Sanctum Heretic

Sanctum Heretic

EN: Standalone Wisdom divine class: 20 Sanctums, 19 Malefic Powers, battlefield control and fate-bending d20 reactions. 中文:原创感知系独立主职业:20 个圣域、19 个邪能,以战场领域与命运干涉改写战局。

[center][b]SANCTUM HERETIC — v1.4.0[/b][/center]
[center][i]Standalone Custom Class | English + Simplified Chinese[/i][/center]

[center][b]中文介绍在英文介绍之后。[/b][/center]

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[center][b]ENGLISH[/b][/center]
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[i]The gods grant miracles to the faithful.
You learned to take them.

Draw a boundary. Call it sacred. Make the battlefield obey.
And when fate casts a number you refuse to accept — reach into the roll and change it.[/i]

[b]Sanctum Heretic[/b] is a standalone Wisdom-based divine class built around two original systems: [b]Sanctums[/b] and [b]Malefic Powers[/b].

You unfold temporary domains directly onto the battlefield, turning positioning itself into a weapon. Inside your Sanctums, allies may strike with impossible precision, enemies may stumble beneath invisible pressure, healing may reach its absolute limit, resistance may be stripped away, and violence itself may call down radiant punishment.

Then come the Malefic Powers: forbidden rules layered over the normal rules of combat — additional actions and reactions, altered critical hits, damage resistance, automatic survival, spell denial, and reactions capable of forcing a d20 to become a 1 or a 20.

A Cleric asks the divine for a miracle.
A Sanctum Heretic decides what the miracle is allowed to mean.

[b]WHAT THIS MOD ADDS[/b]

[list]
[]A completely standalone custom class. It is not a subclass and does not replace a vanilla class.[/]
[]Wisdom as the primary and spellcasting ability.[/]
[]Prepared divine spellcasting using Cleric spell lists through spell level 6.[/]
[]20 selectable Sanctums.[/]
[]19 selectable Malefic Powers.[/]
[]A full level 1–20 class progression.[/]
[]One Sanctum choice at every odd class level from 1 to 19.[/]
[]One Malefic Power choice at every even class level from 2 to 20.[/]
[]English and Simplified Chinese localization included.[/]
[]No Script Extender Lua scripts are included in this package.[/]
[/list]
At level 20, a character has made 10 Sanctum choices and 10 Malefic Power choices. You are building a doctrine, not simply collecting every feature.

[b]CLASS FRAMEWORK[/b]

[list]
[][b]Hit Points:[/b] 8 base HP, +5 HP per class level.[/]
[][b]Primary / Spellcasting Ability:[/b] Wisdom.[/]
[][b]Saving Throw Proficiencies:[/b] Wisdom and Charisma.[/]
[][b]Armour:[/b] Light Armour, Medium Armour, Shields.[/]
[][b]Weapons:[/b] Simple Weapons.[/]
[][b]Skill options:[/b] Religion, Insight, Medicine, Persuasion, History.[/]
[][b]Spellcasting:[/b] Prepared spellcasting; Cleric spell lists through spell level 6.[/]
[][b]High-level progression:[/b] Class levels 13/15/17 grant Level 7/8/9 spell slots. These support Sanctum/Malefic upcasting; this mod itself does not add new Level 7–9 Cleric spells.[/]
[/list]
[b]THE SANCTUM SYSTEM[/b]

Sanctums are short-lived battlefield domains. Their normal foundation is a [b]9 m radius[/b] and [b]5-turn duration[/b]. Casting one costs an Action and the appropriate spell slot. Casting the same Sanctum again refreshes its duration.

Their upcasting follows two broad patterns: some become numerically stronger, while territorial Sanctums gain [b]+3 m radius and +1 turn duration per higher spell slot[/b].

