
Distinctive Consumables
Some consumables get unique icons to distinguish them from one another.
查看大图[img]https://i.ibb.co/zcTQssY/main-header.png[/img]
[font=Georgia][color=#88ECB5][size=5][b][u]Updates![/u][/b][/size][/color][/font]
[[b]August 30, 2026[/b]] Version 1.1 is now out – with more consumables made more distinct!
[font=Georgia][color=#88ECB5][size=5][b]Background[/b][/size][/color][/font]
Many of the various consumables in the game look very similar, and in some cases outright identical. I wanted to make it easier to tell them apart, and so set out to make this mod.
[font=Georgia][color=#88ECB5][size=5][b]What the mod does[/b][/size][/color][/font]
[color=#BBF8DA][b]Distinctive Consumables[/b][/color] adds symbols on top of the consumable icons as displayed in the inventory, on the hotbar, and in the controller interface. For certain active status effects (that appear next to character portraits and health bars) applied via consumables, I made brand new icons. The symbols are the same as for the damage types you can already see in the game – except for the infinity symbol, which I chose for the Elixir of Universal Resistance. All affected consumables are listed under the spoiler below:
[spoiler][b]ELIXIRS OF RESISTANCE:[/b]
Elixir of Acid Resistance
Elixir of Cold Resistance
Elixir of Fire Resistance
Elixir of Force Resistance (normally inaccessible)
Elixir of Lightning Resistance
Elixir of Necrotic Resistance
Elixir of Poison Resistance
Elixir of Psychic Resistance
Elixir of Radiant Resistance
Elixir of Thunder Resistance (normally inaccessible)
Elixir of Universal Resistance
[b]POTIONS AND ELIXIRS:[/b]
Elixir of Battlemage's Power
Elixir of Bloodlust
Elixir of Darkvision
Remedial Potion
Potion of Flying
Potion of Sleep
Potion of Speed
Potion of Vitality
[b]COATINGS:[/b]
Oil of Accuracy
Oil of Diminution
Wizardsbane Oil
[b]THROWABLES:[/b]
Brilliant Retort
Concussion Grenade
Fungal Bamboozler
Holy Water
Merregon Potion
Noxious Spore Grenade
Phase Optimizer
Reflectoguard
Scrap and Shrapnel Grenade
Smokepowder Bomb[/spoiler]
[font=Georgia][color=#88ECB5][size=5][b]How it works[/b][/size][/color][/font]
I extracted the original consumable icons and damage type symbols with [url=https://gitlab.com/ShinyHobo/bg3-modders-multitool][color=#8CA5F4]BG3 Modder's Multitool[/color][/url], and edited them together in Photoshop. Additional symbols were made by hand. I also made various tweaks to rotation, size, and colour to give each consumable a more distinctive look. Finally, I used the official Toolkit to convert the icons to .DDS format, and then connected them to the consumables via their root templates. For a full list of affected files, please see the spoilers in the [b]Compatibility[/b] section below.
