
支柱姿态 QoL
柱姿,但更强!
查看大图本模组基于融锋棍法中的立棍玩法进行取舍、重置与调整。
风云转
(1) 起手式:
- 参悟「识破」将添加与破棍式一致的识破窗口与 GP 成功无敌时间
- 若使用磬槌在风云转起手 310ms 内识破成功,则风云转插地时带有裂地特效(类似夜叉地刺)
(2) 循环式:使出心有余风云转时,若过程中超过一段棍势,则能正常获取棍势
(3) 结束式:
- 参悟「赌胜」将添加与退寸一致的赌胜窗口与 GP 成功无敌时间
- 参悟「欺身」「应变」后,下棍一定时间内可将轻棍一式转为欺身动作
- 移除一段时间内无法使用法术的限制
- 参悟「舍身」并装备金棕衣时,一次成功的退寸赌胜或结束式赌胜将触发同假身的震荡效果,伤害倍率 1.0x,且 1 秒最多只能触发 1 次。
(4) 铜头联动
- 参悟「疾返」「厉无咎」「如撞金钟」后,风云转上棍、下棍动画起手将带有 0.3s 弹反窗口,成功弹反可以加速动作
- 参悟「知机」将在弹反成功时获取 15 棍势,2 件玄铁套装将额外获取 10 棍势,总计 25 棍势
(5) 基础无敌帧
- 达成铜头条件或参悟「退寸进尺」会为结束式起手追加与起手式一致的无敌时间;
- 参悟「识破」或「退寸进尺」会将追加风云转 0.1s 的无敌时间,总计 0.2s。
(6) 风云转起手式和循环式攻击到敌人所给予的二段切手技接续 buff 延长至 5s
江海翻
(1) 赌胜:若风云转下棍赌胜成功,使出江海翻时将追加与赌胜进尺一致的无敌帧
(2) 伪贯索:参悟「贯索」「气息不绝」后,江海翻后的轻棍一式将转为轻棍四式
(3) 浑身解数:在伪贯索条件达成的基础上,参悟「万相归真」且 (参悟「天地倾」或穿戴厌火 2 件套) 时,消耗棍势使出的江海翻、天地倾后将接续大圣形态下的轻棍第四式与终结式
天地倾
(1) 壮怀
- 天命人状态下,在至少有1段棍势时,恢复壮怀次数遵循斐波那契数列,即在 1, 2, 3, 4, 5 段棍势下使出天地倾分别会恢复 1, 2, 3, 5, 8 次壮怀的血量;
- 大圣模式下,在至少有1段棍势时,恢复壮怀次数遵循三角形数,即在 1, 2, 3, 4 段棍势下使出天地倾分别会恢复 1, 3, 6, 10 次壮怀的血量。(但实际上由于大圣江海翻前会有一个一段切手技,因此4段棍势天地倾回血实战难以实现)
(2) 战斗强化:除增加攻击力外,还会按照「(当前棍势-100) * 0.05%」的公式增加暴击率、「(当前棍势-100) * 0.10%」的公式增加暴击伤害;
(3) 大圣模式
- 略微提高了江海翻第二段的伤害倍率 (2.5x->3x)
- 参悟「天地倾」后,在少于一段棍势时,江海翻正常释放且不消耗棍势;若多于一段棍势,则消耗一段棍势,打出带有天地倾增伤效果的江海翻。
菇男 Lv6 携带被动
(1) 消耗棍势打出的风云转循环动作轻微加速 15%;
(2) 天命人在打出的消耗棍势的江海翻或大圣江海翻时若自身带有四灾异常,则江海翻命中对手将能够附加四灾异常值,无对应属性伤害。
- 江海翻的第一击能附加 30 异常值,第二击能附加 100 异常值。
- 带有多种异常时,按照雷、火、毒、冰的优先级附加单个异常,与菇男自身机制保持一致。
- 调和:特别地,若天命人穿戴阴阳法衣且处于阴属性,则带有火焚异常时将打出寒冻江海翻,带有寒冻异常时将打出火焚江海翻。
蓄力立棍
(1) 大圣模式下,立棍蓄力加快,略慢于天命人劈棍蓄力速度;且能直接蓄力到四段棍势。
(2) 棍势消耗时机改为产生伤害判定的瞬间。
(3) 顶头的蓄力立棍不再消耗所有棍势,只会对应消耗对应段数的棍势值。此值会受琥珀念珠的影响。
(4) 蓄力立棍至多消耗更高一级的棍势值。对于四段立棍,至多消耗660棍势。
(5) 除四段立棍外蓄力立棍击中友方单位时可以正常获取元气。
(6) 零段立棍期间可随时闪避。
(7) 立棍蓄力至五段棍势可开启大圣模式,直接高空大风车
(8) 参悟「不动身」「猛打」后,大圣模式下立棍攻击完成后短时间内接续 A1 将转为 A5 。
(9) 修复了安身法内立棍蓄力至四段时只能打出三蓄动作的问题
(10) 修复毛猴立棍伤害异常的问题,现在毛猴的一至四段立棍伤害系数为 3, 5, 7, 10
(11) 高枕无忧:参悟「悠哉」「身轻体快」后,三、四段立棍的蓄力起手 0.6s 后至攻击结束后约 0.1s 内将能够免疫投技。
大圣模式
(1) 轻棍第二式一段切手技
- 戳出动作前可使用闪避、法术、化身或接续轻棍第三式;
- 能够正常识破获取无敌帧了,具体细节与轻一切手技保持一致;
- 不同程度提前了戳出动作后的闪避、法术、化身和二段切手技窗口。
(2) 轻棍第三式一段切手技
- 基础无敌时间参照当前风云转的基础无敌时间;
- 参悟「识破」后,起手有固定 0.3s 的识破窗口。若识破成功,在窗口结束后将追加固定的 0.5s 无敌; 参悟「赌胜」后,识破成功可为江海翻追加 1s 虚化无敌并带有进尺增伤。
- 参悟「抖擞」后,若起手识破成功,后续扫棍动作打中敌人将获得 100 点棍势;
- 达成铜头联动条件后,起手将同时带有固定 0.3s 的弹反窗口,带有与风云转弹反窗口一致的相关增益。 此弹反相比风云转更加短促直接,需保持克制,否则弹反成功后胡乱按键可能会打出非预期的动作,陷入危险境地。若要使出江海翻,需等待一段切手命中后再按下重击;若要使出蓄力重棍,则在弹反成功瞬间即刻按下重棍;若要使出轻击第四式,则在弹反成功后按下轻击即可。
- 潜心笃志:在有弹反窗口的条件下,若参悟了「一鼓作气」但未参悟「心有余」,则成功弹刀接续重击必然打出江海翻。
其他
磬槌会将识破获取棍势的 buff 层数上限提高至 3 层,即现在短时间内识破 3 次可让 buff 维持整整 15s.
This mod is a trade-off, remastering and tweak of Pillar Stance Gameplay in Spear Stance.
Sweeping Gale
(1) Starting Move:
- Awakening [Resolute Counterflow] will gain the same See Through Window as Resolute Strike and the same Invincibility after a successful seeing through.
