
世界地图修复
修复了3D游戏世界与2D世界地图/小地图之间的不一致问题。
查看大图While exploring the world and eventually reaching Bald Mountain, I noticed that when viewing the mini-map and world map, the lake directly to the south had completely disappeared. Thinking it might be a bug, I pressed on, only to later discover another issue in Skellige: the path leading to the entrance of the abandoned fortress was entirely misplaced. On the map, the path went straight through the woods to the fortress wall, whereas the actual path and entrance were on the north side of the fortress.
After encountering more and more inconsistencies, I decided to fix them, attempting to make The Witcher 3 more perfect than it already was. Hence, this project was born.
Through my research of these fixes, I've determined that these inconsistencies are due to the developers having issues with the following:
- Water level determination issues IMG1 / IMG2
- Not drawing specific details IMG1 / IMG2
- Not drawing details on adjacent textures IMG1 / IMG2
- Inability to determine the exact path positions of IMG1 and IMG2
Expand the spoiler sections to see all changes for that area. Areas updated in the latest version are marked. Contributors are marked in [blue].
Spoiler: Show- [0.5] Added the missing dock north of the notice board
- [0.5] Added the missing stairs at the Nilfgaardian Garrison encampment
- [0.5] Added the missing bridge west of the Nilfgaardian Garrison
- [0.5] Added the missing tent east of the Nilfgaardian Garrison
- [0.5] Added the missing "Broken Bridge"
- [0.5] Added the missing "Kakler Bridge"
- [0.5] Added missing water body and stone walls northeast of the Sawmill
- [0.5] Added missing water area south of the Mill
Spoiler: Show
- [0.6] The world map now uses the mini-map texture as a base, like other maps; this improves quality and correctly aligns all old non-HoS roads [KamehamehaNudel]
- Added the missing lake and dock parts south of Bald Mountain
- Added the missing pond north of Midcopse
- Added the missing crop barn in the fields south of Novigrad
- [0.2] Full renovation of the HoS area at Oxenfurt Academy
- [0.2] Massive rework of the Bald Mountain area (paths, bridges, objects, the "Coin Pond" of Sklanka) [Lieste]
- [0.2] Added paths in central Carsten that are visible on the mini-map but were not displayed on the world map
- [0.2] Removed the non-existent path southeast of Carsten [bfra82]
- [0.2] Added 3 missing roads around Vicky's Watchtower
- [0.2] Added a fountain and removed non-existent water near the notice board south of the Great Bridge of Saint Gregory in Novigrad
- [0.2] Removed non-existent paths around Lindenvale [lanskrim]
- [0.3] Fixed the path northwest of Crow's Perch
- [0.3] Added two missing ponds east of Vicky's Watchtower
- [0.3] Added the missing chicken coop near Garin Estate
- [0.3] Removed non-existent paths and added a missing bridge south of the Dragonslayer's Grotto [F4UST88]
- [0.3] Fixed the paths around Passiflora in Novigrad [F4UST88]
- [0.3] Added missing water around Bowdon
- [0.4] Removed non-existent water near Crookback Bog southwest of Downwarren [AndyRad]
- [0.4] Added missing island at the Pontar Crossing south of the Eternal Fire Chapel, made the south bank more precise [MindKiller66]
- [0.4] Removed paths and made corrections around Grotto [Fanboy88]
- [0.4] Removed a non-existent path in Crow's Perch [Benna96]
- [0.4] Fixed the size of the lake near Black Fortress [Gondzza]
- [0.5] Added missing water north of Byways [capri2909]
- [0.5] Fixed paths, added missing bridges, and added two missing rivers west of Don Warren
- [0.5] Added missing water in the forest southeast of Lindenvale
- [0.6] Complete renovation of Crow's Perch moat and surrounding area [SerAntcher]
- [0.6] Checked and fixed all paths in Crow's Perch following a second related community report [SerAntcher]
- [0.6] Removed a non-existent river and made the river terminus south of Dragon's Lair Outpost more precise [capri2909]
- [0.6] The river area southeast of Drakenshollow Outpost is no longer marked as a road
