Bushido-Adept style 风格

Bushido-Adept style 风格

将所有武器招式扩展为带有武士道/熟练闪避(类似MHXX/MHGU)的方式。猎人会咻~的一声闪过去。

游戏玩法

This .lua script only depends on REFramework (other mod making methods are beyond my understanding), aiming to replicate the mod at https://www.nexusmods.com/monsterhunterrise/mods/850 which became broken after the latest update. This is my first game mod.

Installation

  • Install the latest version of REFramework.
  • Download the mod archive and place it in the folder containing the game's .exe file.
  • Extract it (use "Extract here," overwrite if necessary).

Gameplay

Bushido Dodge is a Skill Swap Evasion triggered by evading roll/slide (weapons drawn or sheathed) while holding LT/L2 (Wirebug aim button) when about to take damage.

Timely cancel the Bushido Dodge and trigger new attacks via correct inputs. Below is a move list for each weapon. Bushido Dodge uses 1 Wirebug and can trigger Wirebug Enhancement effects.

  • Long Sword:

    • RT/R2 = Dividing Slash
    • RT/R2 + Stick Tilt = Sprinting then Slash
    • Y + Stick Tilt = Iai Slash
    • Wirebuff: Next counter gains +50% damage, loses enhancement upon taking damage (I'll let you use this Bushido Dodge)
  • Great Sword:

    • B/Circle + Stick Tilt = Spinning Slash 1
    • Y/Triangle + Stick Tilt = Rising Slash 1
    • Wirebuff: Energy Shield for 10 seconds
  • Sword & Shield:

    • Y/Triangle = Dual Blade Combo
    • Y/Triangle + Stick Tilt = Sliding Slash (can follow with B/Circle for Jumping Rising Slash)
    • B/Circle + Stick Tilt = Advancing
    • Wirebuff: Destroyer Oil enhancement for 10 seconds (does not restore sharpness)
  • Switch Axe:

    • Y/Triangle + Stick Tilt = Forward Upward Slash
    • RT/R2 = Two-Stage Morph Combo
    • B/Circle + Stick Tilt + Sword Mode = Sword Triple Slash
    • Wirebuff: Switch Charge Enhancement for 10 seconds + small gauge recovery
  • Heavy Bowgun:

    • Bushido Dodge = Reload
    • RT/R2 + Stick Tilt = Crouching Shot
    • Wirebuff: Counter Charge for 20 seconds
  • Light Bowgun:

    • Bushido Dodge = Reload
    • Wirebuff: Fanning Maneuver enhancement for 20 seconds
  • Hammer:

    • RT/R2 = Courage Charge (hold until reverting to normal Charge)
    • Y/Triangle + Stick Tilt = Overhead Smash 2
    • B/Circle + Stick Tilt = Big Bang 2
    • Wirebuff: Impact Wave buff for 20 seconds
  • Charge Blade:

    • Y/Triangle + Stick Tilt = Spinning Slash
    • B/Circle = Charged Double Slash
    • Bushido Dodge = If white gauge, go to yellow gauge; if 1 or more phials ready, go to Shield Element Enhancement
    • Wirebuff: Restore +5 sharpness
  • Bow:

    • Does not work with Dodge Arrow
    • Y/Triangle + Stick Tilt = Piercing Stab
    • B/Circle + Stick Tilt = Absolute Power Shot
    • Bushido Dodge = Same buff as Dodge Arrow
    • Wirebuff: Strong Draw buff for 10 seconds
  • Dual Blades:

    • B/Circle + Stick Tilt + Demon or Archdemon Mode active = Demon Flight
    • RT/R2 = Beast Demon Mode
    • Bushido Dodge = Trigger up to 8 attacks when colliding with an enemy
    • Wirebuff = Iron Filament buff for 15 seconds
  • Insect Glaive:

    • B/Circle + Stick Tilt = Four-Point Slash Seal
    • Y/Triangle = Dance of the Jump
    • Bushido Dodge = Enable Red Extract buff for 30 seconds
    • Wirebuff: Restore +5 sharpness
  • Hunting Horn:

    • B/Circle + Stick Tilt = Melody Slap
    • Y/Triangle = Multiple Crush
    • Wirebuff: Silkbind Impact Wave buff for 15 seconds
  • Lance (New in V2.0.0):

    • B/Circle + Stick Tilt = Shield Bash
    • Y/Triangle = Cross Sweep
    • RT/R2 = Guard Gauge
    • Wirebuff: Anchor Rage buff for 15 seconds
  • Gunlance (New in V2.0.0):

    • B/Circle = Blast Dash
    • Y/Triangle = Eruption Cannon
    • Bushido Dodge = Guard Reload effect
    • Wirebuff: Restore +5 sharpness

Other inputs trigger attacks from each weapon's normal action set in any direction, depending on the equipped Switch Skill.

Options

  • Auto Dodge: Removes the need to input LT/L2 to trigger Bushido Dodge (default: disabled).
  • Invulnerability Window: The window for a dodge to become a Bushido Dodge (0 to 60 frames; default 12 frames, which adds 8 or more frames to dodge roll invulnerability).
  • Use Wirebug: Uses a Wirebug on successful Bushido Dodge and accelerates Wirebug gauge recovery (default: enabled).
  • Enable Wirebug Buff: Triggers a Wirebug buff on successful Bushido Dodge (if a weakened version based on existing Silkbind attacks exists). Requires the "Use Wirebug" setting to be enabled (default: enabled).
  • Notification: Sends skill-like message hints, including Bushido Dodge/Attack/Failure. Intended to demonstrate chat notification utility in debugging (default: disabled).

Tested

  • Only works with Monster Hunter Rise: Sunbreak V.16.0.2.0.
  • Played with Xbox One controller (also supports other controllers and mouse/keyboard).
  • Played on Steam version of the game (should work for all Sunbreak updates that have Switch Skills and Skill Swap available).
  • Runs at 60 FPS.
  • Follower quests (with 1 or 2 followers).
  • Over 100 hours spent in the Training Room and various Low/High/Master/Anomaly rank quests.

Notes

  • The mod detects strong and weak stick tilts. When a Bushido Attack requires a stick tilt, it’s always a strong tilt (about 1/3 of the stick range or more). This allows using the normal action set via weak stick tilts.
  • Bushido Dodge triggers a Skill Swap. I haven’t found a way to prevent this, but it works okay for now.
  • Triggers Quick Breath if equipped. Activates Dango Skill Swapper.
  • Works well with dodge-triggered skills (e.g., Adrenaline Rush, Status Trigger, Bladescale Hone). Makes Redirection Flow skills obsolete.
  • In the REFramework GUI > Script-Generated UI, a series of debug values are displayed (useful if you want to understand how the mod works).

Preliminary Next Features

I no longer update my mods; I consider them final. Usage and modification are welcome, with credit and non-commercial use required.