- If seen through for the first 310ms of Starting Move of Sweeping Gale with Qing Mallet, the move deals additional Damage with a cracking effect like what Outrage (a.k.a Any two of Yaksha Armor Set) does.
(2) Looping Move: If having at least one Focus Point when executing [Endeavor] Sweeping Gale, the Destined One can grant Focus like the normal Sweeping Gale.
(3) Ending Move:
- Awakening [Lucky Strike] will gain the same See Through Window as Tactical Retreat and the same Invincibility after a successful seeing through.
- Awakening [Easy Prey] and [Adaptability] will execute the Easy Prey move as Light Attack Starter within a short time.
- Remove the limitation of being unable to cast spell for a short time after landing.
- With [Bait, the talent from Cloud Step] awakened and Gold Spikeplate equipped, a seeing through by Tactical Retreat or Ending Move will generate a shockwave that attacks surrounding enemies. Deals 1.0x Damage and triggers only once per second.
(4) Combo with Rock Solid
- Awakening [Rapid Return], [Bold Venture], [Sound as A Bell] will gain 0.3s Deflection window for the start of Starting and Ending Move. A successful Deflection will allow you to skip some moves.
- Awakening [Nick of Time] will grant 15 Focus after a successful Deflection. The first bonus of [Iron Will] (a.k.a. Any two of Iron-Tough Armor Set) will increase the Focus gained by 10, 25 in total.
(5) Basic Invincibility
- Achieving the conditions of Rock Solid Combo or awakening [Offense in Defense] will grant the same Invincibility as Starting Move on Ending Move.
- Awakening [Resolute Counterflow] or [Offense in Defense] will respectively increase the Invincibility by 0.1s, 0.2s in total.
(6) The buff allowing players to perform Varied Combo II given by Sweeping Gale when hitting enemies is extended from 3s to 5s.
Churning Gale
(1) Lucky Strike: Upon performing Sweeping Gale Ending Move, with the enemy seen through, executing another Heavy Attack initiates Churning Gale and gains the same Invincibility as Forceful Thrust.
(2) Pseudo Winding: Awakening [Winding Wind], [Hidden Strength] will initiate a Light Combo from the fourth move upon Churning Gale.
(3) Every Means: Based on Pseudo Winding, if [Elegance in Simplicity] awakened and ([Collapsing Gale] awakened OR any two of Yaksha Armor Set equipped) , the Destined One will perform the Fourth move and Finisher of the Great Sage form after non-Endeavor Churning Gale.
Collapsing Gale
(1) Exhilaration
- For the Destined One, with at least 1 Focus Point, the number of Exhilaration follows Fibonacci sequence considering the number of Focus Point. That is, executing Collapsing Gale under 1, 2, 3, 4, 5 Focus Point will recover 1, 2, 3, 5, 8 times respectively.