- [0.6] Added missing water south of Devil's Pit [capri2909]
- [0.6] Added missing water northwest of Marauder's Bridge [capri2909]
- [0.6] Added missing water northwest of the Nilfgaardian Army Camp [capri2909]
- [0.7] Major renovation of the remote area north of Novigrad (water, paths, docks, objects)
- [0.7] Added missing paths near Hierarch Square
- [0.8] Major renovation of Temple Isle (water, paths, objects) [SerAntcher]
- [0.8] Added missing paths, water, and docks in the forest north of Novigrad
- [0.8] Added missing paths and removed non-existent paths and water north and south of Sarasin's Farmstead
- [0.8] Removed a non-existent water body around the pavilion south of Passiflora in Novigrad
- [0.8] Added a missing path segment north of Yantra [Fanboy88]
- [0.8] Widened the road east of Yantra
- [0.8] Added missing dock east of Yantra [Fanboy88]
- [0.8] Removed non-existent water and added a missing path to the hidden treasure southeast of the Hunter's Cottage [Fanboy88]
- [0.8] Minor adjustment to the path east of Est Tayiar
- [0.9] Added missing water bodies, bridges, objects, and adjusted riverbanks at and around Necromancer's Grove [Fanboy88]
- [0.9] Removed a non-existent water body at Vicky's Watchtower [Fanboy88]
- [0.9] Added missing paths and removed a non-existent path west of Vicky's Watchtower [Fanboy88]
- [0.9] Added missing paths, bridges, and stone walls near Zuétec Castle [SerAntcher]
- [0.9] Added missing water northwest of the Abandoned Manor of Ailamas [SerAntcher]
- [0.9] Added more missing water south of Bowdon [SerAntcher]
- [0.9] Removed a non-existent path south of the Border Post [SerAntcher]
- [0.9] Fixed and added missing paths around the Herbalist's Hut [SerAntcher]
- [0.9] Fine-tuned the path northwest of the Novigrad Harbor Gate [SerAntcher]
- [0.9b] Added a missing path west of Mulbrydale [hosee12]
- [0.9b] Removed non-existent paths and fixed some paths in and around Oxenfurt [SerAntcher]
- [0.9b] Added missing bridge and water southeast of Drahim Castle [SerAntcher]
- [0.9b] Added a missing bridge north of Gustfield Farm [Fanboy88]
Spoiler: Show
- [0.8] World map zoom levels 3 (second closest), 2, and 1 (farthest) now use a new compression method, slightly improving quality One Skellige
- [0.9] Checked and fixed all paths on the island
- [0.9] Added missing water and bridges east and west of Urialla Harbor
- [0.9] Added a missing dock on the west bank of Yngvar's Fang Ard Skellige
- Fixed the entrance path to the fort ruins east of Fyresdal
- [0.5] Added missing bridge north of Fyresdal
- [0.6] Added a missing path north of Gedyneith [SerAntcher]
- [0.6] Added a missing path to the watchtower ruins northeast of Rogne [F4UST88]
- [0.8] Removed a non-existent wall on the road to Kaer Muire [SerAntcher]
- [0.9] Removed non-existent water northwest of Kaer Trolde Harbor [SerAntcher]
- [0.9b] Added a missing river southwest of Ferlund [capri2909] Faroe Islands
- Removed strange floating ice north of Faroe Island
- [0.8] Checked and fixed all paths on the island [SerAntcher] Hindarsfjall
- [0.5] Fixed rivers and fine-tuned secondary paths [SerAntcher]
- [0.6] Added missing paths in Larvik [F4UST88]
- [0.7] Added more missing paths in Larvik
- [0.9] Checked and fixed all paths on the island
- [0.9] Added missing houses north of Lofoten
- [0.9] Added 3 missing docks around the island Spikeroog
- [0.6] Added missing dock in Svorlag
- [0.6] Removed a non-existent path in Svorlag [SerAntcher]
- [0.9] Checked and fixed all paths on the island
- [0.9] Added missing docks on the lake and coast north of Svorlag Undvik
- [0.3] Removed a non-existent path west of the Tordarroch Clan Forge [lanskrim]
- [0.6] Fixed the crossroads north of the Tordarroch Clan Forge [SerAntcher]
- [0.6] Fixed rivers and removed a non-existent path east of the Abandoned Village [SerAntcher]
- [0.6] Fixed the path to the Abandoned Shipyard
- [0.6] Fixed the water in the gorge southwest of Marin Coast
- [0.6] Removed strange building outlines in the water northwest of Marin Coast
