
Will-o'-the-wisp
Adds mysterious will-o’-the-wisps to Trosecko’s forests between midnight and 3 AM. Benevolent spirits guide you to graves and hidden treasures, while red ones may lead you into enemy camps. Rare groups of 2–4 wisps can also be seen dancing in the woods.
查看大图[b][color=#6d9eeb][size=5]Will-o’-the-Wisp Encounters[/size][/color][/b]
[youtube]9-M87VwWd3I[/youtube]
Some souls never find peace.
[b]Will-o’-the-Wisp[/b] adds mysterious supernatural lights to the forests of Trosecko. Between midnight and 3:00 AM, wandering
spirits may appear near the player and guide them toward forgotten places, or into danger.
[u] Follow them carefully. Not every spirit has good intentions.[/u]
[b][size=4] Features[/size][/b]
- Natural encounters between 00:00 and 03:00
- Blue, purple, green and red colour variants
- Guidance toward graves, hidden treasures or enemy camps
- Rare dancing groups of 2–4 wisps
- Terrain-aware movement and obstacle avoidance
- Automatic recovery when a guiding wisp becomes stuck
- No spawning inside supported settlement areas
- Native discovery notification during the first encounter
[color=#00ff00][size=6] Guiding Wisps[/size][/color]
[color=#00ffff]Blue[/color], [color=#9900ff]purple[/color] and [color=#00ff00]green[/color] wisps are benevolent spirits. When approached, they begin guiding the player toward a nearby
forest grave or hidden treasure.
[color=#cc0000] Red[/color] wisps are dangerous. Instead of treasure, they may lead the player toward a bandit or Cuman camp.
A guiding wisp appears approximately 72 metres from the player and starts moving toward its destination once the
player comes within 50 metres. It waits if the player falls behind and gradually fades when approached within 5
metres.
After a guiding encounter is completed, another guiding wisp will not appear until the following in-game day.
If a newly spawned wisp never enters the player’s field of view, it disappears after 16 seconds and attempts to spawn
again a few seconds later. This prevents encounters from being wasted because the spirit appeared behind the player or
behind an obstacle.
[size=4] Dancing Wisp Groups[/size]
Rarely, the player may encounter two, three or four wisps dancing together in the forest.
Each wisp receives a random existing colour and moves independently around the group. These encounters are purely
atmospheric and do not guide the player anywhere.
The group continuously follows the terrain beneath it and spawns only in a checked open area. When the player
approaches within 30 metres, all members gradually fade away.
A natural dancing group can appear at most once per in-game day.
[size=4] Navigation[/size]
Guiding wisps use custom terrain-aware movement. They inspect the route ahead, avoid static obstacles such as rocks
and trees, follow steep terrain and search for alternative routes when blocked.
If a wisp stops making progress, it can attempt a wider detour, return along its last safe route or relocate to a
validated nearby position as a final recovery measure.
[size=6] Installation[/size]
1. Extract the downloaded archive.
2. Copy the included bludicka folder into the game’s Mods directory.
3. The resulting path should be:
KingdomComeDeliverance2\Mods\bludicka\mod.manifest
4. Start the game normally and load a save on Trosecko.
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