
锯肉刀 (U6)
血源诅咒的初始武器之一,锯肉刀!按下动作键可变换形态。观看内部视频以查看实际效果。锯齿面如同斧头,薄面如同剑,还可以用尖刺进行穿刺。
查看大图血源诅咒火器:
- 手枪:https://www.nexusmods.com/bladeandsorcery/mods/642
- 霰弹枪:https://www.nexusmods.com/bladeandsorcery/mods/661
- 步枪:https://www.nexusmods.com/bladeandsorcery/mods/662
- 加农炮:https://www.nexusmods.com/bladeandsorcery/mods/652
- 加特林机枪:https://www.nexusmods.com/bladeandsorcery/mods/687
- 火焰喷射器:https://www.nexusmods.com/bladeandsorcery/mods/691
血源诅咒变形武器:
- 锯肉刀:https://www.nexusmods.com/bladeandsorcery/mods/604
- 葬仪之刃:https://www.nexusmods.com/bladeandsorcery/mods/611
- Reiterpallasch:https://www.nexusmods.com/bladeandsorcery/mods/620
- Tonitrus:https://www.nexusmods.com/bladeandsorcery/mods/626
- Stake Driver:https://www.nexusmods.com/bladeandsorcery/mods/636
- Logarius Wheel:https://www.nexusmods.com/bladeandsorcery/mods/660
- 圣月光之剑:https://www.nexusmods.com/bladeandsorcery/mods/713
血源诅咒杂项:
public class ItemSawCleaver : MonoBehaviour { protected Item item; public Transform blade; public bool isExtended = false; public bool isChanging = false; public float rotation = 175f; public float speed = 35f; public float count = 0; public ParticleSystem sparks; public AudioSource trickSFX; public GameObject spike;
protected void Awake()
{
item = this.GetComponent<Item>();
item.OnHeldActionEvent += OnHeldAction;
blade = item.transform.Find("Blade");
sparks = item.transform.Find("Sparks").GetComponent<ParticleSystem>();
trickSFX = item.transform.Find("TrickSound").GetComponent<AudioSource>();
spike = blade.Find("BladeColliders").Find("SpikeCollider").gameObject;
spike.SetActive(false);
}
public void OnHeldAction(Interactor interactor, Handle handle, Interactable.Action action)
{
if (action == Interactable.Action.AlternateUseStop)
{
isChanging = true;
}
}
void FixedUpdate()
{
if (isChanging)
{
ChangeWeapon();
}
}
public void ChangeWeapon()
{
if (isExtended)
{
blade.Rotate(0f, 0f, rotation / speed);
count++;
if (count >= speed)
{
sparks.Play();
trickSFX.Play();
count = 0f;
isExtended = false;
isChanging = false;
spike.SetActive(false);
item.rb.mass = 1f;
}
}
else
{
blade.Rotate(0f, 0f, -rotation / speed);
count++;
if (count >= speed)
{
sparks.Play();
trickSFX.Play();
count = 0f;
isExtended = true;
isChanging = false;
spike.SetActive(true);
item.rb.mass = 2f;
}
}
}
}
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