褪色版列表

褪色版列表

这不包含实际文件本身,它只是翻译这些文件是什么,以便如果你已经有了它,就能看出它是什么。

重要提示

这只是一个 PDF,并不包含实际文件本身。它只是告诉你什么是什么。

进一步说明:在 Steam 上购买 Tarnished Edition 并解包游戏文件后,你会发现一个名为 “_unknown” 的文件夹,里面包含了所有新内容。问题是,如果你和我一样,会发现里面所有物品的命名都是类似 “Data0_548910669060655114.tpf.flver.hkx.bnd.dcx” 这样的东西,而不是容易识别的名称。这个 PDF 只是告诉你:“哦,Data0_548910669060655114.tpf.flver.hkx.bnd.dcx 实际上是 wp_a_0465.partsbnd.dcx,而那是某把武器。”

列表如下,不过如果你愿意,仍然可以获取 PDF(它包含完全相同的信息,没有任何额外内容)。

ELDEN RING: TARNISHED EDITION 哈希文件名 → 实际模型 → 物品

武器 / 盾牌 Data0_548910669060655114.tpf.flver.hkx.bnd.dcx → wp_a_0465.partsbnd.dcx → HEFTY SCIMITAR Data0_522530986830274549.tpf.flver.bnd.dcx → wp_a_0465_l.partsbnd.dcx → HEFTY SCIMITAR Data0_5145426716003520510.tpf.flver.anibnd.clm2.hkx.bnd.dcx → wp_a_0641.partsbnd.dcx → LEONTIEL'S GREATSWORD Data0_13493752521182292681.tpf.flver.anibnd.clm2.hkx.bnd.dcx → wp_a_0641_l.partsbnd.dcx → LEONTIEL'S GREATSWORD Data0_11018453243494160135.tpf.flver.anibnd.clm2.hkx.bnd.dcx → wp_a_1258.partsbnd.dcx → GOLDEN ORDER FLAIL Data0_9397374170911917994.tpf.flver.anibnd.clm2.hkx.bnd.dcx → wp_a_1258_l.partsbnd.dcx → GOLDEN ORDER FLAIL Data0_11264429907685019031.tpf.flver.bnd.dcx → wp_a_1573.partsbnd.dcx → REVERSE-BLADED SWORD Data0_7046985647560747962.tpf.flver.bnd.dcx → wp_a_1573_l.partsbnd.dcx → REVERSE-BLADED SWORD Data0_2504732565028034096.tpf.flver.hkx.bnd.dcx → wp_a_1602.partsbnd.dcx → RITUAL THRUSTING SHIELD Data0_9410910548387807147.tpf.flver.bnd.dcx → wp_a_1602_l.partsbnd.dcx → RITUAL THRUSTING SHIELD Data0_12588879215172840100.tpf.flver.hkx.bnd.dcx → wp_a_1673.partsbnd.dcx → REED GREAT KATANA Data0_7865812188497085183.tpf.flver.bnd.dcx → wp_a_1673_l.partsbnd.dcx → REED GREAT KATANA Data0_11848887913815145315.tpf.flver.bnd.dcx → wp_a_1681.partsbnd.dcx → IDUS SWORD Data0_15347974806015680678.tpf.flver.bnd.dcx → wp_a_1681_l.partsbnd.dcx → IDUS SWORD Data0_16354965941283976803.tpf.flver.hkx.bnd.dcx → wp_a_2231.partsbnd.dcx → SILVER GROOVED SHIELD Data0_14981060203203339174.tpf.flver.bnd.dcx → wp_a_2231_l.partsbnd.dcx → SILVER GROOVED SHIELD

GOLD TATTOO SET Data0_12196210120426821465.tpf.flver.bnd.dcx → hd_m_3200.partsbnd.dcx → BROKEN GOLD MASK Data0_16364711014674409900.tpf.flver.bnd.dcx → hd_m_3200_l.partsbnd.dcx → BROKEN GOLD MASK Data0_15179384280145358491.tpf.flver.bnd.dcx → bd_m_3200.partsbnd.dcx → GOLD TATTOO (CHEST) — MALE MODEL Data0_9597627392848689438.tpf.flver.bnd.dcx → bd_m_3200_l.partsbnd.dcx → GOLD TATTOO (CHEST) — MALE MODEL Data0_9168381690507021996.tpf.flver.clm2.hkx.bnd.dcx → bd_f_3200.partsbnd.dcx → GOLD TATTOO (CHEST) — FEMALE MODEL Data0_8005660142169944007.tpf.flver.clm2.hkx.bnd.dcx → bd_f_3200_l.partsbnd.dcx → GOLD TATTOO (CHEST) — FEMALE MODEL Data0_2790316474158626527.tpf.flver.bnd.dcx → am_m_3200.partsbnd.dcx → GOLD TATTOO (ARM) Data0_6696802963020176322.tpf.flver.bnd.dcx → am_m_3200_l.partsbnd.dcx → GOLD TATTOO (ARM) Data0_10011282641681089984.tpf.flver.clm2.hkx.bnd.dcx → lg_m_3200.partsbnd.dcx → GOLD TATTOO (LEG) Data0_13111373902940878011.tpf.flver.clm2.hkx.bnd.dcx → lg_m_3200_l.partsbnd.dcx → GOLD TATTOO (LEG)