[line]
[font=Georgia][color=#88ECB5][size=5][b]Compatibility[/b][/size][/color][/font]
[color=#BBF8DA][b]Distinctive Consumables[/b][/color] makes changes to the following:
[spoiler][font=Courier New][color=#F6CC8E]
Data\Public\Shared\RootTemplates\1ada79f3-5993-4be2-908e-d397c395905a.lsf
Data\Public\Shared\RootTemplates\7eb0b7b6-97fa-4ff5-a7bb-570ca11a3c64.lsf
Data\Public\Shared\RootTemplates\71efff8a-d8fe-4aeb-8ea6-22d076021fca.lsf
Data\Public\Shared\RootTemplates\164ac6f3-8f93-4d74-9f72-e7c49723dedb.lsf
Data\Public\Shared\RootTemplates\2608c096-a0f5-4172-ad04-c1b170e10d95.lsf
Data\Public\Shared\RootTemplates\58142e85-57d4-4bdf-b7f1-04f5804bcce6.lsf
Data\Public\Shared\RootTemplates\491921dd-5c64-45da-a150-7ff7030705f7.lsf
Data\Public\Shared\RootTemplates\05257244-ab59-4eab-9745-d1fea7b8cd10.lsf
Data\Public\Shared\RootTemplates\ae28b14c-0881-45fe-8237-9fcb1c951d3d.lsf
Data\Public\Shared\RootTemplates\ce8a15ef-be30-4af1-9ecb-ebfcf8b637a9.lsf
Data\Public\Shared\RootTemplates\f3c0aefb-a399-42c6-8d85-7fdceb6d18f5.lsf
Data\Public\Shared\RootTemplates\ae9a9360-7cbe-4f72-8bea-1dd5747c180d.lsf
Data\Public\Shared\RootTemplates\3383e241-4d1c-41ad-bc81-fc548fa9062d.lsf
Data\Public\Shared\RootTemplates\45a775f8-2cf9-440d-b9eb-4ee5f17efca8.lsf
Data\Public\Shared\RootTemplates\0df06118-c4c3-4521-a6f5-f94ead4abb6c.lsf
Data\Public\Shared\RootTemplates\7d1699d9-c3fa-4761-9718-28230f78420b.lsf
Data\Public\Shared\RootTemplates\0f2ccca6-3ce8-4271-aec0-820f6581c551.lsf
Data\Public\Shared\RootTemplates\01985597-fceb-47d1-93ae-9cc9928ed9e7.lsf
Data\Public\Shared\RootTemplates\7090a500-c392-4566-a79f-0c9453323bc8.lsf
Data\Public\Shared\RootTemplates\e4f7cb7f-1cb3-411b-b078-f4ac25b750a8.lsf
Data\Public\Shared\RootTemplates\b878380f-7248-4b06-83f8-2d26055497c8.lsf
Data\Public\Shared\RootTemplates\8b870692-8491-4f1b-9b5c-58cb0b47a62b.lsf
Data\Public\Shared\RootTemplates\ad9f3f24-d755-48b6-aa7b-c34da068209f.lsf
Data\Public\Shared\RootTemplates\278271f9-3fbc-4cf7-a5dc-b36527f521b2.lsf
Data\Public\Shared\RootTemplates\98f2cb6a-e268-4f99-aac3-62edabd8774c.lsf
Data\Public\Shared\RootTemplates\21756f85-a506-4e80-bdec-50bdbcbacab4.lsf
Data\Public\Shared\RootTemplates\11f7c9b6-6210-44f2-ae59-2f61f6ad7563.lsf
Data\Public\Shared\RootTemplates\f36d0687-46e4-4899-930e-8f635e50948e.lsf
Data\Public\Shared\RootTemplates\e5544395-3752-463c-80a8-e9b9b7ed1263.lsf
Data\Public\Shared\RootTemplates\cbc47f2b-b88a-4bd8-99cd-aacc2dc2ea44.lsf
Data\Public\Shared\RootTemplates\9320005f-18c6-4c2b-be7f-e168d3b15573.lsf
Data\Public\Shared\RootTemplates\11600b5b-999b-4444-b9a1-f3aa110c7604.lsf[/color][/font][/spoiler]
[color=#BBF8DA][b]Distinctive Consumables[/b][/color] will [i]most likely not[/i] be compatible with other mods that make changes to any of these files; whichever mod is placed last in your load order will take priority. If you're having compatibility issues, let me know and I'll see what I can do about it.
This mod does not alter any text, and does not include any localization files. As far as I can tell, the mod should work for any language without requiring translations.
[font=Georgia][color=#88ECB5][size=5][b]Requirements[/b][/size][/color][/font]
[color=#BBF8DA][b]Distinctive Consumables[/b][/color] does not require any other mods or applications in order to function.
