Permanent Domination

Permanent Domination

Removes duration and Concentration requirement from Dominate Beast, Dominate Person, and Planar Binding. Optionally remove the possibility to save on taking damage.

Sets the duration of Domination spells to permanent and removes their Concentration requirement. Currently applies to Dominate Beast, Dominate Person, and Planar Binding. Dominated creatures will follow you into camp.

Support for 5e Spells' Dominate Monster is planned.

As-is, affected creatures will still make saves when taking damage. There's a file to prevent that, too.

Highly recommended for use with [url=https://www.nexusmods.com/baldursgate3/mods/9606]Really Dominate Person[/url], which allows you to control your new [s]slave[/s] friend.

[b]Be aware this applies to the enemy using these spells, too![/b]

[b]Known Issues[/b]
[list]
[]Each spell can only control one creature at a time per caster. Casting the same spell on a second creature ends the first domination. Different domination spells can remain active simultaneously.[/]
[]There... does not appear to be a proper way to dismiss a dominated creature. Casting the same spell on another target will release the previous one. Or you can kill the first one.[/]
[]Mister Inevitable Resolve, otherwise known as Raphael, cannot be permanently controlled unless his unique passive is removed. It forcibly ends controlling effects after one turn.[/]
[]On a related note, a knocked-out target stays knocked out and uncontrollable even while dominated.[/]
[]The spell tooltips may still mention saving on taking damage even with Unbreakable Domination installed.[/]
[]This currently does not seem to persist through Long Rest. I'm looking into it. Dominated creatures may remain in camp afterward, allowing the spell to simply be reapplied. Free Casting At Camp is useful for this.[/]
[]Control important NPCs at your own risk.[/]
[/list]