
炼金术 - 可选步骤
酿造步骤不再影响药水品质——研磨与否、煮沸与否、蒸馏与否、顺序如何,结果都一样。没有重写任何配方:只更改了一个游戏参数,因此它适用于所有配方,包括DLC和其他模组的配方,并且能在游戏更新后继续生效。草药新鲜度、材料清单和技能加成仍然重要。
查看大图[size=5][b]Alchemy - Steps Optional[/b][/size]
Grind or don't. Boil or don't. Distil, skip it, do things in the wrong order — the potion comes out the same.
And "the same" means [b]the best the game will ever give you[/b]. This mod does not ignore the brewing process or average it out — it scores every single brew as a [b]flawless[/b] one. Doing nothing at all earns exactly the same full marks as a perfect textbook run by a master alchemist. There is no better result you are missing out on, because being lazy already [i]is[/i] the optimum.
Everything else is left exactly as Warhorse built it. The ingredient list still matters. Herb freshness still matters. Every perk still works the way it always did.
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[size=4][b]What it does[/b][/size]
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[][b]Every brew is scored as a perfect brew.[/b] The process is worth 80% of a potion's quality. This mod pins that 80% at full marks, permanently. Boiling, milling, distilling, the bellows, the order you work in — all of it is now treated as executed flawlessly, whatever you actually did.[/]
[][b]A small permanent quality bonus.[/b] +0.05, exactly half of the vanilla [i]Secret of Equilibrium I[/i] perk. Enough that a single fresh herb among dried ones will reach Henry's tier.[/]
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That is the entire mod. Two table rows. No recipe is touched, no perk is touched, no item is touched.
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[size=4][b]Lazy is optimal, not "good enough"[/b][/size]
This is the part worth being clear about, because it is what separates this mod from the alternatives.
Some easy-alchemy mods leave you in a strange place: skipping steps works, but you are never quite sure whether doing it properly would have been better. Others are worse — because they rewrote the recipe itself, following the real printed instructions actually gives you a [b]worse[/b] potion than ignoring them. You get punished for playing carefully.
Here, there is nothing to second-guess:
[code]
process score: vanilla, perfect run → 100%
with this mod, ANY run → 100%[/code]
Careful brewing and lazy brewing produce the identical number, and that number is the ceiling. Follow the recipe book to the letter if you enjoy it — the potion will be exactly as good, never better, never worse. The only lever left is your ingredients, which is exactly how it should feel.
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[size=4][b]Why not just rewrite the recipes?[/b][/size]
Most "easy alchemy" mods walk through the recipe table and rewrite every recipe one at a time. It works, but you pay for it three times over:
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[][b]Game updates break it.[/b] If Warhorse adjusts a recipe in a patch, a mod that replaced that recipe silently overwrites the new version with its own stale copy. You end up playing an old recipe without knowing it.[/]
[][b]New recipes are never covered.[/b] Every DLC potion and every potion another mod adds has to be written in by hand, one at a time, and shipped as another file. Until the author gets around to it, those recipes behave the old way.[/]
[][b]It inverts the incentives.[/b] As above — rewrite the recipe, and playing properly becomes the wrong move.[/]
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This mod changes a global tuning value instead of a recipe, so none of that applies:
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[][b]It survives game updates.[/b] Patched recipes keep their new content. Nothing to re-release.[/]
[][b]It covers every recipe that exists or ever will.[/b] Base game, every DLC, potions added by other mods, potions that have not been written yet — all of them, with zero maintenance.[/]
[][b]It does not fight recipe mods.[/b] It never opens [i]AlchemyRecipe.xml[/i], so alchemy overhauls, DLC recipes and recipe-adding mods all keep working.[/]
[][b]It is intuitive.[/b] Nothing is secretly better than what you just did.[/]
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[size=4][b]How potion quality actually works[/b][/size]
For the curious — this is the real formula, worked out by testing rather than guesswork:
[code]
score = 0.8 × (process) + 0.2 × (ingredient quality) + bonus
└─ pinned at 1.0 ─┘ └ +0.05 ┘
by this mod by this mod
ingredient quality: fresh 1.0 | dried 0.3 | decayed 0.01
tier: < 0.70 Weak
≥ 0.70 normal
≥ 0.90 Strong
≥ 0.92 Henry's (requires the Secret of Secrets perk)[/code]
So every brew you make now starts at a guaranteed [b]0.85[/b], and your herbs decide the rest. All-fresh herbs land at 1.05, comfortably clear of Henry's tier.