[b]LEVEL 1 SANCTUMS[/b]
[list]
[][b]First Flame[/b] — Allies within 9 m gain +1d4 to Attack Rolls. Each higher slot adds another +1d4, up to +9d4.[/]
[][b]Armybreaker[/b] — Enemies within 9 m suffer -1 Armour Class. Each higher slot increases the penalty by 1, up to -9.[/]
[][b]Rupture[/b] — Allies within 9 m roll 1 additional damage die on melee weapon Critical Hits. Each higher slot adds another die, up to 9.[/]
[][b]Flare[/b] — Whenever another ally within 9 m attacks an enemy, you automatically cast Guiding Bolt at that enemy once. The automatic cast costs no Action, Bonus Action, Reaction, or spell slot and uses your spell attack roll. Each higher slot adds another Guiding Bolt to every trigger, up to 9 casts.[/]
[/list]
[b]LEVEL 2 SANCTUMS[/b]
[list]
[][b]Corruption[/b] — Enemies within 9 m suffer -1d4 to Saving Throws. Each higher slot adds another -1d4, up to -8d4.[/]
[][b]Mediocrity[/b] — Enemies within 9 m have Disadvantage on Saving Throws. Territorial upcasting.[/]
[][b]Blood Moon[/b] — Allies within 9 m restore 1d4 Hit Points whenever they hit with an attack. Each higher slot adds another 1d4, up to 8d4.[/]
[][b]Wind Pressure[/b] — Whenever an enemy within 9 m moves, it makes a Strength Saving Throw against your Spell Save DC + 2; on failure it becomes Prone for 1 turn. Territorial upcasting.[/]
[/list]
[b]LEVEL 3 SANCTUMS[/b]
[list]
[][b]Revelation[/b] — Allies within 9 m have their Critical Hit range expanded by 1. Each higher slot expands it by another 1, up to 7.[/]
[][b]Hope[/b] — Allies within 9 m always receive the maximum possible healing. Territorial upcasting.[/]
[][b]Aegis[/b] — Allies within 9 m gain resistance to all damage types. Territorial upcasting.[/]
[][b]Heavenlight[/b] — Whenever an enemy within 9 m deals damage, it makes a Wisdom Saving Throw against your Spell Save DC + 3; on failure it takes 1d12 + your Wisdom Modifier Radiant damage. Territorial upcasting.[/]
[/list]
[b]LEVEL 4 SANCTUMS[/b]
[list]
[][b]Ascension[/b] — Allies within 9 m gain the ability to Fly. Territorial upcasting.[/]
[][b]Guidance[/b] — Allies within 9 m gain Advantage on Attack Rolls. Territorial upcasting.[/]
[][b]Deflection[/b] — Enemies within 9 m have Disadvantage on Attack Rolls. Territorial upcasting.[/]
[][b]Dread Majesty[/b] — Whenever an enemy within 9 m attacks, it makes a Charisma Saving Throw against your Spell Save DC + 4; on failure it becomes Frightened for 2 turns, suffering Disadvantage on Ability Checks and Attack Rolls and attempting to flee from the source of its fear. Territorial upcasting.[/]
[/list]
[b]LEVEL 5 SANCTUMS[/b]
[list]
[][b]Pierce[/b] — Allies within 9 m ignore resistance and immunity to Piercing damage. Territorial upcasting.[/]
[][b]Cleave[/b] — Allies within 9 m ignore resistance and immunity to Slashing damage. Territorial upcasting.[/]
[][b]Shatter[/b] — Allies within 9 m ignore resistance and immunity to Bludgeoning damage. Territorial upcasting.[/]
[][b]Delusion[/b] — Whenever an enemy within 9 m casts a spell, it makes an Intelligence Saving Throw against your Spell Save DC + 5; on failure it becomes Mad for 2 turns. Territorial upcasting.[/]
[/list]
[b]THE MALEFIC POWER SYSTEM[/b]

Malefic Powers define what kind of heretic you become. Some permanently alter your action economy or combat statistics. Others are reactions powered by spell slots. The most forbidden of them directly interfere with d20 results.

Beginning with v1.4.0, Malefic Powers unlock in tiers according to their strength and the class's actual spell-slot progression.

