戒律 迅捷 抽取 添加 槽位

戒律 迅捷 抽取 添加 槽位

Discipline Swift Draw Add Slots 流派瞬息斩+4玉佩8法术8道具合并版,流派瞬息斩来自b站金甲战士阿伟大神,由于存在输入冲突,我这边做了一个合并版本的。流派瞬息斩沿用了游戏的“向上切换道具”输入,8个法术分为2组,按住 Y 再按 ↑ 是切换法术分组,键盘法术5-8为

流派瞬息斩 + 四玉佩+八法术+八道具 合并版

版本:0.3.4-YUp-300100

内容

流派瞬息斩来自b站金甲战士阿伟大神,由于存在输入冲突,我这边做了一个合并版本的。流派瞬息斩沿用了游戏的“向上切换道具”输入,没羽毛时会触发原始输入,8个法术分为2组,按住 Y 再按 ↑ 是切换法术分组,键盘法术5-8为Ctrl+F1~F4

合并四玉佩、八法术、八道具的装备槽 与 B站金甲战士阿伟的流派瞬息斩mod。

保留四玉佩、八法术、八道具的装备槽与快捷操作。 保留 300100 包中的完整 BP_CombatCharacter 角色资源,以及其六处输入分发器修改。 输入分发器已在代码层面合并,两个来源的修改同时保留。

手柄操作

Y 保持游戏默认的施法绑定。先按住 Y,再点十字键上,切换法术 1~4 格 / 5~8 格。 可以一直按住 Y,上键每点一次切换一组;长按上键不连续切组。 切组时拦截上键原动作,松开 Y 不补放法术;不按 Y 时,上键保留当前绑定的动作。 切组代码不检查羽毛数量或施法许可,实际施法仍遵守资源要求。 F1~F4 对应法术 1~4 格,Ctrl+F1~F4 对应 5~8 格。 切换的是四格快捷栏分组,不直接改变普通施法选中的单个法术。 暂停、角色死亡或不可用、道具快捷栏开启或 L3 按下时不切组。 本版只启用 Y+上分组组合键;

安装(只需要这一个新 PAK)

  1. 完全退出游戏。
  2. 将 Project_Plague-Windows_300100_P.pak,以及旧的所有 EightItemSlots 整合包, 移到整个 Project_Plague/Content/Paks 目录之外备份。改名副本也要移出。 不要把旧 300100 包留在 Paks 内,否则仍可能覆盖合并后的输入资源。
  3. 将本 ZIP 的 Project_Plague 文件夹合并到包含 Project_Plague.exe 的游戏根目录。
  4. 最终文件位置:Project_Plague/Content/Paks/~mods/EightItemSlots_300100Merged_3600_P.pak
  5. 重新启动游戏。

单个纯 PAK,不需要 UE4SS 或其他额外前置。本次制作没有自动改动本机安装。 本包替代上述两个来源包,不需要再同时安装它们。 其他覆盖相同角色、输入或界面资源的 MOD 仍需另行合并。 撤销本次合并可退出游戏,将新 PAK 移出 Paks 目录,再恢复备份。 彻底移除槽位扩展前,先卸下扩展格子的装备并保存。

验证状态

已核对两份输入修改的位置不重叠、分支目标有效、角色资源与来源逐字节一致。 其余 18 个界面/槽位/输入资源文件与 YUp.2 一致。 已通过现有组合键离线回归检查,完成资源序列化回读、PAK 解包对比和 ZIP 完整性检查。 合并版尚未游戏内实测;离线验证不等同于实际游戏行为验证。

建议进入安全位置,先检查 流派瞬息斩 原有技能操作,再按住 Y 连点上键检查两组四格法术。

Four Jade Slots + Eight Spell Slots + Eight Item Slots + 300100 Merge Version: 0.3.4-YUp-300100

Contents

Combines EightItemSlots 0.3.3-YUp.2 with the supplied Project_Plague-Windows_300100_P.pak. Includes the full four-pendant/eight-spell/eight-item extension, the supplied character asset verbatim, and all six input-graph edits from 300100. The shared input dispatcher is merged.

Controls

Keep Y bound to the default Use Spell action. Hold Y first, then tap D-pad Up to alternate spell banks 1-4 and 5-8. Keep Y held for repeated Up taps; holding Up does not repeat. The original Up action is consumed during the bank gesture; releasing Y does not cast. Up without Y keeps its mapped action. Bank selection does not check feathers or cast permission; actual casting retains its resource requirements. F1-F4 select slots 1-4, Ctrl+F1-F4 slots 5-8. Bank selection changes the four-cell shortcut panel, not the ordinary selected spell. Bank gestures are gated during pause, death/missing player, tool panels and L3 combinations. Older Y+Left, Y+Right and LT+RT bank shortcuts are not enabled in this version.

Installation: only the new PAK is needed

  1. Exit the game completely.
  2. Back up Project_Plague-Windows_300100_P.pak and ALL older EightItemSlots integration PAKs outside the entire Project_Plague/Content/Paks directory, including renamed copies. Leaving the original 300100 PAK inside Paks may override the merged input dispatcher again.
  3. Merge the ZIP's Project_Plague folder into the game root containing Project_Plague.exe.
  4. Final location: Project_Plague/Content/Paks/~mods/EightItemSlots_300100Merged_3600_P.pak
  5. Restart the game.

One native PAK; no UE4SS or additional prerequisites. This build was not installed automatically. This package replaces both source packages. Other mods replacing the same character, input or UI assets require separate compatibility work. To roll back, exit the game, move the merged PAK outside Paks and restore the backups. Unequip extra slots before removing slot expansion entirely.

Validation

The two input patches occupy disjoint byte ranges. Both were verified after serialization, with valid branch targets. The character pair is identical to the supplied source; the other 18 asset files are unchanged from YUp.2. Existing mocked input regression checks, PAK extraction comparison and ZIP integrity checks passed. The merged version still requires in-game testing, including the original 300100 skill behavior and repeated Y+Up bank switching.