SILVER GROOVED SET Data0_15950996130183556162.tpf.flver.bnd.dcx → hd_m_3210.partsbnd.dcx → SILVER GROOVED HELM Data0_8049028173459095917.tpf.flver.bnd.dcx → hd_m_3210_l.partsbnd.dcx → SILVER GROOVED HELM Data0_487426216192541572.tpf.flver.clm2.hkx.bnd.dcx → bd_m_3210.partsbnd.dcx → SILVER GROOVED ARMOR Data0_1281944551633375455.tpf.flver.clm2.hkx.bnd.dcx → bd_m_3210_l.partsbnd.dcx → SILVER GROOVED ARMOR Data0_2734814871749756313.tpf.flver.clm2.hkx.bnd.dcx → bd_m_3211.partsbnd.dcx → SILVER GROOVED ARMOR (ALTERED) Data0_2606393859121196524.tpf.flver.clm2.hkx.bnd.dcx → bd_m_3211_l.partsbnd.dcx → SILVER GROOVED ARMOR (ALTERED) Data0_6545102483915361224.tpf.flver.bnd.dcx → am_m_3210.partsbnd.dcx → SILVER GROOVED GAUNTLETS Data0_16827864195514413955.tpf.flver.bnd.dcx → am_m_3210_l.partsbnd.dcx → SILVER GROOVED GAUNTLETS Data0_13766068651437824681.tpf.flver.bnd.dcx → lg_m_3210.partsbnd.dcx → SILVER GROOVED GREAVES Data0_4795691061725564028.tpf.flver.bnd.dcx → lg_m_3210_l.partsbnd.dcx → SILVER GROOVED GREAVES

LEONTIEL'S SET Data0_1259038066230739243.tpf.flver.clm2.hkx.bnd.dcx → hd_m_3220.partsbnd.dcx → LEONTIEL'S HAT Data0_18180089405953333550.tpf.flver.clm2.hkx.bnd.dcx → hd_m_3220_l.partsbnd.dcx → LEONTIEL'S HAT Data0_3506426721787953984.tpf.flver.clm2.hkx.bnd.dcx → hd_m_3221.partsbnd.dcx → LEONTIEL'S HAT (ALTERED) Data0_1057794639731603003.tpf.flver.clm2.hkx.bnd.dcx → hd_m_3221_l.partsbnd.dcx → LEONTIEL'S HAT (ALTERED) Data0_4242212225949276269.tpf.flver.anibnd.clm2.hkx.bnd.dcx → bd_m_3220.partsbnd.dcx → LEONTIEL'S ARMOR Data0_11413005784127613088.tpf.flver.anibnd.clm2.hkx.bnd.dcx → bd_m_3220_l.partsbnd.dcx → LEONTIEL'S ARMOR Data0_10299888493672095921.tpf.flver.bnd.dcx → am_m_3220.partsbnd.dcx → LEONTIEL'S LEATHER GLOVES Data0_8512181354299099972.tpf.flver.bnd.dcx → am_m_3220_l.partsbnd.dcx → LEONTIEL'S LEATHER GLOVES Data0_17520854661194559378.tpf.flver.bnd.dcx → lg_m_3220.partsbnd.dcx → LEONTIEL'S BOOTS Data0_14926752294219801661.tpf.flver.bnd.dcx → lg_m_3220_l.partsbnd.dcx → LEONTIEL'S BOOTS

STEEL SET Data0_5013824075987473940.tpf.flver.bnd.dcx → hd_m_3230.partsbnd.dcx → STEEL HELM Data0_9864406564738019567.tpf.flver.bnd.dcx → hd_m_3230_l.partsbnd.dcx → STEEL HELM Data0_7996998235706010966.tpf.flver.clm2.hkx.bnd.dcx → bd_m_3230.partsbnd.dcx → STEEL ARMOR Data0_3097322942912299105.tpf.flver.clm2.hkx.bnd.dcx → bd_m_3230_l.partsbnd.dcx → STEEL ARMOR Data0_14054674503428830618.tpf.flver.bnd.dcx → am_m_3230.partsbnd.dcx → STEEL GAUNTLETS Data0_196498513083785989.tpf.flver.bnd.dcx → am_m_3230_l.partsbnd.dcx → STEEL GAUNTLETS Data0_2828896597241742459.tpf.flver.bnd.dcx → lg_m_3230.partsbnd.dcx → STEEL GREAVES Data0_6611069453004487678.tpf.flver.bnd.dcx → lg_m_3230_l.partsbnd.dcx → STEEL GREAVES

