
Lowclass Degenerate - Rogue Subclass
A gambling addict with severe impulse control problems, you rely on your sleazy charisma in high-risk high-reward behavior. Some rogues steal fortunes. Lowclass Degenerates lose them, insist the next hand will fix everything, and spray shady casino tricks at anyone who questions the strategy.
查看大图Changelog 8/30/26: Version 2.0 (no few seconds delay for some users at start of huge battles and/or with many other mods).
[size=4][b]Description
[/b][/size]
[b]Rogue Subclass - Lowclass Degenerate[/b]
[b](This subclass has 3 brand new spells with unique VFX).[/b]
[b][img width=208]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787456822-274633594.png[/img][/b]
Some rogues steal fortunes. Lowclass Degenerates lose them, insist the next hand will fix everything, and spray casino tricks at anyone who questions the strategy.
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[b][size=5]LEVEL 3 [/size][/b]
[b][size=5][img width=111]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787456872-1999268243.png[/img][/size][/b]
[b]Rigged Colour Spray [/b]
Spray a cone of rigged gaudy casino-light. Targets can be [b]Dazzled [/b]or Blinded.
(Cast as a Bonus Action, your CHA modifier determines the number of uses per short rest.)
[img width=111]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787456975-2047656077.png[/img]
[b]Dazzled [/b]
Your vision is flooded with cheap, hostile colour. You suffer -2 to Attack Rolls.
[img width=129]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787457043-1223499382.png[/img]
[b]Dealer's Fan[/b]
Spray a fan of playing cards to inflict Force damage and deal a [b]Marked Card.[/b] If the target was already marked, its old card is played first, then a fresh random suit is dealt.
(Cast as a Bonus Action, your CHA modifier determines the number of uses per short rest. Damage scales with Rogue level.)
[img width=130]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787457083-1577816064.png[/img]
[b]Marked Card[/b]
Every valid creature hit by [b]Dealer's Fan[/b] is automatically dealt one random suit. [b]Hearts. Diamonds. Clubs. Spades.[/b] Hitting an already marked target again plays its current card, then deals a fresh random card.
[b]Hearts[/b]
When played, the target loses 2 Charisma for 2 turns. [b]Loaded Mark [/b]increases this to 3.
[b]Diamonds - The House Collects[/b]
When played, some of the target's eligible possessions may spill onto the ground.
[b]Clubs[/b]
When played, the target deals 2 less melee damage for 2 turns. [b]Loaded Mark [/b]increases this to 3.
[b]Spades[/b]
When played, the target loses 10% Maximum Hit Points until combat ends. This does not stack with itself. [b]Loaded Mark [/b]increases the loss to 15%.
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[b][size=5]LEVEL 9[/size][/b]
[img width=141]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787457171-890850107.png[/img]
[b]Last Ante[/b]
Make a reckless wager against creatures. Targets who fail a Dexterity Saving Throw take full Force damage. If they succeed they take half Force damage and you receive Psychic Backlash. After the wager resolves, you automatically gain 1 [b]Chasing Losses[/b] tier, up to 4.
(Cast as a Bonus Action, your CHA modifier determines the number of uses per short rest.)
[img width=132]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787457207-1520359309.png[/img]
[b]Chasing Loses[/b]
Keep Chasing Losses to raise the stakes. The more Psychic Backlash you risk, the more Force damage you can inflict. (see below for risk/reward).
[img width=112]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787457431-1953948208.png[/img]
[b]Walk Away[/b]
Fold before the house collects. Immediately remove every [b]Chasing Losses[/b] tier from yourself. Walk Away deals no damage, grants no reward, and exists purely to reset the escalating risk.
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[size=5][b]LEVEL 13[/b][/size]
[img width=127]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787457492-1935737172.png[/img]
[b]Loaded Mark[/b]
Your [b]Marked Cards[/b] become loaded. [b]Hearts[/b]: -3 Charisma for 2 turns. [b]Clubs[/b]: -3 melee damage for 2 turns. [b]Spades[/b]: -15% Maximum Hit Points until combat ends, non-stacking. [b]Diamonds [/b]becomes more aggressive and attempts to spill more eligible items when available.