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[size=4][b]Please read this before reporting a bug[/b][/size]
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[][b]Henry still grumbles about the steps.[/b] He will mutter that you got something wrong even when the potion comes out perfect. This is deliberate. It is flavour, it costs you nothing — his complaints have no effect on the result whatsoever — and silencing him would have meant touching a great deal more of the game than one parameter.[/]
[][b]You still need the perk.[/b] Henry's-tier potions require [b]Secret of Secrets[/b] (Alchemy 16). Without it, Strong is the ceiling no matter what you brew. This mod does not change that and is not meant to.[/]
[][b]You still want fresh herbs.[/b] With this mod, roughly one fresh herb among dried ones is enough — in a three-ingredient recipe, a single fresh herb does it. Without this mod you need about 43% fresh, which is two out of three. Brewing with all fresh herbs is still the safe habit.[/]
[][b]Decayed herbs are still junk.[/b] A rotten herb is worth 0.01 against a fresh herb's 1.0. If your stock has spoiled you will need two fresh ones out of three, and a full kettle of rot will never reach Henry's tier. That is intentional.[/]
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[size=4][b]Installation[/b][/size]
Install with Vortex, or extract the archive into your [i]Mods[/i] folder so that it looks like this:
[code]
KingdomComeDeliverance2\Mods\alchemy_steps_optional\Data\alchemy_steps_optional.pak
KingdomComeDeliverance2\Mods\alchemy_steps_optional\mod.manifest[/code]
Safe to add or remove at any point in a playthrough. It adds no items, no recipes and no perks, so there is nothing to unlock and no prologue to finish first.
[size=4][b]Uninstalling[/b][/size]
Nothing of this mod is written to your save. The quality bonus is a non-persistent buff re-applied each time you load, so removing the mod removes the effect completely and leaves no trace behind.
[size=4][b]Compatibility[/b][/size]
Two rows, merged through the game's partial-table patching. Conflicts only with another mod that changes the same [i]AlchemyRecipeStepsTolerance[/i] parameter. Tested on 1.5.6.
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[size=5][b]Alchemy - Steps Optional | 炼金:步骤免判定[/b][/size]
研磨也行,不研磨也行。加热、蒸馏、拉风箱,做不做、什么顺序,药剂出来都一样。
而"一样"的意思是——[b]一样地拿到这个游戏能给的最好结果[/b]。本 MOD 不是"忽略"步骤,也不是打个折扣,而是把每一锅都按[b]完美执行[/b]来计分。什么都不做,和一位大师严格照着配方书一步不差地熬完,[b]得到的是同一个满分[/b]。不存在你错过的更优解,因为"随便做"本身就已经是最优操作。
其余部分原封不动:原料清单照旧生效,草药新鲜度照旧生效,所有天赋照旧按原本的方式工作。
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[size=4][b]它做了什么[/b][/size]
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[][b]每一锅都按完美熬制计分。[/b]操作过程占药剂品质的 80%,本 MOD 把这 80% 永久钉在满分上。加热、研磨、蒸馏、风箱、操作顺序——无论你实际做了什么,一律视为完美执行。[/]
[][b]一个常驻的小幅品质加成。[/b]+0.05,正好是本体天赋[i]「均衡之奥秘 I」[/i]的一半。足够让一堆干草药里掺一株新鲜的,就能做到亨利级。[/]
