
Dragon Class
Play as a true dragon. A full 1–20 Charisma caster class with a playable dragon form: scaling breath weapons, natural attacks, true flight, and the best playable-dragon animations on Nexus — custom-built walking, flying, jumping, and casting. Three subclasses: the anti-mage Arbiter, shadowy Shadestalker, and essence-fueled Font.
查看大图[size=5][b]Play as a true dragon.[/b][/size]
The Dragon is a full custom class for Baldur's Gate 3: a Charisma full caster built on a dragon's chassis. Sorcerer-style spellcasting fused with a playable dragon form, scaling breath weapons, natural attacks, unarmored draconic scales, and true flight — authored for levels 1 through 20.
This class is deliberately powerful. It is a fantasy about BEING a dragon, not about fair fights. If you want a balanced martial, this is not that mod. If you want to erase a goblin camp with a breath weapon and then counterspell the survivors, welcome home.
And yes — the dragon form actually animates. Walking, flying, jumping, casting, reactions: all custom-assembled from Larian's own animation data, far beyond what playable-dragon mods have managed before.
[size=4][b]Main features[/b][/size]
[b]The class[/b]
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[]Charisma full caster: spells known and full spell slot progression in the Sorcerer's style, plus always-known dragon spells as you level.[/]
[]Choose your element — fire, cold, lightning, acid, or poison. Your breath, your resistances, your immunities, and your dragon's color all follow it.[/]
[]Scaling breath weapon from level 1, growing through Breath Surge (bonus-action breaths) into the devastating Cataclysm Breath at the top of the arc.[/]
[]Unarmored draconic scales AC, hardening with age into Ancient Scales.[/]
[]Glide early; unfurl your wings for true flight as you grow.[/]
[]Full 1–20 feature arc, capped by Ascendant Wyrm. Levels 1–12 are a complete, satisfying arc on their own for vanilla-cap players.[/]
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[b]Dragon Form[/b]
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[]A playable dragon body with natural weapons: Rend (claws and bite with your element's rider) and Opportunity Bite — your attacks of opportunity snap jaws instead of swinging an invisible weapon.[/]
[]Every spell casts with real dragon animations. Movement, teleports, jumps, and flight all work and all animate.[/]
[]Custom-built locomotion: the walk is a hand-composited animation (retimed quadruped gait with the dragon's own folded wings) that exists nowhere in the game's data.[/]
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[b]Three subclasses[/b]
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[][b]Embodiment of the Arbiter[/b] — the anti-mage. Devour magic, bind counterspells into your scales, and unmake lesser casters.[/]
[][b]Embodiment of the Shadestalker[/b] — the shadow controller. See through darkness, strike from it, and vanish again.[/]
[][b]Embodiment of the Font[/b] — the essence engine. A pool of Draconic Essence fuels reshaped spellcasting that breaks the usual rules.[/]
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[size=4][b]Requirements[/b][/size]
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[][b][url=https://github.com/Norbyte/bg3se]Norbyte's BG3 Script Extender[/url][/b] — required.[/]
[][b][url=https://www.nexusmods.com/baldursgate3/mods/125]5e Spells[/url][/b] — required for several high-level bonus spells (granted at 13/15).[/]
[][b][url=https://www.nexusmods.com/baldursgate3/mods/14429]Advanced Tabletop Spells[/url][/b] — required alongside 5e Spells for the same bonus spells.[/]
[][b][url=https://www.nexusmods.com/baldursgate3/mods/279]Expansion[/url] (level 20 cap unlocker)[/b] — strongly recommended; needed to play levels 13–20. Without it the class works normally to the vanilla cap of 12.[/]
[]BG3 Mod Manager recommended for installation.[/]
[/list]PC only.
[size=4][b]Installation[/b][/size]
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[]Install the Script Extender and the required mods above.[/]
[]Drop DragonClass.pak into your Mods folder (%LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\Mods) or import it with BG3 Mod Manager.[/]
[]Enable it in BG3 Mod Manager and export your load order.[/]
[]If you also use Dragontamer: load Dragon Class AFTER it (both override the same dragon animation resource).[/]
[/list]Safe to add to an existing save. Do not remove mid-playthrough with a Dragon-class character in the party.
