
动态外观变化
使NPC(及玩家)的头发和面部毛发生长/剃除,并让他们增重/减重或增加/减少肌肉。战斗受伤后还有几率留下疤痕。可自定义。
查看大图Description: This mod makes NPC (and player) hair and beards grow / shave, and gain / lose weight/muscle. Also adds a chance to gain scars from combat injuries. Shaving does not consider the player, as the player can change / shave hairstyles by pressing V to go to the barbershop or via the custom menu. Can be enabled / disabled anytime during the game. Settings: (To change settings without exiting the game, just minimize the game, edit the config, save and reload the save file) Configuration file is located at ..\DynamicLooksChange\bin\Win64_Shipping_Client Configuration file name: config.json (If configuration file is not found, it will be created with default settings (if some settings are missing in the file, they will be loaded as defaults) { // Days between checks for changes. // 1 = every day, 7 = once a week, etc. "变更间隔天数": 1, // Maximum number of heroes per interval check. // Low → less CPU usage; High → more heroes see their appearance updated. "英雄最大变更次数": 50, // Chance of hair growing on a specific check. "头发生长概率": 0.3, // Age influence coefficient on hair growth chance. (Hair Growth Chance|Facial Hair Growth Chance - (Age * Age Growth Coefficient * Hair Growth Chance|Facial Hair Growth Chance)) "年龄增长": 0.01, // Age influence coefficient on hair shave chance. (Shave Chance - (Age * Age Reduction Coefficient * Shave Chance)) "年龄减少": 0.01, // Chance of hair being shaved on a specific check. "剃发概率": 0.15, // Chance of facial hair growing on a specific check. "胡须生长概率": 0.25, // (false - very short -> short -> medium -> etc.) (true - short -> medium, long, very long | medium -> long, very long, etc.) "第二成长模式": false, // (false - e.g., medium <- long <- very long) (true - short -> very short, none | medium -> short, very short, none, etc.) "二次剃须模式": false, // Base chance of gaining or losing body type (muscle). "获得概率": 0.2, "损失概率": 0.2, // Age correction factor for weight/physique gain or loss. // Gain chance – (Age * Age Gain * Gain chance) // Loss chance - (Age * Age Loss * Gain chance) "年龄增长": 0.01, "年龄损失": 0.01, // Minimum/Maximum value for build or weight change after each successful roll. "最小值": 0.1, "最大值": 1.0, // Cultural specific weight gain/loss bonuses/penalties. // Applied as: chance + culture probability weight[culture] "文化概率权重": { "阿塞莱": 0.1, "巴塔尼亚": -0.1, "帝国": 0.0, "库赛特": -0.1, "斯特吉亚": 0.1, "瓦兰迪亚": 0.0 }, // Cultural specific build gain bonus/penalty "文化概率建造": { "aserai": 0.0, "巴塔尼亚": 0.1, "帝国": 0.0, "库赛特": -0.1, "斯特吉亚": 0.1, "瓦兰迪亚": 0.0 }, // Existing hair length categories and their style indices (0 = bald in game custom menu, etc.) "ManHair": { "无": [0], "非常短": [6,8,10,12,13,14,15,17,18,26,27,28], "短": [4,5,9], "中等": [1,3,11,19,25], "长": [2,7,16,20,24], "非常长": [21,22,23] }, // Facial hair categories "男性面部": { "无": [0], "非常短": [1,11,23,25,26,27], "短": [2,3,4,5,6,7,10,12,24,31,32,33], "中等": [8,9,13,20,21,22,28,29,35,36], "长": [14,15,30,34,37,38], "超长": [16,17,18,19,39,40,41] }, // Female hair categories "女性发型": { "无": [0], "极短": [9,20], "短": [7,12,21], "中等": [5,6,11,14,16,19], "长": [3,8,15,18], "超长": [1,2,4,10,13,17] }, // Cultural bonuses/penalties to growth/shave probabilities "文化生长概率": { "阿塞莱": 0.1, "巴塔尼亚": 0.1, "帝国": 0.0, "库赛特": 0.0, "斯特吉亚": 0.1, "瓦兰迪亚": 0.0 }, "文化概率剃除": { "阿塞莱": -0.1, "巴塔尼亚": -0.1, "帝国": 0.1, "库赛特": 0.0, "斯特吉亚": -0.1, "瓦兰迪亚": 0.0 }, // Chance of getting a scar (tattoo) from combat injuries "疤痕概率": 0.2, // Pool of available scar/tattoo IDs (0 = no tattoo in game custom menu, etc.) "疤痕": [14,15,16,17,18,19,20,21,22,23,24,25,26,29,30], // If false, heroes of this type will never change "允许显著": false, "允许漫游者": true, "允许玩家": true, "允许玩家氏族": true, // Toggle in-game debug messages "调试": false, // Notify the player when clan members change "通知玩家氏族": true, // Notify the player when the player themselves changes "通知玩家": true, // Display settings values at session start "状态信息": true }
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