卡拉迪亚扩展:更多家族与领主

卡拉迪亚扩展:更多家族与领主

为《卡拉迪亚扩展版》(当前版本1.6.4)的原有王国增添更多家族与领主

角色

This submodule adds 15 new clans to Calradia Expanded, populates them with plenty of noble members, and ensures each clan starts with at least one fief. In most cases, these new clans will take over the towns or castles added by Calradia Expanded (though not always). Some vanilla clans have also been relocated to keep fiefs of the same clan relatively concentrated. This is most noticeable in Aserai territory, where some clans previously had fiefs scattered too far apart.

I came up with the idea for this mod while playing Calradia Expanded (not the Kingdom version) and the Separatism mod.

Not long into the game, the Aserai and Khuzaits would shatter into many smaller kingdoms.

The Aserai were hit the hardest, with nearly every clan declaring independence because the number of fiefs they held at the start already met Separatism's default threshold.

Playing with Calradia Expanded: Kingdoms wouldn't cause this issue, as it adds more clans to fill those new fiefs, but I was still using the Warfare mod at the time, which doesn't fully support Calradia Expanded: Kingdoms.

New Clans

Vlandia   de Bessin,   de Tosny and de Royceford Battania  Finn Aedheal Southern Empire  Gesserit Northern Empire  Preconinus Western Empire  Valarian Sturgia  Vyalesven,  Brekoven and Kovgoven Khuzaits  Ogurit  and  Utigurit Aserai  Banu Ziggum,  Banu Fasi and  Banu Sahaja

This mod requires starting a new sandbox campaign.

I have tested it on Mount & Blade II: Bannerlord version 1.6.4 and Calradia Expanded version a1.1.6

Do not use with Calradia Expanded: Kingdoms!

Recommended Mods.

Calradia Families  solves AI marriage and AI clan extinction.

Separatism Suggested Settings.

Lord Revolt - Turn off average kingdom feif amount and set minimal fief amount to 5 State Revolt - Set lord count to 2 Anarchy Revolt - Turn off Pacification Revolt - Turn on

Feel free to adjust these settings to your liking, if you want to experience revolt events, try changing the settings and observing for a few days. I usually turn off Anarchy Revolts because they are very similar to Settlement Revolts, the only difference being that Anarchy Revolts summon one lord to lead the kingdom, while Settlement Revolts generate a rebel clan that may either go independent or join another kingdom.

 Diplomacy  Helps fix the diplomacy system in Mount & Blade II: Bannerlord