[size=4][b]Compatibility notes[/b][/size]
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[]Standalone class with its own progression table — no vanilla progressions are edited.[/]
[]Overrides the Attack of Opportunity interrupt entry (the same entry Larian's Sentinel feat wiring lives in) to enable Opportunity Bite; only conflicts with mods that edit that same entry.[/]
[]Overrides the red dragon's animation-set resource; conflicts resolve by load order (see Installation).[/]
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[size=4][b]Known quirks[/b][/size]
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[]Dialogue cinematics don't handle a dragon-shaped protagonist gracefully — use Mortal Guise before important conversations.[/]
[]Fire, acid, and poison breath visuals aim slightly low in dragon form (the damage area is always correct). Cold and lightning breaths use retargeted spell FX and aim true.[/]
[]The white dragon model still has some black splotches from the retexture work I haven't resolved yet.[/]
[]Casting Assume Dragon Form while in Dragon Form doesn't properly scale the model down anymore.[/]
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[size=4][b]Shout outs[/b][/size]
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[]The author of [b][url=https://www.nexusmods.com/baldursgate3/mods/12624]Dragontamer[/url][/b] — the proof that a playable dragon was possible, and the pioneer of the animation-set technique this mod learned from. No Dragontamer assets are included or required, but the trail was blazed there.[/]
[][b]Norbyte[/b] — LSLib and the Script Extender, without which none of this exists.[/]
[]The [b]5e Spells[/b], [b]Advanced Tabletop Spells[/b], and [b]Expansion[/b] teams.[/]
[]The [b][url=https://www.gmbinder.com/share/-LpZX_fRKhLCn-mr_64B]Demi-Dragon[/url][/b] 5e homebrew, the inspiration for this class that it outgrew a bit.[/]
[]Larian Studios, for a game worth modding this hard.[/]
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[size=4][b]Full Progression[/b][/size]
[b]The Dragon (base class)[/b]
Hit points, Charisma spellcasting, spells known (you may also replace up to two known spells at each level-up). Unarmoured Draconic Scales AC = 10 + Constitution + Charisma modifiers.
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[][b]Level 1[/b] — Choose your [b]Element[/b] (Fire, Cold, Lightning, Acid, or Poison): it defines your breath weapon, your resistance, your immunity to that element's condition, and your dragon's colour. [b]Dragon Form[/b] (assume a playable dragon with Rend natural attacks and Opportunity Bite reactions), [b]Dragon's Breath[/b] (2 charges per short rest, scaling with level), [b]Draconic Scales[/b], Darkvision. Saving throw proficiency: Constitution & Charisma. 4 cantrips, 2 spells known, two level 1 spell slots.[/]
[][b]Level 2[/b] — Third level 1 slot.[/]
[][b]Level 3[/b] — [b]Choose your subclass[/b]. [b]Glide[/b] (no fall damage, longer jumps). Level 2 slots.[/]
[][b]Level 4[/b] — Feat / Ability Improvement. Extra cantrip.[/]
[][b]Level 5[/b] — [b]Draconic Potency[/b]: add your Charisma modifier to your spell damage (breath included). Level 3 slots.[/]
[][b]Level 6[/b] — [b]Sundering Element[/b]: your element's damage ignores Resistance.[/]
[][b]Level 7[/b] — [b]Wings of the Wyrm[/b]: unfurl your wings for true flight. Level 4 slots.[/]
[][b]Level 8[/b] — Feat / Ability Improvement.[/]
[][b]Level 9[/b] — [b]Eye of the Dragon[/b]: Perception proficiency and Expertise, superior darkvision. Level 5 slots.[/]
[][b]Level 10[/b] — Extra cantrip.[/]
[][b]Level 11[/b] — [b]Dragon's Might[/b] and [b]Elemental Suffusion[/b]: full immunity to your own element — bathe in your own breath. Level 6 slot.[/]
[][b]Level 12[/b] — Feat / Ability Improvement.[/]
[][b]Level 13[/b] — [b]Breath Surge[/b]: a third breath charge, and casting a levelled spell lets you breathe as a bonus action that turn. Level 7 slot.[/]
