Origin Traits

Origin Traits

Each origin companion gets a unique ability chain that grows with their level and unlocks further as their personal story advances.

[size=4][b]Description[/b][/size]
[font=sans-serif][size=3][color=#D4D4D8]Origin Traits gives origin characters a signature ability chain nobody else can have - one that grows as they level, and deepens as their personal story does.[/color][/size][/font]

[font=sans-serif][size=3][color=#D4D4D8]Traits branch on the choices you actually make. An Ascended Astarion and a freed Astarion do not play the same. Neither do Shar's Shadowheart and Selûne's.[/color][/size][/font]
[size=3][color=#D4D4D8][font=sans-serif]
Works whether you recruit the character or play as them. Safe to add to a save in progress - milestones you have already passed are granted the next time you load.[/font][/color][/size]

[size=4][b]Features[/b][/size]
[font=sans-serif][size=3]This release covers [b]Karlach[/b], [b]Astarion[/b],[b] [/b][b]Shadowheart[/b], and [b]Gale[/b]. The other three origins are planned for later updates.[/size][/font]

[list]
[][font=sans-serif][size=3][b]Karlach - The Infernal Engine.[/b] Her engine builds [b]Heat[/b] as she fights, adding Fire damage to every swing, and [b]Vent[/b] dumps it all at once in a burst of flame. Repair the engine with Dammon and she stops burning herself; kill Gortash and she stops fighting it altogether.[/size][/font][/]
[][font=sans-serif][size=3][b]Astarion - Hunger of the Pale Elf.[/b] He hits wounded things harder, opens bleeding wounds on a critical hit, and [b]Feeds[/b] on prey that cannot stop him. Learn who his master is and he starts marking prey for the whole party - then Cazador's fate decides whether he becomes something worse, or stays himself.[/size][/font][/]
[][font=sans-serif][size=3][b]Shadowheart - The Chosen Blade.[/b] A frontline cleric who decides who lives. [b]Intervention[/b] swaps her place with an ally in trouble and heals them - they get out, she takes their place. The Nightsong's fate splits her in two: Shar's dark, where she fights unseen and unblindable, or Selûne's [b]Moonwell[/b], a shaft of moonlight that burns enemies and mends allies standing in it. Both paths turn her legendary spear into the centre of her kit.[/size][/font][/]
[][font=sans-serif][size=3][b]Gale - Arcane Hunger[/b] [i](opt-in beta - enabled via MCM)[/i]. The appetite never left. Earn the [b]Netherese Reliquary[/b] and any magic item dropped inside is devoured on the spot, leaving [b]Distilled Weave[/b] behind (works with magical items from other mods). Charges are banked, not rested back, so holding them is armour and spending them is power: [b]Siphon[/b] for damage, [b]Overchannel[/b] for extra projectiles. The crown in Act 3 splits him - [b]Crown of Karsus[/b] sharpens the hunger, [b]Mystra’s Mercy[/b] turns it back into spell slots.[/size][/font][/]
[/list][size=4][b]Installation instructions[/b][/size]
[color=#D4D4D8][size=3][font=sans-serif]Install via Vortex, or download the PAK file and copy it into your Mods folder manually.[/font] [/size][/color]

Before uninstalling, open the console command interface for BGSE and run the following:
[code]!origintraits clean[/code]This will remove all present marker statuses.

[size=4][b]Requirements[/b][/size]
[color=#D4D4D8][size=3][font=sans-serif][b]Requires [url=https://www.nexusmods.com/baldursgate3/mods/2172]BG3 Script Extender[/url].[/b] Install with BG3 Mod Manager or Vortex - because Script Extender mods are not distributed via mod.io this mod cannot be published there, please don't ask.[/font][/size] [/color]

[size=4][b]Shout outs[/b][/size]
[color=#D4D4D8][size=3][font=sans-serif]Huge thanks to [b]Rogsninja[/b] for helping me come up with a majority of the ideas.[/font][/size][/color]