B面滑块

B面滑块

在角色创建/编辑器中添加了胸部、腰部和腿部滑块。

杂项

增加了胸部、腰部和腿部的滑块调节。

对于技术达人来说,

代码,

<deform_key id="胸部" key_time_point="1024" name="胸部滑块" group_id="0"> <bone_scales> <bone_scale bone_type="biped_ribcage" axis="x" key_min="0.95" key_max="1.385441" /> <bone_scale bone_type="biped_ribcage" axis="y" key_min="0.95" key_max="1.285441" /> <bone_scale bone_type="biped_ribcage" axis="z" key_min="0.95" key_max="0.985441" /> </bone_scales> </deform_key>

<deform_key id="脊柱" key_time_point="1025" name="脊椎滑动条" group_id="0"> <bone_scales> <bone_scale bone_type="biped_spine_1" axis="x" key_min="0.755441" key_max="0.955441" /> <bone_scale bone_type="biped_spine_2" axis="x" key_min="0.755441" key_max="0.955441" /> <bone_scale bone_type="biped_spine_1" axis="y" key_min="0.755441" key_max="0.955441" /> <bone_scale bone_type="biped_spine_2" axis="y" key_min="0.755441" key_max="0.955441" /> </bone_scales> </deform_key>

<deform_key id="肩部X" key_time_point="1026" name="肩部X轴滑块" group_id="0"> <bone_scales> <bone_scale bone_type="biped_thigh_l" axis="x" key_min="0.755" key_max="1.05" /> <bone_scale bone_type="biped_thigh_l" axis="y" key_min="0.751" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="x" key_min="0.75" key_max="1.05" /> <bone_scale bone_type="biped_thigh_r" axis="y" key_min="0.751" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="y" key_min="0.751" key_max="1.05" /> <bone_scale bone_type="biped_abdomen" axis="x" key_min="0.751" key_max="1.05" /> </bone_scales> </deform_key>

可以手动添加,将这些行插入代码结构中

<skin id="skin_default_id" gender="1" name="女性"...