
敌人平衡
EnemyBlance 游戏难度调整,可在菜单中调整boss血量、boss攻击欲望、怪物血量、奔跑速度、电梯速度、楼梯速度、拾取速度、喝药速度、主角模型大小、主角伤害倍率、受伤倍率
查看大图EnemyBalance 敌人与角色参数调节 v0.5.5
EnemyBalance — Enemy and Player Tuning v0.5.5
【中文发布页介绍】
为《明末:渊虚之羽》的“设置 → 游戏选项”底部添加十二个滑块,把敌人血量、Boss 出招节奏、动作速度、主角体型和伤害倍率集中放进游戏菜单中调整。
沿用原生设置界面的鼠标、左右箭头和手柄操作,支持单项恢复默认。新增菜单名称与提示支持中文和英文,默认跟随游戏语言。
十二项独立设置
• Boss 血量、非 Boss 怪物血量:10%~1000%,分别设置,修改时保留当前受伤比例。
• Boss 出招等待、Boss 招式冷却:10%~1000%,数值越小,受支持的等待或冷却越短。
• 奔跑速度:80%~150%,仅调整主角冲刺奔跑,不改变普通移动和敌人速度。
• 电梯、爬梯、拾取动作、喝药速度:各为 50%~300%,分别控制相应动作。
• 主角模型大小:80%~150%,缩放模型及继承缩放的附着外观,保持碰撞胶囊尺寸不变。
• 主角造成伤害、受到伤害:各为 10%~1000%,分别控制受支持的生命值扣除倍率。
分享包十二项默认均为100%,每格为0.1倍,即10%。停止调整约0.65秒后自动保存配置;暂停时先保存,恢复游戏后应用血量与体型。动作速度对后续相应动作生效。
你可以只提高 Boss 血量,也可以单独缩短出招等待、加快喝药动作或调整主角可见体型,各项数值独立保存。
作用范围
血量排除玩家、宠物和友方;非 Boss 敌人包含普通怪物、精英及敌方召唤物。
等待与冷却调整作用于受支持的 Boss AI 计时,不是攻击动画加速,也不保证出招频率按倍率等比例变化。
爬梯指竖直梯子,不是普通楼梯;拾取速度改变有拾取动画的动作,不改变物品数量或自动拾取频率。
伤害倍率不改变治疗、削韧与异常积累;直接设置血量、强制死亡及绕过原生扣血流程的效果不保证覆盖。
v0.5.5 更新
主角体型上限提高到150%,保留80%下限和10%步进。
包含此前的十二项滑块吸附、敌人加载后血量补更新及游戏线程调度修改。
安装与语言
需要已安装且正常工作的 UE4SS,本包不包含加载器,也不是单独的 PAK。
退出游戏,将包内 Project_Plague 文件夹合并到游戏根目录,在 ue4ss/Mods/mods.txt 中添加或启用 EnemyBalance : 1,再重新启动游戏。
升级时如要保留个人参数,请保留原 config.lua;覆盖该文件会恢复包内100%默认值。
英文游戏会使用英文菜单。也可在 config.lua 的 return 表中加入 MenuLanguage = "en", 强制英文;"zh" 为中文,"auto" 为自动。游戏内更换语言后建议重启,让新增菜单重新读取语言。
与修改同一血量、AI 计时、动作速度、模型缩放或伤害流程的 MOD 可能冲突或叠乘,请停用旧 EnemyHealthMultiplier 的血量修改。
脚本与85项离线检查对应的版本一致,分享包另完成语法、默认配置及ZIP完整性校验。尚未完成游戏内全面验证,不宣称所有卡死问题或全部 Boss 招式兼容问题已解决。完整安装、功能范围和停用方法见 README。
【English release-page description】
Add twelve sliders to the bottom of Settings > Game Options in WUCHANG: Fallen Feathers. Tune enemy health, Boss timing, selected action speeds, player model size and damage multipliers from the game's own settings menu.
The options use native mouse, arrow-button and controller controls, including individual reset-to-default actions. Added titles and help descriptions support Chinese and English, following the game language by default.
Twelve independent settings
• Boss health and non-boss health: 10–1000% each, preserving the current injury ratio.
• Boss attack wait and skill cooldown: 10–1000% each. Lower values shorten supported wait/cooldown durations.
• Sprint speed: 80–150%, affecting player sprinting without changing walking or enemy movement.
• Elevator, ladder, pickup animation and drinking speed: 50–300% each, controlled separately.
• Player model size: 80–150%, scaling the render mesh and inherited attachments without resizing the collision capsule.
• Player damage dealt and damage received: 10–1000% each, applied to supported HP deduction paths.
All twelve settings start at 100%. Each slider step is 0.1x, or 10 percentage points. Values save automatically about 0.65 seconds after adjustment stops. While paused, settings save first; health and model changes apply after gameplay resumes. Action-speed changes affect subsequent actions.
Increase Boss health without changing ordinary enemies, shorten supported AI waits, speed up drinking animations or change the player's visible size. Each value is saved independently.
Scope
Health adjustments exclude the player, owned pets and allies. Non-boss enemies include ordinary hostiles, elites and hostile summoned adds.
Boss timing controls affect supported AI conditions. They do not accelerate attack animations or guarantee a proportional change in attacks per second.
Ladder speed concerns ladders, not stairs. Pickup speed changes supported pickup animations, not item quantity or automatic pickup frequency.
Damage controls do not change healing, poise or status buildup. Direct HP assignment, forced deaths and effects bypassing the native deduction flow are not guaranteed to be covered.
v0.5.5 update
Raises the player model-size ceiling to 150%, retaining the 80% minimum and 10% step.
Includes the earlier slider snapping, health updates after enemy loading and game-thread scheduling changes.
Installation and language
Requires a working UE4SS installation. The loader is not included; this is a Lua mod, not a standalone PAK.
Exit the game, merge the included Project_Plague folder into the game root, then add or enable EnemyBalance : 1 in ue4ss/Mods/mods.txt and restart.
Keep your existing config.lua when upgrading if you want to retain personal values. Replacing it restores this package's 100% defaults.
An English game language selects English menu text. To force English, add MenuLanguage = "en", inside config.lua's existing return table; "zh" selects Chinese and "auto" follows the game. Restart after changing the game's language so the added rows read the new language.
Mods changing the same health, AI timing, animation speed, scale or damage paths may conflict or multiply effects. Disable the old EnemyHealthMultiplier health modification.
The scripts match the version covered by 85 offline checks; this package also passes syntax, default configuration and ZIP integrity checks. Comprehensive in-game validation is still pending. This release does not claim that all freezes or every Boss-specific compatibility issue have been resolved. See the README files for installation, scope and removal details.
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