
Summon Commander Lightfeather
This mod will enable players to summon Commander Lightfeather.
查看大图[color=#fafafa][size=4]Description[/size][/color]
This mod will enable you to summon Commander Lightfeather, the pigeon commander from the Rivington Post House, as your companion. He comes with several actions and comments on what's happening around him. Commander Lightfeather will guide you through battle. A list of features is provided at the bottom of this text to avoid spoilers, in case you don't want that.
This mod should be able to keep your conversation with Commander Lightfeather as your companion separated from the quests real Commander Lightfeather got for you in Act 3. If not, please let me know.
This summon is working similar to "Summon Us". You receive the item - A feather - via Tutorial Chest. So either summon a Tutorial Chest; the second option is using the AV Item Shipment Framework which should do as well.
Lightfeather got his own Dialogue as well, but its not much at the moment.
[heading]Level-Up Logic[/heading]
Lightfeather has a level-up Logic similar to Beastmaster-Ranger companions. This means:
Level 1 - Level 4: got some basic stuff.
Level 4 and more: added Lightfeathers Leadership and Command, gains him 2 Level 1 spell slots.
Some more levels will come soon I hope!
[b]It is planned to provide further updates. [/b]
This is my first mod. I tested it but if someone detects a bug, please let me know.
All voice lines are original in-game recordings. No audio has been modified or newly created. No AI was used to generate or manipulate ingame assets.
Known Issues:
[list]
[]Lightfeather uses a placeholder portrait in the combat bar (Raven). I was unable to create another but I keep looking into that.[/]
[]Voice lines may occasionally cut out after cinematic dialogues. Usually resolves itself (at least it should).[/]
[/list]No compatibility issues known.
[heading][b]Disclaimer[/b][/heading]
This mod is provided "as is", without warranty of any kind, express or implied. Use it at your own risk.
By installing this mod you accept that the author cannot be held liable for any damage, data loss, corrupted or unusable save games, or any other problem arising from its use, whether direct or indirect. Always back up your saves before installing any mod.
This is an unofficial fan-made modification. It is not affiliated with, endorsed by, or supported by Larian Studios or Wizards of the Coast. Baldur's Gate 3 and all related assets are the property of their respective owners. All in-game content used by this mod remains the property of Larian Studios.
Do not reupload or redistribute this mod without permission.
[heading]Spoiler - all Voicelines and Spells[/heading]
Below this line is a list of features your companion has. If you do not want to know in advance, don't read it:
[line]
Voicelines:
[list=1]
[]Reaction to being healed or receiving Shield of Thralls[/]
[]Reaction to hearing about the Absolute (next turn after Za'Krug)[/]
[]Reaction to an ally is getting Downed[/]
[]Reaction to >1 Traps detected (only 1: no Reaction!) (but got no own check unfortunately, maybe I can do it in an update)[/]
[]Reaction after he helped some companion[/]
[]Reaction to when Commander Lightfeather killed someone with "Deliver Blindness"[/]
[]Reaction to won a battle (he wants your report ASAP!)[/]
[]Will "Coo" when casting any spell from "Command" container (Halt, Approach, Flee, Grovel, Drop)[/]
[]Will comment on casting his Leadership-Spell[/]
[/list]Spells:
[list=1]
[]Deliver Blindness (Meele): probability to blind an enemy for two rounds[/]
[]Lightfeathers Rally: guides your team through battle, which gives 3 temp. hp to anyone within Range[/]
[]Help: as the usual help action, but he will comment on that[/]
[]Lightfeathers Leadership: the Dror Ragzlin thing, but it is concentration; I implemented the non-hardcore one, since it is a pigeon after all.[/]
[]Command (the Level-1 Container)[/]
[]Fly[/]
[]Hide[/]
[]Dismiss Summon[/]
[/list]
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