
Camp Night Position Fixer
Fixes issues with characters getting stuck in spots they were positioned in for camp nights, like Gale getting stuck in front of the campfire for his first camp night scene, Wyll getting stuck by the water after the Tiefling party, and so on.
查看大图[b]Made for Patch 8 - Hotfix 37
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Look, Gale, I know that pile of wood in the fire pit has to be just, [i]really [/i]interesting, but I think you've been staring at it long enough, now.
I'm sure you've seen it. Gale's inexplicable fixation on the fire pit after your first night in the wilderness. Wyll's desire to retreat from the world and stare at the river endlessly after the Tiefling party. Astarion's newfound hobby of cloud gazing, since the night he just spent stargazing wasn't enough of a "sight," was it?
All of these scenes (and more) are affected by a bug in the vanilla game, where characters who had their position moved for a camp scene would get stuck in that same position the next morning, unless you swapped camps or closed the game.
[b]This mod fixes that![/b] Now characters who had their camp position moved for camp night scenes will go back to their original spot the next morning.
Sorry, guys, I think we've meditated enough. Nothing more to see here; please return to your tents.
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[color=#b6d7a8][size=3][b]How It Works:[/b][/size][/color]
The bug is caused by camp positions for characters being updated via Osiris using DB_CampNight_SetPosition, without being updated again the next morning. DB_CampNight_SetPosition tells the game to update characters' Anubis camp positions for certain camp nights, to move them to the proper spot for the scene. But there's nothing that updates their camp position after that, even after you long rest, unless you swap camps or quit and reload the game. This means that their camp position will continue to be that same spot long after the original camp scene ended.
This mod is a really simple Osiris script, that stores characters who have their positions moved by DB_CampNight_SetPosition when loading a camp scene, and then resets their Anubis camp position the next morning, to make sure they get their original camp spot back.
The script should apply to any scene that uses DB_CampNight_SetPosition to set camp night positions for characters! Including any potential modded scenes. The script doesn't need to reference any one particular scene; it's a global fix, so once you install the mod, you should be good to go for any camp scenes affected by the bug, both vanilla game and custom-made.
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[color=#9fc5e8][size=3][b]Compatibility:[/b][/size][/color]
This mod does not edit any existing game scripts or resources, so there shouldn't be too many compatibility issues. Let me know if you run into any problems, of course, though!
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[color=#d9d2e9][size=3]Installation and Uninstallation:[/size][/color][/b]
This mod should be safe to install and uninstall mid-playthrough at any time.
Install via BG3 Mod Manager. Uninstall by removing the mod from your Mods folder, or moving it out of your mod load order.
As always, let me know if you run into any issues, and enjoy! 🌟🌼✨
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[b][size=3]Before you go, please check out [/size][/b][url=https://magnetuning.neocities.org/][size=3]these [/size][size=3]resources I've compiled.[/size][/url][url=https://magnetuning.neocities.org/]
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I do link them on pretty much all my mod pages, but considering everything going on in the world, I wanted to highlight them. Please, do what you can to help, and take care of yourselves, ok?
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