
我的模组合集
我的模组 另外还有未发布的更强护符效果 包含msg文件夹,用于更改后的描述。
查看大图This is a combination of most of my mods;
[list]
[]Universal Casting Staffs and Seals[/]
[]Lowered Class Levels and Double rune gain[/]
[]Stamina Buff, Equip load buff and Bleed/Poison Buff[/]
[]Scarab Mask Buff and Merchants carry their bell barring [/]
[]Flask and Tears Buffs[/]
[]Enemy Golden Eye Chance [/]
[/list]does not include my armor effects because I am in the process or going through them all to make sure they work. and does not include my weapon changes because.... because.
[size=4][b]Main features:[/b][/size]
[list]
[][size=4]Universal Casting Staffs and Seals Mod:[/size][/]
[/list][list=1]
[]All staffs and seals can cast spells and sorceries and are given a small arcane boost to the spell buff.[/]
[]All magic spells have 1/2 requirements and 1/3 reduced spell cost.[/]
[]Made dragon incantations arc only (but made them need more ARC). [/]
[]Healing spells heal more and starlight spell regens FP[/]
[/list][list]
[]Lowered Class Levels and Double rune gain Mod:[/]
[/list][list=1]
[] All Classes Level 1 Overall total stats 88. [/]
[] All rune gain from Selling and using of Golden runes, Shadow runes and Remembrances are doubled. [/]
[]Rune gain from the Celebrant Weapons now grant 50 per hit instead of 10. [/]
[/list][list]
[]Stamina Buff, Equip load buff and Bleed/Poison Buff Mod:[/]
[/list][list=1]
[] All weapons that have base Bleed/Poison have a arcane scaling added to scale the bleed/poison.[/]
[]All bleed/poison/occult weapons attack calculation Changed to include arcane into physical damage formula. [/]
[]Item discovery 1.5x buff when leveling arcane.[/]
[]Stamina (x1.66buff) and equipment load (x1.25 buff) when leveling should now get more consistent (but higher) numbers. [/]
[/list][list]
[]Scarab Mask Buff and Merchants carry their bell barring Mod:[/]
[/list][list=1]
[]Scarab Mask - Increased weight to 6.5. Increased Poise to 7. Changed protection values to be positive. Increased Resistance values by +5. Also increased the effects the masks.[/]
[]Merchant Bell Bearings are now buyable from the merchants for 1,000 Runes.[/]
[/list][list]
[]Flask and Tears Buffs Mod:[/]
[/list][list=1]
[]There are now 2 charges to the Wondrous Physick. [/]
[]Crimson and Cerulean Flask heals the same base amount per flask level but with a added percent HP/FP that scales up to a max of 15% at max flask level.[/]
[]All tears have increased duration some with stronger effects. I have included a msg folder to see in game what each tear does[/]
[/list][list]
[]Enemy Golden Eye Chance Mod:[/]
[/list][list=1]
[]Increases the Chance an enemy spawn golden eyed to 5%.[/]
[]Increases the Rune gained to X7.5 while also X5 the HP of the golden eyed enemy. This makes them more of an elite Monster.
///This does not affect the bosses in the game if you want to make bosses Golden eyed than head over to that mod page on my profile and download the mod for the csv file.///[/]
[/list][u]To INSTALL:[/u]
1. Download Modengine 2 (Mo2) from github.
2. Put Regulation File and msg file in mod folder.
3. Profit (play).
[u]To MERGE[/u]:
1. Download Smithbox from GitHub.
2. Open your Regulation file (with SmithBox) in the mod folder in Mo2.
3. Top Left: Click Project: New: Name it whatever you want: Project type Elden ring: Project Directory Your mod folder with the Regulation File: Check mark the Row Name Import box: Then Create (wait for it to load 15 or so seconds).
4. Select the Param Editor, Click on the Param on the left side, TOOL at top middle, than select data transfer, Import CSV, From File and click on all fields go through each params included in the CSV Folder to merge into your current modded file.
5. Save then Play.
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