[b]TIER I — CLASS LEVEL 2[/b]
[list]
[][b]Dominion[/b] — Increase the effective radius of all your Sanctums by 6 m.[/]
[][b]Possession[/b] — Increase the duration of all your Sanctums by 2 turns.[/]
[][b]Bloodlust[/b] — After a Critical Hit or kill, restore half your Movement Speed.[/]
[][b]Unyielding[/b] — When an ally within 18 m makes a Saving Throw, spend a Reaction and a Level 1+ spell slot to change its d20 result to 20.[/]
[/list]
[b]TIER II — CLASS LEVEL 4[/b]
[list]
[][b]Infusion[/b] — Increase your Spell Save DC by 1.[/]
[][b]Depose[/b] — When an enemy within 18 m makes an Attack Roll, spend a Reaction and a Level 2+ spell slot to change its d20 result to 1.[/]
[][b]Evil Eye[/b] — Reduce the number needed to land a Critical Hit by 1.[/]
[][b]Overkill[/b] — On a melee weapon Critical Hit, roll one additional damage die.[/]
[/list]
[b]TIER III — CLASS LEVEL 6[/b]
[list]
[][b]Spellbane[/b] — When an enemy within 18 m casts a spell, spend a Reaction and a Level 3+ spell slot to counter it and Silence the caster for 1 turn. Higher slots extend the Silence, up to 7 turns with a Level 9 slot.[/]
[][b]Deaththorn[/b] — When an ally within 18 m makes an Attack Roll, spend a Reaction and a Level 3+ spell slot to change its d20 result to 20. This can trigger a Critical Hit under normal rules.[/]
[][b]Frenzy[/b] — Gain Extra Attack. It follows vanilla Extra Attack rules and does not stack with other regular Extra Attack features.[/]
[][b]Twin Sight[/b] — Gain 1 additional Reaction.[/]
[/list]
[b]TIER IV — CLASS LEVEL 8[/b]
[list]
[][b]Ruination[/b] — When an enemy within 18 m makes a Saving Throw, spend a Reaction and a Level 4+ spell slot to change its d20 result to 1.[/]
[][b]Condemnation[/b] — When an enemy within 18 m attacks you or an ally, spend a Reaction and a Level 4+ spell slot to force a Wisdom Saving Throw. On failure, the target is held for 2 turns and repeats the save at the end of each turn. Higher slots increase the initial duration, up to 7 turns with a Level 9 slot.[/]
[][b]Overgrowth[/b] — Gain 1 additional Bonus Action.[/]
[][b]Bloodbath[/b] — While not at full Hit Points, your Attack Rolls have Advantage.[/]
[/list]
[b]TIER V — CLASS LEVEL 10[/b]
[list]
[][b]Apotheosis[/b] — Whenever you deal Radiant damage, deal an additional 1d6 + your Wisdom Modifier Radiant damage.[/]
[][b]Demonmail[/b] — Gain resistance to all damage types.[/]
[][b]Death Denial[/b] — Once per Long Rest, when your Hit Points would be reduced to 0, remain at 1 Hit Point and gain Temporary Hit Points equal to your Sanctum Heretic level.[/]
[/list]
From class level 10 onward, the full Malefic Power pool is available. Levels 12/14/16/18/20 continue to grant additional choices from powers you have not selected.

[b]HOW THE CLASS PLAYS[/b]

The class is built around [b]spell-slot competition, positioning, and action economy[/b].

A spell slot can become a normal divine spell.
The same slot can become a Sanctum that changes an area of the battlefield.
Or it can be held in reserve for a Malefic reaction that changes a critical moment after combat has already begun to unfold.

The result can be built as battlefield support, debuff control, critical-hit support, anti-caster, reaction controller, radiant damage engine, durable frontliner, or a hybrid.

[b]LEVEL 1–20 PROGRESSION[/b]
[list]
[]Odd levels 1/3/5/7/9/11/13/15/17/19: choose 1 Sanctum.[/]
[]Even levels 2/4/6/8/10/12/14/16/18/20: choose 1 Malefic Power.[/]
[]Malefic tiers open at levels 2/4/6/8/10.[/]
[]Level 7/8/9 spell slots are gained at class levels 13/15/17.[/]
[/list]
Vanilla Baldur's Gate 3 normally ends at level 12. To use the class's level 13–20 progression, install a compatible level-cap expansion.

[b]REQUIREMENTS[/b]
[list]
[]Baldur's Gate 3[/]
[]Community Library[/]
[/list]
[b]Optional:[/b] a compatible level-cap expansion for levels 13–20.