[img width=125]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787457554-458126686.png[/img]
[b]Final Ante[/b]
Your whale level wagers become dangerously high risk-high reward. At Tier 3 [b]Chasing Losses[/b], [b]Last Ante[/b] increases to 5d8 Force / 3d8 Psychic backlash. At Tier 4, it increases to 6d8 Force / 4d8 Psychic backlash.
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[b][size=5]LEVEL 17[/size][/b]
[img width=139]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787457611-1270091266.png[/img]
[b]Drink Your Woes Away[/b]
In combat, consume 1 alcoholic drink from your inventory to grant one stack of [b]Bottom-Shelf Courage. [/b]
[img width=136]https://staticdelivery.nexusmods.com/mods/3474/images/24580/24580-1787457719-84765447.png[/img]
[b]Bottom-Shelf Courage[/b]
Liquid confidence with progressively worse footwork. Each stack grants +1 DC to all your special Lowclass Degenerate actions while also imposing -1 Armour Class and -1 Dexterity Saving Throws. Maximum of 3 stacks.
[b][size=4]-------------------------------------------------------------------------------------------------------------------------------------[/size][/b]
[b][size=4]Dealer's Fan Damage scaling[/size]
[/b]
[table][tr][th][b][size=4]Rogue Level[/size][/b][/th]
[th][b][size=4]Damage[/size][/b][/th]
[/tr]
[tr][td][b][size=4]3–8[/size][/b][/td]
[td][b][size=4]2d6 Force[/size][/b][/td]
[/tr]
[tr][td][b][size=4]9–12[/size][/b][/td]
[td][b][size=4]3d6 Force[/size][/b][/td]
[/tr]
[tr][td][b][size=4]13–16[/size][/b][/td]
[td][b][size=4]4d6 Force[/size][/b][/td]
[/tr]
[tr][td][b][size=4]17+[/size][/b][/td]
[td][b][size=4]5d6 Force[/size][/b][/td]
[/tr]
[/table][size=4]
[b]RISK REWARD table for Chasing Losses[/b][/size]
[table][tr][th][b][size=4]Chasing Losses Tier [/size][/b][/th]
[th][b][size=4]Last Ante Damage [/size][/b][/th]
[th][b][size=4]Psychic Backlash if target saves[/size][/b][/th]
[/tr]
[tr][td][b][size=4]0[/size][/b][/td]
[td][b][size=4]2d6 Force[/size][/b][/td]
[td][b][size=4]None[/size][/b][/td]
[/tr]
[tr][td][b][size=4]1[/size][/b][/td]
[td][b][size=4]3d6 Force[/size][/b][/td]
[td][b][size=4]1d6 Psychic[/size][/b][/td]
[/tr]
[tr][td][b][size=4]2[/size][/b][/td]
[td][b][size=4]4d6 Force[/size][/b][/td]
[td][b][size=4]2d6 Psychic[/size][/b][/td]
[/tr]
[tr][td][b][size=4]3[/size][/b][/td]
[td][b][size=4]5d6 Force (5d8)[/size][/b][/td]
[td][b][size=4]3d6 Psychic (3d8)[/size][/b][/td]
[/tr]
[tr][td][b][size=4]4[/size][/b][/td]
[td][b][size=4]6d6 Force (6d8)[/size][/b][/td]
[td][b][size=4]4d6 Psychic b[/b] [/size][/b][/td]
[/tr]
[/table][b][size=4]* With Level 17 Final Ante passive.[/size]
[/b]
[b][size=4]Requirements[/size][/b]
[size=3][color=#D4D4D8]Script Extender, Compatability Framework[/color][/size]
[size=4][b]Shout outs[/b][/size]
[size=3][color=#D4D4D8]Say thanks to anyone who inspired or helped you.[/color][/size]
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