Apr 29 12:03:54 2024 //r0.x = min(r0.x, r0.y); //r0.y = t0.Sample(s0_s, v1.xw).x; //r0.x = min(r0.x, r0.y); //r0.y = t0.Sample(s0_s, v1.zw).x; //r0.x = min(r0.x, r0.y);
---------- B2B7B89463BCDD0D-PS_REPLACE.TXT // fix frame based fx planetary travel C linked to bloom reduction // used as intro to jump to hyperspace casuses brief darkning // ---- Created with 3Dmigoto v1.3.16 on Sat Dec 24 11:15:21 2022 // reduce vignette r0.x = 1;//dot(r0.xy, r0.xy); //r0.x = saturate(-r0.x * cb0[11].w + 1); //r0.x = log2(r0.x); //r0.x = cb0[10].z * r0.x; //r0.x = exp2(r0.x); // increase ambient o1.x = dot(r0.xyz, float3(0.2126f,0.7152f,0.0722f)); // bt 709
---------- BFEF1FE6311ECC77-PS_REPLACE.TXT // balance scanview autoexposure camera angle dependent // ---- Created with 3Dmigoto v1.3.16 on Wed May 08 10:40:22 2024 // reduce vignette r0.x = 1;//dot(r0.xy, r0.xy); //r0.x = saturate(-r0.x * cb0[11].w + 1); //r0.x = log2(r0.x); //r0.x = cb0[10].z * r0.x; //r0.x = exp2(r0.x); // reduce bloom // reduce chromatic aura // increase ambient // decrease overbright xray vision o1.x = dot(r0.xyz, float3(0.2126f,0.7152f,0.0722f)); // bt709
---------- D7D48B05176DE567-PS_REPLACE.TXT // skin head male B // ---- Created with 3Dmigoto v1.3.16 on Sat Apr 27 12:49:05 2024 // skin color and light // increase specular highlight // light emmission // specular
---------- D96B7CFE91C626F7-PS_REPLACE.TXT // haze illumination light source projects to far eos only? // ---- Created with 3Dmigoto v1.3.16 on Thu Mar 10 10:32:35 2022 // reduce haze and fog in distance
---------- DA13F768B85A6216-PS.TXT // fog density all locations pre vaults? // push back fog more ao // push back fog B
---------- E985E09A8F43509B-PS_REPLACE.TXT // skin head male // ---- Created with 3Dmigoto v1.3.16 on Tue Dec 06 19:49:48 2022 // skin color and light // increase specular highlight // light emmission // specular
---------- EE0C626D5B7654DA-PS_REPLACE.TXT // skin head female // ---- Created with 3Dmigoto v1.3.16 on Tue Dec 06 20:07:45 2022 // scar // self shadow? //skin high lights //r16.yz = r16.yz * float2(1.5, 0.1); // skin color and light // increase specular highlight // light emmission // specular
---------- F59B353F59582FE9-PS_REPLACE.TXT // reduce density mist banks all locations // ---- Created with 3Dmigoto v1.3.16 on Thu Mar 10 10:47:04 2022 // reduce mist density
---------- SHADERLIST.TXT
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