This package itself contains no Script Extender Lua scripts.

[b]INSTALLATION[/b]
[list]
[]Install Community Library.[/]
[]Install Sanctum Heretic with BG3 Mod Manager or another BG3-compatible mod manager.[/]
[]Enable the mod.[/]
[]Keep Community Library loaded before Sanctum Heretic.[/]
[]Export/apply your load order.[/]
[/list]
Manual .pak path:
%LocalAppData%\Larian Studios\Baldur's Gate 3\Mods

[b]MULTIPLAYER[/b]

All players should use the same Sanctum Heretic version and a matching mod setup/load order.

[b]UPDATING / UNINSTALLING[/b]

Replace the older Sanctum Heretic .pak with the new version; do not load multiple versions simultaneously.

If removing the class from an existing campaign, respec affected characters out of Sanctum Heretic first, save, then disable/remove the mod.

[b]COMPATIBILITY NOTES[/b]

Sanctum Heretic is its own standalone class and does not intentionally replace a vanilla class. Mods that globally rewrite class progression, spell-slot progression, reactions, critical-hit rules, or core combat systems may change behaviour or balance.

[b]BUG REPORTS[/b]

Please include the game version, Sanctum Heretic version, mod manager, relevant load order, character level, selected Sanctums and Malefic Powers, whether the issue occurs on a new save, and whether you use a level-cap expansion or major combat overhaul.

[b]v1.4.0 — MAJOR UPDATE[/b]
[list]
[]Expanded Sanctums from 15 to 20.[/]
[]Added Flare, Wind Pressure, Heavenlight, Dread Majesty, and Delusion.[/]
[]Expanded Malefic Powers from 15 to 19.[/]
[]Added Dominion, Possession, Infusion, and Apotheosis.[/]
[]Added tiered Malefic Power unlocks at class levels 2/4/6/8/10.[/]
[]Dominion adds +6 m effective radius to every Sanctum.[/]
[]Possession adds +2 turns to every Sanctum.[/]
[]Retained the existing level 1–20 progression and high-level spell-slot support.[/]
[]English and Simplified Chinese localization updated for the new systems.[/]
[/list]
[b]CREDITS[/b]

Sanctum Heretic design, implementation, and localization: VanDio
Baldur's Gate 3: Larian Studios
Community Library: BG3 Community Library Team
Cover image created with assistance from ChatGPT.
Thanks to the BG3 modding community for its documentation, tools, testing knowledge, and feedback.

For redistribution and asset-use permissions, please refer to the Nexus Mods Permissions and credits tab.
[center][/center]
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[center][b]简体中文[/b][/center]
[center]────────────────────────────────────────[/center]
[center][/center]
[i]神明把奇迹赐给虔信者。
而你学会了自己去拿。

划下界限,称其为圣域,然后逼迫战场服从。
若命运掷出了你不接受的数字——那就把手伸进骰声里,亲自改掉它。[/i]

[b]圣域邪使(Sanctum Heretic)[/b]是一个以感知为核心施法属性的原创独立主职业,围绕两套原创系统构筑:[b]圣域[/b]与[b]邪能[/b]。

你不是躲在战线之后祈求神迹的祭司。你会直接把短暂的领域展开在战场上,让“站在哪里”本身成为武器:盟友可以获得近乎蛮横的命中能力,敌人的脚步会被无形重压扼住,治疗可以被推到最大值,物理抗性与免疫可以被撕开,甚至连敌人造成伤害这件事本身,都可能招来光耀的反噬。

然后是邪能。

邪能不是另一张法术表,而是叠加在正常战斗规则之上的禁忌法则:额外动作、额外反应、重击强化、全伤害抗性、拒绝死亡、反制施法,以及直接把一次 d20 的结果改成 1 或 20 的命运干涉。

牧师向神明请求奇迹。
圣域邪使决定奇迹应该遵守什么规则。

[b]本 MOD 包含[/b]

