DA2 Combat (Kinda)

DA2 Combat (Kinda)

In order to simulate DA2 combat this mod makes two-handed warriors, weapon-and-shield warriors, and dual-dagger rogues aggressively close gaps during basic attacks. Rogues and warriors can reacquire moving or knocked-back targets throughout their complete attack combo.

[b]Full Description (v21)[/b]

Melee Chase improves basic melee combat for warriors and dual-dagger rogues by allowing them to close the distance to their target more consistently.

The mod uses BioWare’s existing grounded target-translation system. It does not add artificial launch forces, increase movement speed, or alter vertical movement.

[b]Warrior Changes[/b]

Supports:
[list]
[]Two-handed warriors[/]
[]Weapon-and-shield warriors[/]
[/list]Changes:
[list]
[]Increases basic-attack chase detection from [b]4 meters to 16 meters[/b].[/]
[]Removes the requirement to press a movement key for gap closing.[/]
[]Enables distance checks during the first, second, and third basic-attack swings.[/]
[]Allows later swings to close the gap if the first swing fails to reach the target.[/]
[]Rechecks distance when the enemy moves or is knocked away during the combo.[/]
[]Extends the native grounded movement window to approximately [b]0.32 seconds[/b].[/]
[]Gives the two-handed opening attack a slightly longer decision window, helping it acquire the target reliably.[/]
[]Preserves BioWare’s local distance and facing safeguards.[/]
[]Keeps the original grounded movement speed of [b]25[/b].[/]
[]Vertical movement remains disabled.[/]
[/list]Dual-Dagger Rogue Changes
[list]
[]Routes standard dual-dagger basic attacks through BioWare’s existing chase-capable attack chain.[/]
[]Increases chase detection from [b]4 meters to 16 meters[/b].[/]
[]Removes the requirement to press a movement key for gap closing.[/]
[]Extends the native grounded close window to approximately [b]0.30 seconds[/b].[/]
[]Enables target reacquisition across all [b]11 chase-capable dagger combo states[/b].[/]
[]Covers primary dagger attacks 1 through 6.[/]
[]Covers alternate combo attacks 2 through 6.[/]
[]Allows the rogue to close the gap again when an enemy moves or is knocked away.[/]
[]Uses each attack state’s original
[code]CSMConditionArcRange[/code]safeguard.[/
]
[]Keeps the original grounded movement speed of [b]25[/b].[/]
[]Vertical movement remains disabled.[/]
[/list][b]Unchanged[/b]

The mod does not change:
[list]
[]Bow rogues[/]
[]Leaping Shot[/]
[]Combat Roll[/]
[]Active abilities[/]
[]Damage[/]
[]Attack speed[/]
[]Animation speed[/]
[]Stamina costs[/]
[]Cooldowns[/]
[]Movement speed[/]
[]Translation scale[/]
[]Pathfinding[/]
[]Vertical movement[/]
[]Hit timing[/]
[/list][b]Compatibility[/b]

This mod edits basic melee combat state assets for:
[list]
[]Two-handed warriors[/]
[]Weapon-and-shield warriors[/]
[]Dual-dagger rogues[/]
[/list]It may conflict with other mods that edit the same basic-attack CSM assets. Load order cannot safely combine two different changes to the same asset.