- During the Great Sage form, with at least 1 Focus Point, with at least 1 Focus Point, the number of Exhilaration follows the triangle numbers. That is, executing Collapsing Gale under 1, 2, 3, 4 Focus Point will recover 1, 3, 6, 10 times respectively. (In actual gameplay, however, the Varied Combo I would cost 1 Focus Point so it would be hard to perform Collapsing Gale under 4 Focus Point, i.e. hard to recover 10 times.)
(2) Fierce Attack: Collapsing Gale will additionally increase Critical Hit Chance by [(Current Focus - 100) * 0.05%] and Critical Damage by [(Current Focus - 100) * 0.10%].
(3) the Great Sage form
- Slightly increase the second Damage of Churning Gale from 2.5x to 3x.
- If [Collapsing Gale] awakened, with at least 1 Focus Point, performing Churning Gale will deal additional Damage but cost 1 Focus Point instead.
Fungiman Tier 6 Passive When Equipped
(1) Looping move of non-Endeavor Sweeping Gale is slightly sped by 15%.
(2) If in any of the Four Banes States, non-Endeavor Churning Gale / Great Sage Churning Gale can inflict the enemy with Bane.
- The first hit of Churning Gale can inflict with 30 Bane Accumulation, while the second hit can inflict with 100 Bane Accumulation.
- With multiple Bane States, the Destined One will inflict the enemy with ONE Bane following the order of Shocked, Burnt, Poisoned, Chilled State, the same feature as Fungiman Tier 6 itself.
- Reversion: Specifically, with Yin-Yang Daoist Robe equipped and in Yin state, the Destined One with Burnt State will perform Churning Gale inflicting Chilled Bane, and with Chilled State will perform Churning Gale inflicting Burnt Bane.
Focus Attack
(1) During the Great Sage form, the charging speed of Pillar Stance increases, slightly slower than Smash Stance of the Destined One; and Pillar Stance can be charged up to 4.
(2) The timing of costing Focus is delayed to when the Damage deals.
(3) Before this feature, you should know that Pillar Stance move will be restricted low if there’s not enough height. Those low Pillar Stance will now only cost corresponding Focus Point, i.e. low Pillar Stance Attack restricted to Focus Attack I height only costs 1 Focus Point, etc. Focus cost here will be decreased by 10 with Amber Prayer Beads equipped.
(4) Focused attacks will cost at most a Focus level higher of current Focus; for Focus Attack IV, it would cost at most 660 Focus.
(5) Except for Focus Attack IV, Focus attacks now grants Qi normally when hitting friendly units.
(6) The Destined One can Dodge at will when charging under 0 Focus Point.
(7) Focus Attack V can now unlock the Great Sage form with a faster move.
(8) If [Towering Mountain], [Relentless] awakened, during the Great Sage form, performing Light Attack (WITHOUT sprinting) upon Focused Pillar Attack initiates Light Attack Finisher.
(9) Fix the issue that Focus Attack IV charged in the Ring of Fire deals the Damage of Focus Attack III.
(10) Fix the issue that the Damage of Focus Pillar Attack of Duplicates does not work correctly. Now, Focus Pillar Attack of Duplicates deals 3x, 5x, 7x, 10x Damage under 1, 2, 3, 4 Focus Point respectively.
(11) Resty: If [Skylarking], [Nimble Body] awakened with over 3 Focus Point, the Destined One can be immune to Grab Attack from the 0.6s after beginning charging to the ~0.1s after attacking.
The Great Sage Form
(1) Light Attack II Varied Combo I
- Dodging, casting spells and spirits, performing Light Attack III are allowed before the thrusting move.
- Seeing through without Invincibility is fixed. Now it can see through like Light Attack I Varied Combo I.
- The dodge, spell casting, spirit and Varied Combo II window after the thrusting move are slightly moved forward.
(2) Light Attack III Varied Combo I
- The basic Invincibility is the same as Sweeping Gale.
- Awakening [Resolute Counterflow] will gain a fixed 0.3s of See Through Window. A successful seeing through will gain a fixed 0.5s Invincibility after the window ends. Awakening [Lucky Strike] will gains the same Invincibility as Forceful Thrust on Great Sage Churning Gale upon seeing through.
- Awakening [Invigoration] will grant 100 Focus upon seeing through and hitting the enemy.
- Achieving the conditions of Rock Solid Combo will gain 0.3s Deflection window for the start of the move. Shares the same buffs as Sweeping Gale Deflections, including the skipping buff.
- Sweeper Vanity: With Deflection Window, if [In One Breath] awakened but [Endeavor] NOT awakened, executing another Heavy Attack upon a successful Deflection will necessarily initiate Great Sage Churning Gale instead of possibe Focus Attacks.
Others
Qing Mallet will increase the maximum layer of Focus-gaining buff to 3, i.e. the buff can sustain for 15s if seeing through for three times within a short period of time.
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