
Cartur's Safe Stamina
Stamina costs nothing while no enemy is near. Chop, mine, sprint, jump, swim, sneak and build for free out in the quiet, and pay full price the moment something hostile walks into range. Each cost is separately toggleable.
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[color=#d4d4d8]Stamina costs nothing while nothing is hunting you. Clearing a forest, sinking a mine shaft, running supplies across the meadows, throwing up scaffolding - none of it drains the bar. Then something hostile walks into range and every cost comes straight back, at full price, mid-swing. The fight is still the fight. The chores stop pretending to be one.[/color]
[size=4][b]Installation instructions[/b][/size]
[color=#d4d4d8]Use a mod manager (Vortex, r2modman, Thunderstore, or Gale) - it pulls in BepInEx for you. Manually: drop CarturSafeStamina.dll into BepInEx/plugins.[/color]
[size=4][b]Main features[/b][/size]
[color=#d4d4d8]What's free when you're safe: chopping and mining, weapon swings, sprinting, jumping, swimming, sneaking, building/repairing/removing pieces. Each of those is its own switch, so you can leave combat or swimming paying full price if you'd rather.
What counts as safe: no hostile character within SafeRadius metres of you (25 by default). Hostility is the game's own BaseAI.IsEnemy check, not a list of prefab names, so tamed animals are ignored, a boar that hasn't noticed you still counts, and anything a mod adds is judged by the same rule as everything else.
Free swimming also means you can't drown while safe - the game only starts the drown timer once stamina is empty, so a swim that never costs anything never gets there. That's why AffectSwim has its own switch, in case you want the water to stay dangerous.
Skills still level: nothing here skips the original methods, so run, swim, sneak and weapon XP accrue exactly as they always did.
Other characters pay normally: the attack patch checks the swinger is you before waiving anything, so boars and draugr near you don't fight for free too.[/color]
[size=4][b]Configuration[/b][/size]
[color=#d4d4d8]Settings live in BepInEx/config/com.jekkle.valheim.cartursafestamina.cfg, written on first run: SafeRadius (metres, 25 by default), plus AffectAttacks, AffectSprint, AffectJump, AffectBuild, AffectSwim and AffectSneak, each on by default.
Editing that file by hand works, but [url=https://thunderstore.io/c/valheim/p/shudnal/ConfigurationManager/]ConfigurationManager[/url] is easier - install it and every setting is adjustable in-game from the F1 menu, no restart needed. It is optional; this mod does not depend on it.[/color]
[img]https://raw.githubusercontent.com/jekkle/cartur-safe-stamina/master/docs/images/configuration-manager.png[/img]
[size=4][b]Requirements[/b][/size]
[color=#d4d4d8]BepInEx pack for Valheim. Nothing is replaced outright: every patch either zeroes a cost the game is about to charge or restores what it borrowed. Mods that change stamina amounts stack fine - they set the number, this waives it.[/color]
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