[list]
[]完整独立主职业,不是子职业,也不会替换原版职业。[/]
[]以感知作为主属性与施法属性。[/]
[]准备施法;接入至 6 环的牧师法术表。[/]
[]20 个可选圣域。[/]
[]19 个可选邪能。[/]
[]完整 1–20 级职业成长。[/]
[]1–19 级所有奇数职业等级各选择 1 个圣域。[/]
[]2–20 级所有偶数职业等级各选择 1 个邪能。[/]
[]内置 English / 简体中文双语本地化。[/]
[]本包自身不包含 Script Extender Lua 脚本。[/]
[/list]
到 20 级时,你总共选择 10 个圣域和 10 个邪能。这个职业要求你形成自己的体系,而不是把全部能力照单全收。

[b]职业基础[/b]

[list]
[][b]生命值:[/b]基础 8,每职业等级 +5。[/]
[][b]主属性 / 施法属性:[/b]感知。[/]
[][b]豁免熟练项:[/b]感知、魅力。[/]
[][b]护甲熟练项:[/b]轻甲、中甲、盾牌。[/]
[][b]武器熟练项:[/b]简易武器。[/]
[][b]技能可选:[/b]宗教、洞悉、医药、游说、历史。[/]
[][b]施法:[/b]准备施法;接入至 6 环的牧师法术表。[/]
[][b]高等级进度:[/b]职业 13/15/17 级分别获得 7/8/9 环法术位,用于圣域与邪能的高环强化。本 Mod 自身不会额外加入 7–9 环牧师法术。[/]
[/list]
[b]圣域系统[/b]

圣域是短暂展开在战场上的领域。通常以[b]半径 9 米、持续 5 回合[/b]为基础。展开圣域消耗一个动作与对应法术位;再次展开同名圣域会刷新持续时间。

圣域的升环主要分为两类:一类直接强化数值;另一类属于战场控制型,每升 1 环[b]半径 +3 米、持续时间 +1 回合[/b]。

[b]1 环圣域[/b]
[list]
[][b]初火[/b] — 9 米内友军攻击掷骰 +1d4。每升 1 环额外 +1d4,最高 +9d4。[/]
[][b]破军[/b] — 9 米内敌人护甲等级 -1。每升 1 环额外 -1,最高 -9。[/]
[][b]爆裂[/b] — 9 米内友军近战武器攻击重击时额外投掷 1 个伤害骰。每升 1 环再增加 1 个,最高 9 个。[/]
[][b]耀斑[/b] — 9 米内的其他友军每次攻击敌人时,你自动向该敌人施放 1 次曳光弹。自动施放不消耗动作、附赠动作、反应或法术位,并使用你的法术攻击掷骰。每升 1 环,每次触发额外施放 1 次,最高 9 次。[/]
[/list]
[b]2 环圣域[/b]
[list]
[][b]腐败[/b] — 9 米内敌人的豁免检定 -1d4。每升 1 环额外 -1d4,最高 -8d4。[/]
[][b]庸劣[/b] — 9 米内敌人的豁免检定具有劣势。战场控制型升环。[/]
[][b]血月[/b] — 9 米内友军每次攻击命中恢复 1d4 生命值。每升 1 环额外 +1d4,最高 8d4。[/]
[][b]风压[/b] — 9 米内敌人每次移动时进行力量豁免检定,难度等级 = 你的法术豁免难度等级 +2;失败则倒伏 1 回合。战场控制型升环。[/]
[/list]
[b]3 环圣域[/b]
[list]
[][b]看破[/b] — 9 米内友军重击范围扩大 1 点。每升 1 环再扩大 1 点,最高扩大 7 点。[/]
[][b]希望[/b] — 9 米内友军受到治疗时总是获得最大治疗值。战场控制型升环。[/]
[][b]加护[/b] — 9 米内友军获得所有伤害类型的抗性。战场控制型升环。[/]
[][b]天光[/b] — 9 米内敌人每次造成伤害时进行感知豁免检定,难度等级 = 你的法术豁免难度等级 +3;失败则受到 1d12 + 你的感知调整值点光耀伤害。战场控制型升环。[/]
[/list]
[b]4 环圣域[/b]
[list]
[][b]升腾[/b] — 9 米内友军获得飞行能力。战场控制型升环。[/]
[][b]指引[/b] — 9 米内友军的攻击掷骰获得优势。战场控制型升环。[/]
[][b]偏光[/b] — 9 米内敌人的攻击掷骰具有劣势。战场控制型升环。[/]
[][b]威势[/b] — 9 米内敌人每次攻击时进行魅力豁免检定,难度等级 = 你的法术豁免难度等级 +4;失败则陷入恐慌 2 回合。恐慌期间,其属性检定和攻击掷骰具有劣势,并会尽力远离恐惧源头。战场控制型升环。[/]
[/list]
[b]5 环圣域[/b]
[list]
[][b]洞穿[/b] — 9 米内友军无视穿刺伤害的抗性与免疫。战场控制型升环。[/]
[][b]斩裂[/b] — 9 米内友军无视挥砍伤害的抗性与免疫。战场控制型升环。[/]
[][b]击破[/b] — 9 米内友军无视钝击伤害的抗性与免疫。战场控制型升环。[/]
[][b]妄念[/b] — 9 米内敌人每次施放法术时进行智力豁免检定,难度等级 = 你的法术豁免难度等级 +5;失败则陷入疯狂 2 回合。战场控制型升环。[/]
[/list]
[b]邪能系统[/b]

