潜行者无限 - 伤害与流血调整

潜行者无限 - 伤害与流血调整

减少玩家受到NPC造成的伤害 | 减少玩家受到NPC造成的伤害

描述

Stalker Unlimited 很有趣,但在老兵难度下非常憋屈,我累了,也老了,受不了这个了……在基础模组中,NPC 武器伤害在老兵、潜行者和大师难度下均为 1.0。再加上每秒最多扣除 6 点生命值的流血效果,被 1-2 发流弹击中就会在角色来得及使用绷带之前死亡。

此模组降低了 NPC 武器的入射伤害和每秒直接流血伤害,将瞬间死亡转变为紧张的枪战,让玩家有时间反应并寻找掩体。

{bpatch} 方法:最大兼容性

本模组严格通过引擎内置的 {bpatch} 机制制作:

  • 它不会整体覆盖文件。
  • 仅修改所需的伤害和流血数值行。
  • 模组的其他所有机制(经济、价格、变异体、异常点、生成、AI 行为)保持完全不变。

修改的参数

  1. DifficultyPrototypes.cfg(Hard 和 Medium 难度下的 NPCCombatDifficulty 块):
  • NPC_Weapon_BaseDamage:NPC 武器对玩家造成伤害的基础倍率。
  1. MechanicEffects.cfg(ValueMin 和 ValueMax 参数):
  • VeryLowBleedingDamage(第 1 阶段)
  • LowBleedingDamage(第 2 阶段)
  • MediumBleedingDamage(第 3 阶段)
  • StrongBleedingDamage(第 4 阶段)
  • VeryStrongBleedingDamage(第 5 阶段)

与原版对比

对比图

游戏内体验

  • 不使用模组(原版): 匪徒从 40 米外以 AK 进行短点射。两发子弹命中身体,扣除 85% 的生命值。在播放绷带动画期间,第 4 阶段流血效果在 2-3 秒内“吞噬”剩余生命值。
  • 使用 0.7 版本(推荐): 在同样的短点射后,你大约还剩 35-40% 的生命值。流血开始,但生命条不会瞬间消失——有足够时间躲到混凝土块后面,包扎伤口并继续战斗。危险,但公平。
  • 使用 0.5 版本: 更温和的版本,适合平静地通关剧情和探索禁区。

安装

  1. 选择所需版本(0.7 或 0.5)的一个文件(.pak)。
  2. 将其放入以下文件夹: ...\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks~mods\
  3. 文件名以 zzzzzzzz_ 开头,确保其最后加载。

English

Description

Stalker Unlimited is awesome, but it gets brutally exhausting on Veteran difficulty—I'm honestly too old and tired for that... In the base mod, incoming NPC weapon damage is set to 1.0 across Veteran, Stalker, and Master difficulties alike. Combined with heavy bleeding that drains up to 6 HP per second, taking 1–2 stray bullets usually results in instant death before your character can even finish the bandaging animation. This mod scales down incoming NPC weapon damage and direct bleed damage per second, turning sudden frustrating deaths into tense, tactical firefights where you actually have time to react and take cover.


The {bpatch} Method: Maximum Compatibility Built strictly using the Unreal Engine's native {bpatch} instruction system:

  • It does NOT overwrite entire files.
  • Only the specific damage multiplier and bleeding stage values are modified.
  • All other overhaul features (economy, prices, mutants, anomalies, spawns, AI behavior) remain completely untouched.

Modified Parameters

Modified Parameters: DifficultyPrototypes.cfg (within the NPCCombatDifficulty block for Hard and Medium): NPC_Weapon_BaseDamage: Base incoming damage multiplier from NPC firearms to the player. MechanicEffects.cfg (ValueMin and ValueMax parameters): VeryLowBleedingDamage (Stage 1) LowBleedingDamage (Stage 2) MediumBleedingDamage (Stage 3) StrongBleedingDamage (Stage 4) VeryStrongBleedingDamage (Stage 5)


Comparison with Mod

对比图


In-Game Experience

  • Without the mod (Original Stalker Unlimited): A bandit fires a short burst from an AK at 40 meters. Two bullets hit your chest, stripping away 85% of your health. While the bandaging animation is playing, Stage 4 bleeding drains the rest of your HP in 2–3 seconds.
  • With Version 0.7 (Recommended): After the exact same burst, you have around 35–40% HP left. Bleeding kicks in, but your health bar does not melt away instantly—giving you enough time to sprint behind concrete, apply a bandage, and get back into the fight. Dangerous, but fair.
  • With Version 0.5: A softer, more forgiving experience designed for exploring the Zone and enjoying the storyline without sudden one-shots.

Installation

  • Pick ONE .pak file of your preferred version (0.7 or 0.5).
  • Drop it into your mod folder: ...\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks~mods\
  • The filename starts with zzzzzzzz_, guaranteeing it loads with top priority over base overhaul files.