Slower Healing

Slower Healing

Slows healing effect of food, potions, and sleep. Prevents food healing from stacking.

[color=#d4d4d8][size=5]Inspired by CampersIncorporated's Realish Mods (KCD2) and EkErilaz' Better Combat and Immersion Compilation (KCD1)[/size][/color]

[color=#d4d4d8][size=3]Many immersion mods are out there which focus on combat, but one often neglected aspect is how powerful healing is in KCD, especially the second game. As long as the player survives an encounter, it is trivial to rapidly heal back up and continue Henry's rampage. This means that no matter how high the short term risk is when deciding to fight, long term risk just isn't there.[/size][/color]

[color=#d4d4d8][size=3]My mod is intended as a generic supplement to your combat experience (vanilla or modded) by increasing this long term risk without removing your tools for healing. The goal is not to knock out Henry for a day because he picked a bad fight, but to give you a reason to slow down and potentially seek medical attention if you made mistakes.[/size][/color]

[color=#d4d4d8][size=5]List of Changes:[/size][/color]
[color=#d4d4d8][size=4]Alchemy (rpg/buff):[/size][/color]
[list=1]
[][size=2][color=#d4d4d8]All Marigold Decoction tiers now take 10 minutes for full effect (vs. 1 minute in vanilla.) The amount healed is unchanged.[/color][/size][/]
[][size=2][color=#d4d4d8]All Saviour Schnapps tiers restore less health (20% of vanilla). Standard heals 2, Strong heals 4, and Henry's heals 6.[/color][/size][/]
[][color=#d4d4d8][size=2]All Chamomile Decoction tiers provide a much smaller bonus to healing speed from sleep. Weak provides a 10% bonus, Standard 20%, Strong 50%, and Henry's 100% (the same as Weak in vanilla.)[/size][/color][/]
[/list][color=#d4d4d8][size=4]Perks (rpg/buff):[/size][/color]
[list=1]
[][size=2][color=#d4d4d8]Revenant perk's healing speed is much slower (10% of vanilla). The healing thresholds are unchanged.[/color][/size][/]
[][color=#d4d4d8][size=2]All other perks which increase healing from food or bathes are unchanged as I find the bonuses fair when combined with other nerfs in this mod.[/size][/color][/]
[/list][color=#d4d4d8][size=4]Food (rpg/buff and rpg/rpg_param):[/size][/color]
[list=1]
[][size=2][color=#d4d4d8]Food healing buff now visible and can no longer stack (buff exclusivity 1 instead of 0). I also gave it my own [/color]icon and description.[/size][/]
[][size=2]Food healing speed is much slower (1% of vanilla). For now, the amount healed by food items is unchanged.[/size]
[i][size=2]UPDATE v1.2: Increased food healing speed to 5% of vanilla. This is still slow enough to not be useful mid-combat, but fast enough to be usable during regular travel. File with 1% speed still available as a hardcore version.[/size][/i][/
]
[/list][color=#d4d4d8][size=4]Sleep/other (rpg/rpg_param):[/size][/color]
[list=1]
[][size=2][color=#d4d4d8]Sleep healing speed is slower (50% of vanilla). With no additional buffs, it now takes 16 in-game hours to heal to full instead of 8.[/color][/size][/]
[][color=#d4d4d8][size=2]Injury regen interval is much slower (5% of vanilla). To heal 1% of injury now takes 400 seconds instead of 20.[/size][/color][/]
[/list][size=5]Installation:[/size]
Extract slowerhealing into your Mods folder.

[size=5]Compatibility:[/size]
Since this is a PTF mod, it should be readily compatible with most other mods and older game versions.

Recommended with [url=https://www.nexusmods.com/kingdomcomedeliverance2/mods/2937]The Art of Swordsmanship[/url] by FariZomero, specifically for changes to injury threshold and effects.