邪能决定你会成为怎样的邪使。

有些邪能永久改变动作经济或战斗属性;有些需要消耗反应与法术位;最危险的一类则会直接干涉 d20 的最终结果。

从 v1.4.0 开始,邪能不再从一开始全部开放,而是按照能力强度与职业实际法术位成长分阶段解锁。

[b]第一阶 — 职业 2 级[/b]
[list]
[][b]广域[/b] — 你的所有圣域作用半径额外增加 6 米。[/]
[][b]着魔[/b] — 你的所有圣域持续时间额外增加 2 回合。[/]
[][b]嗜杀[/b] — 打出重击或击杀后,恢复一半移动速度。[/]
[][b]不屈[/b] — 18 米内友军进行豁免检定时,可消耗反应与 1 环或更高环位法术位,将该次 d20 结果改为 20。[/]
[/list]
[b]第二阶 — 职业 4 级[/b]
[list]
[][b]注能[/b] — 法术豁免难度等级 +1。[/]
[][b]废黜[/b] — 18 米内敌人进行攻击掷骰时,可消耗反应与 2 环或更高环位法术位,将该次 d20 结果改为 1。[/]
[][b]魔眼[/b] — 重击范围 -1。[/]
[][b]过杀[/b] — 近战武器攻击重击时额外投掷 1 个伤害骰。[/]
[/list]
[b]第三阶 — 职业 6 级[/b]
[list]
[][b]灭法[/b] — 18 米内敌人施法时,可消耗反应与 3 环或更高环位法术位反制,并使施法者沉默 1 回合。升环会延长沉默时间,9 环时最高 7 回合。[/]
[][b]死棘[/b] — 18 米内友军进行攻击掷骰时,可消耗反应与 3 环或更高环位法术位,将该次 d20 结果改为 20;可按原版规则触发重击。[/]
[][b]狂战[/b] — 获得额外攻击;遵循原版额外攻击规则,不与其他普通额外攻击叠加。[/]
[][b]重瞳[/b] — 额外获得 1 个反应。[/]
[/list]
[b]第四阶 — 职业 8 级[/b]
[list]
[][b]沦丧[/b] — 18 米内敌人进行豁免检定时,可消耗反应与 4 环或更高环位法术位,将该次 d20 结果改为 1。[/]
[][b]断罪[/b] — 18 米内敌人攻击你或友军时,可消耗反应与 4 环或更高环位法术位,迫使其进行感知豁免检定。失败则被定身 2 回合,并在每个回合结束时重复豁免;升环提高初始持续时间,9 环时最高 7 回合。[/]
[][b]增生[/b] — 额外获得 1 个附赠动作。[/]
[][b]浴血[/b] — 自身生命值未满时,攻击掷骰获得优势。[/]
[/list]
[b]第五阶 — 职业 10 级[/b]
[list]
[][b]升魔[/b] — 每当你造成光耀伤害时,额外造成 1d6 + 你的感知调整值点光耀伤害。[/]
[][b]魔铠[/b] — 自身获得所有伤害类型的抗性。[/]
[][b]死拒[/b] — 每次长休一次,当生命值将降至 0 时,改为保留 1 点生命值,并获得等同于圣域邪使等级的临时生命值。[/]
[/list]
职业 10 级起开放完整邪能池;12/14/16/18/20 级继续从尚未选择的邪能中追加选择。