[font=Georgia][color=#88ECB5][size=5][b]Installation[/b][/size][/color][/font]
[color=#BBF8DA][b]Distinctive Consumables[/b][/color] is safe to install at any point in your playthrough.
Install the mod via [url=https://github.com/LaughingLeader/BG3ModManager][color=#8CA5F4]BG3 Mod Manager[/color][/url]:
[list]
[]Download and extract the archive.[/]
[]Place the .pak in [font=Courier New][color=#F6CC8E]…\Users\YourUsername\AppData\Local\Larian Studios\Baldur's Gate 3\Mods[/color][/font].[/]
[]In BG3 Mod Manager, drag the mod to the left side (under [i]Active Mods[/i]).[/]
[]Export your load order, and launch the game via the Mod Manager.[/]
[/list]
I do not use any other mod managers, so I can't provide instructions for how to install mods with them.
This mod was made on Windows, but hopefully it will also work on Linux and Mac. If not, let me know and I'll look into it. I currently have no plans to port this mod to console.
If you're upgrading from an older version to a newer one, simply replace the old .pak with the new one in the [font=Courier New][color=#F6CC8E]Mods[/color][/font] folder, click the "Refresh Mods" button, and launch the game via the Mod Manager. When you load up a save with an older version installed, you can ignore the message about a version mismatch; the mod should still work as intended.
[font=Georgia][color=#88ECB5][size=5][b]Uninstallation[/b][/size][/color][/font]
[color=#BBF8DA][b]Distinctive Consumables[/b][/color] is safe to uninstall at any point in your playthrough.
Disable the mod by dragging it to the right side in BG3 Mod Manager (under [i]Inactive Mods[/i]). Uninstall it completely by deleting the .pak from your [font=Courier New][color=#F6CC8E]Mods[/color][/font] folder. Export your load order before launching the game again.
[line]
[font=Georgia][color=#88ECB5][size=5][b]Credits[/b][/size][/color][/font]
Thanks to:
[list]
[][b]Kobold Juno[/b] for the encouragement to get started on this mod, and for the valuable feedback along the way.[/]
[][b]Norbyte[/b] for [url=https://github.com/Norbyte/bg3se][color=#8CA5F4]BG3 Script Extender[/color][/url] and [url=https://github.com/Norbyte/lslib][color=#8CA5F4]LSLib[/color][/url].[/]
[][b]ShinyHobo[/b] for [url=https://gitlab.com/ShinyHobo/bg3-modders-multitool][color=#8CA5F4]BG3 Modder's Multitool[/color][/url].[/]
[][b]LaughingLeader[/b] for [url=https://github.com/LaughingLeader/BG3ModManager][color=#8CA5F4]BG3 Mod Manager[/color][/url].[/]
[][b]Don Ho[/b] for [url=https://notepad-plus-plus.org/][color=#8CA5F4]Notepad++[/color][/url].[/]
[][b]Larian Studios[/b] for the fantastic game that is Baldur's Gate 3.[/]
[]The folks in the [b]Baldur's Gate 3 Modding Community Discord[/b] for being awesome.[/]
[/list]
[font=Georgia][color=#88ECB5][size=5][b]Disclaimer[/b][/size][/color][/font]
I consider myself to be a novice mod creator, and as such, I still have a lot to learn. If you have an issue with this mod, please leave a comment and let me know; I will do my best to fix it as soon as I am able. Constructive criticism is always welcome!
[font=Georgia][color=#88ECB5][size=5][b]Notes on AI use[/b][/size][/color][/font]
I make a conscious effort to avoid using AI in every aspect of my life wherever possible – especially for the things I create.
I do [b]not[/b] use AI during any step of the creation process when I make my mods.
I do [b]not[/b] consent to having my mods (in full or partially) be used to train AI, or be used as components in creations made with AI.
[line]
正在加载版本记录…
正在加载评论…
评论在新手盒子客户端中发表,这里同步展示。