TORRENT / SPECTRAL STEED Data3_2885522496672189164.flver.hkx.clm2.bnd.dcx → c8002.chrbnd.dcx → DEFAULT TORRENT Data3_14316601455166172243.hkx.compendium.bnd.dcx → c8002.anibnd.dcx → DEFAULT TORRENT ANIMATIONS Data3_8488412036647581155-c8002_h.tpf.bnd.dcx → c8002_h.texbnd.dcx → DEFAULT TORRENT HIGH TEXTURES Data3_6179036234248099671-c8002_l.tpf.bnd.dcx → c8002_l.texbnd.dcx → DEFAULT TORRENT LOW TEXTURES Data3_16143236601354482505.flver.hkx.clm2.bnd.dcx → c8003.chrbnd.dcx → SPECTRAL STEED REGALIA: TREE SENTINEL Data3_9127571486138913968-skeleton.hkx.bnd.dcx → c8003.anibnd.dcx → TREE SENTINEL TORRENT ANIMATIONS Data3_10735800692204795896-c8003_h.tpf.bnd.dcx → c8003_h.texbnd.dcx → TREE SENTINEL TORRENT HIGH TEXTURES Data3_8426424889805314412-c8003_l.tpf.bnd.dcx → c8003_l.texbnd.dcx → TREE SENTINEL TORRENT LOW TEXTURES Data3_10954206632327224230.flver.hkx.clm2.bnd.dcx → c8004.chrbnd.dcx → SPECTRAL STEED REGALIA: CARIAN SILVER Data3_3938541517111655693.hkx.compendium.bnd.dcx → c8004.anibnd.dcx → CARIAN SILVER TORRENT ANIMATIONS Data3_12983189347762010637-c8004_h.tpf.bnd.dcx → c8004_h.texbnd.dcx → CARIAN SILVER TORRENT HIGH TEXTURES Data3_10673813545362529153-c8004_l.tpf.bnd.dcx → c8004_l.texbnd.dcx → CARIAN SILVER TORRENT LOW TEXTURES Data3_5765176663299965955.flver.hkx.clm2.bnd.dcx → c8005.chrbnd.dcx → SPECTRAL STEED REGALIA: FUNEREAL NIGHT Data3_17196255621793949034.hkx.compendium.bnd.dcx → c8005.anibnd.dcx → FUNEREAL NIGHT TORRENT ANIMATIONS Data3_15230578003319225378-c8005_h.tpf.bnd.dcx → c8005_h.texbnd.dcx → FUNEREAL NIGHT TORRENT HIGH TEXTURES Data3_12921202200919743894-c8005_l.tpf.bnd.dcx → c8005_l.texbnd.dcx → FUNEREAL NIGHT TORRENT LOW TEXTURES

压缩包中的非装备文件 Data1_6033311398259747406-AEG099_395.flver.bnd.dcx → /asset/aeg/aeg099/aeg099_395.geombnd.dcx → 世界 / 地图资源,非装备 Data1_3630195067127084932-AEG099_395_H.hkx.bnd.dcx → /asset/aeg/aeg099/aeg099_395_h.geomhkxbnd.dcx → 世界资源碰撞,非装备 Data1_8927992297078369208-AEG099_395_L.hkx.bnd.dcx → /asset/aeg/aeg099/aeg099_395_l.geomhkxbnd.dcx → 世界资源碰撞,非装备 DLC_12040778473302293387-AEG050_448.flver.bnd.dcx → /asset/aeg/aeg050/aeg050_448.geombnd.dcx → 世界 / 地图资源,非装备 DLC_3322694598701178483-AEG064_132.flver.bnd.dcx → /asset/aeg/aeg064/aeg064_132.geombnd.dcx → 世界 / 地图资源,非装备 未解析的小型支持文件 — 非 PARTSBND 装备模型: Data0_12156529124518525556.unk.dcx Data0_2651691695554187610.bnd.dcx Data0_8178034842675352025.bnd.dcx Data0_986573134810800770.unk.dcx The sd_[i].bnk and sd_[/i].wem files are AUDIO files, not equipment models.