[b]职业玩法[/b]

圣域邪使真正争夺的是三种资源:[b]法术位、站位与动作经济[/b]。

一个法术位可以拿去施放普通神术;
也可以展开一个改变整片战场的圣域;
还可以留在手里,等待邪能在最关键的骰声响起之后强行介入。

因此它既可以构筑成战场辅助、减益控制、重击体系核心、反施法者、反应控制者、光耀伤害核心、耐久前排,也可以混合其中数种路线。

[b]1–20 级成长[/b]
[list]
[]1/3/5/7/9/11/13/15/17/19 级:选择 1 个圣域。[/]
[]2/4/6/8/10/12/14/16/18/20 级:选择 1 个邪能。[/]
[]邪能阶位在职业 2/4/6/8/10 级逐步开放。[/]
[]职业 13/15/17 级分别获得 7/8/9 环法术位。[/]
[/list]
原版《博德之门3》通常止步于 12 级。若要体验 13–20 级职业进度,需要安装兼容的等级上限拓展 Mod。

[b]前置需求[/b]
[list]
[]Baldur's Gate 3 / 博德之门3[/]
[]Community Library[/]
[/list]
[b]可选:[/b]若需要 13–20 级成长,请安装兼容的等级上限拓展。

本 Mod 包自身不包含 Script Extender Lua 脚本。

[b]安装[/b]
[list]
[]先安装 Community Library。[/]
[]使用 BG3 Mod Manager 或其他兼容 BG3 的 Mod 管理器安装 Sanctum Heretic。[/]
[]启用本 Mod。[/]
[]确保 Community Library 的加载顺序位于 Sanctum Heretic 之前。[/]
[]保存并导出/应用加载顺序。[/]
[/list]
手动 .pak 路径:
%LocalAppData%\Larian Studios\Baldur's Gate 3\Mods

[b]多人联机[/b]

所有玩家建议使用相同版本的 Sanctum Heretic,并保持一致的 Mod 环境与加载顺序。

[b]更新 / 卸载[/b]

更新时请用新版 .pak 替换旧版,不要同时加载多个 Sanctum Heretic 版本。

如果需要从进行中的存档移除职业 Mod,更稳妥的做法是先让相关角色洗点离开圣域邪使,保存游戏,再禁用或移除本 Mod。

[b]兼容性说明[/b]

Sanctum Heretic 是独立主职业,不主动替换原版职业。若其他 Mod 全局改写职业成长、法术位进度、反应机制、重击规则或核心战斗系统,可能改变本职业的实际行为或平衡。

[b]Bug 反馈[/b]

反馈问题时请尽量提供:游戏版本、Sanctum Heretic 版本、使用的 Mod 管理器、相关加载顺序、角色等级、已选择的圣域与邪能、问题能否在新存档复现,以及是否使用等级上限拓展或大型战斗大修。

[b]v1.4.0 — 大型更新[/b]
[list]
[]圣域数量从 15 个扩展至 20 个。[/]
[]新增:耀斑、风压、天光、威势、妄念。[/]
[]邪能数量从 15 个扩展至 19 个。[/]
[]新增:广域、着魔、注能、升魔。[/]
[]邪能正式加入分阶段解锁:职业 2/4/6/8/10 级逐步开放更高阶能力。[/]
[]广域:所有圣域实际作用半径 +6 米。[/]
[]着魔:所有圣域持续时间 +2 回合。[/]
[]保留完整 1–20 级成长与高环法术位支持。[/]
[]英文与简体中文本地化同步更新。[/]
[/list]
[b]鸣谢[/b]

Sanctum Heretic 设计、实现与本地化:VanDio
《博德之门3》:Larian Studios
Community Library:BG3 Community Library Team
封面图由 ChatGPT 协助创作。
感谢 BG3 Mod 社区提供的文档、工具、测试经验与反馈。

转载、素材使用与修改权限请以 Nexus Mods 页面中的 Permissions and credits 栏目为准。