
亚登。2个圆圈和2道闪电。平衡的
这个模组允许你在将“亚登强度”升级至5级时额外安装一道闪电。保留“亚登强度”的所有基础特性:最高升级可提供25%的威力。该模组由
查看大图This mod allows you to place 2 magic circles and 2 lightning bolts.
Without unlocking the lightning skill "Magic Trap", "Yrden Intensity" will not produce lightning at level 5.
The in-game description of "Yrden Intensity" at level 5 remains unchanged.
If you love lightning but don't want to overly break game balance, use this mod.
This mod was created, tested, and applied to the game The Witcher 3: Wild Hunt - Game of the Year Edition v1.32 (Russian version) by Rayhard Rau on September 27, 2023.
You can modify this mod. You need to use the Notepad++ program (a powerful alternative to Windows Notepad). Open the mod's text file "yrdenEntity.ws" in it. Use the text search function.
Find the section "private final function DisablePreviousYrdens()". Modify the initial number of simultaneously cast lightning chains and magic circles (multiple circles and each lightning chain, initially 1 each):
maxCount = 1;
To change the number of additional circles - modify the line "maxCount += ...":
if(!isAlternate && owner.CanUseSkill(S_Magic_s10) && owner.GetSkillLevel(S_Magic_s10) >= 2)
{
maxCount += 1;
}
To change the number of additional lightning bolts - line "maxCount += ...":
if(isAlternate && owner.CanUseSkill(S_Magic_s16) && owner.GetSkillLevel(S_Magic_s16) >= 5)
{
maxCount += 1;
}
To change the ability that grants additional circles or lightning, you need to select one of the following texts: S_Magic_s10 (my note: "Sustained Glyphs"), S_Magic_s16 (my note: "Yrden Intensity"), S_Magic_s03 (my note: "Magic Trap"), S_Magic_s11 (my note: "Supercharged Glyphs", but I haven't verified it; the text may differ).
To change the skill level that grants additional circles or lightning bolts, modify the number in the text section ">= 2)" or ">= 5)". The number 1 may grant additional circles and lightning bolts at every level; hasn't been tested.
If you want to use one skill to unlock both one additional circle and one additional lightning bolt, use both quoted lines above with the same skill text. Same applies to skill level.
In the text section "if(!isAlternate &&", the exclamation mark controls the circle. Without the exclamation mark, it controls lightning.
If you want to randomly install multiple circles and lightning bolts from the allowed maximum simultaneously, remove "!isAlternate" from the line and enter "!witcher.yrdenEntities[i]" or "!witcher.yrdenEntities[0]". However, I don't know which codes might be damaged or if this will happen.
Example installation path: C:\GOG Games\The Witcher 3 Wild Hunt GOTY\mods\modYrden2CirclesAnd2LightningsBalansed\content\scripts\game\gameplay\items\spells\yrdenEntity.ws
I haven't played the Next-Gen version of the game.
I know that "Yrden Intensity" there is not level 5, but level 3.
I hope my mod can be easily fixed.
You can embed the main code part of my mod into another Yrden mod's "yrdenEntity.ws" file to use them together.
To create my mod, I referenced Fangrim's "Improved Yrden" mod and its instructions (https://www.nexusmods.com/witcher3/mods/973). Thanks! Unfortunately, those instructions weren't very clear and gave me a hard time. But now you won't have that problem.
For the best visual effect of Yrden magic circles, I used Hyadum's "Lightsource Yrden And Igni" mod (https://www.nexusmods.com/witcher3/mods/2853?tab=description). Thanks!
In Russian.
This mod allows placing one additional trap after leveling "Yrden Intensity" to level 5. All basic characteristics of "Yrden Intensity" remain unchanged: the highest level still provides a 25% intensity bonus.
This mod was created, tested, and applied to the game The Witcher 3: Wild Hunt - Game of the Year Edition v1.32 (Russian version) by Rayhard Rau on September 27, 2023.
This way you can place 2 magic circles and 2 lightning bolts.
If you haven't unlocked the lightning skill "Magic Trap", "Yrden Intensity" won't provide lightning at level 5.
The description of "Yrden Intensity" at level 5 remains unchanged in the game.
If you like lightning but don't want to overly break game balance, you can use this mod.
You can modify the mod. You need to use the "Notepad++" program (a powerful alternative to Windows Notepad).
Open the mod's text file "yrdenEntity.ws" in it.
Use the text search function.
Find the section «private final function DisablePreviousYrdens()». Modify the initial number of simultaneous lightning and circles set (originally 1 circle and 1 lightning bolt, now multiple circles and multiple lightning bolts):
maxCount = 1;
To change the number of additional turns - line "maxCount += ...":
if(!isAlternate && owner.CanUseSkill(S_Magic_s10) && owner.GetSkillLevel(S_Magic_s10) >= 2)
{
maxCount += 1;
}
To modify the number of additional lightning bolts - line "maxCount += ...":
if(isAlternate && owner.CanUseSkill(S_Magic_s16) && owner.GetSkillLevel(S_Magic_s16) >= 5)
{
maxCount += 1;
}
To change the ability that grants additional turns or lightning effects, select one of these texts: S_Magic_s10 (my note: "Sustained Glyphs"), S_Magic_s16 (my note: "Yrden Intensity"), S_Magic_s03 (my note: "Magic Trap"), S_Magic_s11 (my note: "Supercharged Glyphs", but I haven't verified it; the text may differ).
To change the skill level granting additional circles or lightning, modify the number in the text section ">= 2)" or ">= 5)". The number 1 may grant additional circles and lightning at every level; hasn't been tested.
If you want to use one skill to enable both additional circles and additional lightning, use both quoted lines with the same skill text. Same applies to skill level.
In the text section «if(!isAlternate &&», the exclamation mark controls the circle.
Without the exclamation mark, it controls lightning.
If you want to randomly generate multiple circles and lightning simultaneously from the maximum allowed, delete "!isAlternate" from the line and replace it with "!witcher.yrdenEntities[i]" or "!witcher.yrdenEntities[0]". However, I'm not sure if this will cause other code issues or side effects.
Mod installation example: C:\GOG Games\The Witcher 3 Wild Hunt GOTY\mods\modYrden2CirclesAnd2LightningsBalansed\content\scripts\game\gameplay\items\spells\yrdenEntity.ws
I haven't played the next-generation version of the game.
I know that "Yrden Intensity" there is not level 5, but level 3.
I hope my mod can be easily fixed.
You can embed the main code part of my MOD into another Yrden MOD's "yrdenEntity.ws" file to use them together.
To create my mod, I referenced Fangrim's mod "Improved Yrden" and its instructions (https://www.nexusmods.com/witcher3/mods/973). Thanks! Unfortunately, those instructions weren't very clear and gave me a hard time. But you won't have that problem now.
For better Yrden magic circle visuals, I used Hyadum's mod "Lightsource Yrden And Igni" (https://www.nexusmods.com/witcher3/mods/2853?tab=description). Thanks!



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