[][b]Level 14[/b] — [b]Fabled Resistance[/b] (2/rest, reroll a failed saving throw) and [b]Sovereign Element[/b]: your element ignores even Immunity.[/]
[][b]Level 15[/b] — [b]Force of Self[/b]: Advantage on saving throws against spells; immune to Frightened. Level 8 slot.[/]
[][b]Level 16[/b] — Feat / Ability Improvement.[/]
[][b]Level 17[/b] — Level 9 slot.[/]
[][b]Level 18[/b] — [b]Ancient Scales[/b]: unarmoured AC becomes 12 + Constitution + Charisma modifiers.[/]
[][b]Level 19[/b] — Feat / Ability Improvement. Second level 6 slot.[/]
[][b]Level 20[/b] — [b]Ascendant Wyrm[/b]: a fourth breath charge, swifter movement, the full might of an ancient dragon — and [b]Cataclysm Breath[/b], a once-per-rest devastation that scours the field with your element.[/]
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[b]Embodiment of the Arbiter[/b] — the anti-mage
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[][b]Level 3[/b] — [b]Devour Magic[/b] (dispel with your maw and feed on the unravelling, once per short rest) · [i]Shield[/i] always prepared.[/]
[][b]Level 5[/b] — [i]Counterspell[/i] always prepared.[/]
[][b]Level 6[/b] — [b]Devour and Feast[/b]: devouring magic sustains you further.[/]
[][b]Level 7[/b] — [i]Banishment[/i] always prepared.[/]
[][b]Level 9[/b] — [i]Hold Monster[/i] always prepared.[/]
[][b]Level 10[/b] — [b]Unmaker's Sight[/b].[/]
[][b]Level 11[/b] — [i]Globe of Invulnerability[/i] always prepared.[/]
[][b]Level 13[/b] — [i]Finger of Death[/i] always prepared.[/]
[][b]Level 15[/b] — [i]Feeblemind[/i] always prepared.[/]
[][b]Level 17[/b] — [b]Weave and Unweave[/b] (your counterspells feed you a free levelled cast) and [b]Devour Magic II[/b] (two charges; devouring can forge a level 3 spell slot).[/]
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[b]Embodiment of the Shadestalker[/b] — the shadow controller
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[][b]Level 3[/b] — [b]Shade Sight[/b] (see through darkness — including magical darkness you cast), [b]Umbral Lunge[/b] (shadow-step strike) · [i]Darkness[/i] always prepared.[/]
[][b]Level 5[/b] — [i]Fear[/i] always prepared.[/]
[][b]Level 6[/b] — [b]Umbral Sight[/b].[/]
[][b]Level 7[/b] — [i]Greater Invisibility[/i] always prepared.[/]
[][b]Level 9[/b] — [i]Cloudkill[/i] always prepared.[/]
[][b]Level 10[/b] — [b]Fade and Ambush[/b].[/]
[][b]Level 11[/b] — [i]Eyebite[/i] always prepared.[/]
[][b]Level 13[/b] — [i]Finger of Death[/i] always prepared.[/]
[][b]Level 15[/b] — [b]Umbral Attunement[/b] · [i]Maddening Darkness[/i] always prepared.[/]
[][b]Level 17[/b] — [b]Blood and Shade[/b]: Umbral Lunge becomes deadlier still.[/]
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[b]Embodiment of the Font[/b] — the essence engine
[list]
[][b]Level 3[/b] — [b]Wellspring of Essence[/b]: a pool of Draconic Essence (3, then +1 every Font level, refreshing on short rest) with slot-to-essence conversions, and [b]Essenceweave[/b] (spend essence to empower your spells with bonus elemental damage) · [i]Chromatic Orb[/i] always prepared.[/]
[][b]Level 5[/b] — [i]Haste[/i] always prepared.[/]
[][b]Level 6[/b] — [b]Surging Font[/b]: convert between breath charges and essence.[/]
[][b]Level 7[/b] — Essenceweave II · [i]Dimension Door[/i] always prepared.[/]
[][b]Level 9[/b] — [i]Destructive Wave[/i] always prepared.[/]
[][b]Level 10[/b] — [b]Overflowing Font[/b]: regain essence equal to your Proficiency Bonus when combat begins.[/]
[][b]Level 11[/b] — Essenceweave III · [i]Disintegrate[/i] always prepared.[/]
[][b]Level 13[/b] — [i]Crown of Stars[/i] always prepared.[/]
[][b]Level 15[/b] — Essenceweave IV · [i]Dominate Monster[/i] always prepared.[/]
[][b]Level 17[/b] — [b]Font Unbound[/b]: your essence engine slips its limits.[/]
[][b]Level 19[/b] — Essenceweave V.[/]
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