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整个 MOD 就这些,两行表数据。没有改动任何配方、任何天赋、任何物品。
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[size=4][b]"随便做"就是最优,不是"勉强够用"[/b][/size]
这一点值得单独说清楚,因为它正是本 MOD 与同类做法的分水岭。
有些简易炼金 MOD 会让你处在一种别扭的状态:跳过步骤确实能用,但你始终不确定"要是认真做是不是更好"。还有更糟的——因为它们直接改写了配方本身,[b]严格按照书上写的步骤做,反而得到更差的药剂[/b]。认真玩的人被惩罚。
在这里,没有任何需要犹豫的地方:
[code]
操作得分: 原版,完美执行 → 100%
装本 MOD,任意操作 → 100%[/code]
仔细熬和随便熬得到的是同一个数字,而这个数字就是上限。你要是享受按部就班的过程,尽管照着配方书一步步来——药剂会一样好,[b]不会更好,也不会更差[/b]。唯一还起作用的变量是你投进去的原料,而这本来就该是决定药剂好坏的东西。
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[size=4][b]为什么不直接改写配方?[/b][/size]
大多数「简易炼金」类 MOD 的做法,是把配方表翻一遍,一个配方一个配方地重写。能用,但代价要付三次:
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[][b]游戏更新会破坏它。[/b]如果官方在补丁里调整了某个配方,替换过该配方的 MOD 会不声不响地用自己的旧版本盖掉新版本。你在玩一份过时的配方,而且不会有任何提示。[/]
[][b]新配方永远覆盖不到。[/b]每一个 DLC 药剂、每一个其它 MOD 新增的药剂,都得作者手动写进去、再发一个文件。在他动手之前,那些配方仍然是老行为。[/]
[][b]它把激励搞反了。[/b]如上——配方一旦被改写,认真玩就成了错误选择。[/]
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这个 MOD 改的是一个全局调参值,不是配方,所以上面三条都不成立:
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[][b]能自动适应游戏更新。[/b]被官方修改过的配方保留它的新内容,作者这边不需要重新发版。[/]
[][b]覆盖现在和将来的每一个配方。[/b]本体、全部 DLC、其它 MOD 新增的药剂、乃至还没被写出来的药剂——全都生效,零维护。[/]
[][b]不和配方类 MOD 打架。[/b]它从不碰 [i]AlchemyRecipe.xml[/i],因此炼金重制、DLC 配方、新增配方的 MOD 都能照常工作。[/]
[][b]符合直觉。[/b]不存在什么"其实还有更好的做法"藏在你看不见的地方。[/]
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[size=4][b]药剂品质到底是怎么算的[/b][/size]
给感兴趣的人——这是实测跑出来的真实公式,不是猜的:
[code]
总分 = 0.8 × 操作分 + 0.2 × 草药质量 + 加成
└ 本 MOD 钉在 1.0 ┘ └ 本 MOD +0.05 ┘
草药质量: 新鲜 1.0 | 烘干 0.3 | 腐坏 0.01
档位: < 0.70 弱效
≥ 0.70 普通
≥ 0.90 强效
≥ 0.92 亨利的 (需要「秘中之秘」天赋)[/code]
也就是说,现在你熬的每一锅都从保底的 [b]0.85[/b] 起步,剩下的交给草药。全用新鲜草药是 1.05,稳稳越过亨利级门槛。
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[size=4][b]提交 BUG 之前请先读这段[/b][/size]
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[][b]亨利依然会抱怨步骤。[/b]哪怕药剂完美无缺,他还是会嘟囔你哪里做错了。[b]这是故意保留的。[/b]它是氛围的一部分,不造成任何实际损失——他抱怨与否对结果毫无影响——而要让他闭嘴就得改动远不止一个参数的东西。[/]
[][b]你仍然需要那个天赋。[/b]亨利级药剂需要[b]「秘中之秘」[/b](炼金 16 级)。没有它,无论怎么熬,上限都是强效。本 MOD 不改这一点,也无意改。[/]
[][b]你仍然需要新鲜草药。[/b]装上本 MOD 后,一堆干草药里大约掺一株新鲜的就够了——三原料配方里一株即可。不装本 MOD 则需要约 43% 是新鲜的,也就是三株里两株。全用新鲜草药依然是最稳妥的习惯。[/]
[][b]腐坏草药仍然是废料。[/b]烂掉的草药只值 0.01,而新鲜的是 1.0。如果你的存货放坏了,三株里得有两株新鲜;一整锅全是烂草药,永远到不了亨利级。这是有意为之。[/]
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[size=4][b]安装[/b][/size]
用 Vortex 安装,或把压缩包解压进 [i]Mods[/i] 目录,结构如下:
[code]
KingdomComeDeliverance2\Mods\alchemy_steps_optional\Data\alchemy_steps_optional.pak
KingdomComeDeliverance2\Mods\alchemy_steps_optional\mod.manifest[/code]
存档进行到任何阶段都可以随时装、随时卸。它不新增物品、不新增配方、不新增天赋,所以没有什么需要解锁,也不必等序章打完。
[size=4][b]卸载[/b][/size]
本 MOD 不往存档里写任何东西。品质加成是一条非持久化 buff,每次读档时重新挂上,所以移除 MOD 就等于彻底移除效果,不留任何残留。
[size=4][b]兼容性[/b][/size]
只有两行数据,通过游戏自带的分表合并机制写入。仅与同样修改 [i]AlchemyRecipeStepsTolerance[/i] 这个参数的 MOD 冲突。在 1.5.6 上测试通过。
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