- [0.7] Fixed and removed a non-existent path north of the Abandoned Village
- [0.7] Added the missing land bridge connecting Tor Valchka to the main island
- [0.8] Checked and fixed all paths on the island following a third community report [SerAntcher]
- [0.8] Added missing dock on the northernmost coast northwest of Marin Coast
- [0.8] Removed strange building outlines west of Marin Coast
- [0.8] Added missing houses in the Dorf Ruins
- [0.8] Added missing stairs and broken bridge north of the Dorf Ruins
- [0.8] The bridge over the gorge west of Marin Coast is now correctly marked as damaged
Spoiler: Show- [0.6] Added the missing main entrance bridge
- [0.6] Added missing paths west and south of Kaer Morhen [SerAntcher]
- [0.6] Added a missing river north of Kaer Morhen [SerAntcher]
- [0.6] Added missing paths and bridges north of Kaer Morhen
- [0.6] Fixed the lake shoreline northwest of the Lakeside Hut [SerAntcher]
- [0.6] Extended path north of the Iron Mine
- [0.6] Added a missing path north of the Abandoned Watchtower
- [0.6] Marked damaged mining equipment at the end of the path north of the Abandoned Watchtower
- [0.8] Removed an unreachable path outside the playable area east of Kaer Morhen [Fanboy88]
Spoiler: Show
Added missing dock
Added missing lighthouse
Removed strange square artifacts on the north shore
Removed the only shipwreck on the map for consistency
Spoiler: Show
- [0.3] Removed King Cormoran's raft from the water south of the Palace Gardens, which only appeared briefly during the quest "The Beast of Toussaint" [florensie]
- [0.4] Added missing paths north of Basane Farm [Shika93]
- [0.4] Removed non-existent water around Basane Farm
- [0.4] Added missing river segments north and south of Francollart
- [0.5] Added another missing river southeast of Francollart
- [0.5] Added two missing docks northwest of Dounting Castle
- [0.7] Fixed missing river segment northeast of Saint-Sebastian
- [0.7] Marked missing roof and stone walls west of Saint-Sebastian
- [0.7] Removed a strange square artifact east of Saint-Sebastian
- [0.7] Added missing river segments and fixed paths west and northwest of the Beauclair Palace
- [0.7] Fixed missing water at the fountain east of Gran'place
- [0.7] Fixed missing river segment and stone walls northwest of the Tourney Grounds
- [0.7] Added missing water near the Temes Palace Ruins
- [0.7] Added and fixed paths around the Cela Ligure Amphitheater
- [0.7] Added a missing path segment southwest of Corvo Bianco Vineyard
- [0.7] Fixed the missing stone wall east of the Metinna Gate
- [0.7] Removed the non-existent bridge on the northeast shore of "Lake of Ladies"
- [0.8] Added missing river south of Castle Mont Crane
- [0.9] Fixed missing forest path south of the Aestre Fortress Ruins
- [0.9b] Fixed riverbank and removed a non-existent bridge northwest of Florivue [Clue464]
- [0.9b] Fixed paths southwest and east of "Lake of Ladies" [capri2909]
- [0.9b] Fixed the lakeshore west of the Alzach Palace Ruins [SerAntcher]
This mod is incompatible with the E3 UI and HUD mod. I tried to make a compatible version, but the E3 map has such a unique style that it's hard to reproduce. Therefore, I cannot make a compatible version unless the creator of the E3 HUD is willing to use my textures as a new base and reapply the style themselves. However, if you try to install the E3 HUD alongside World Map Fixes, you will see no changes or incompatibility issues, because the E3 HUD overwrites WMF's textures as it uses a new directory path for map textures different from the vanilla. Nevertheless, WMF should be compatible with everything else, like All Quest Objectives On Map, Colored Map Markers, Fast Travel from Anywhere, W3EE, etc., because it only replaces some loose textures in .JPG format, which are generally not linked to the .redswf or similar files used by those mods.
Place the "modWorldMapFixes" folder into The Witcher 3's mod directory, e.g. "\Steam\steamapps\common\The Witcher 3\mods" for the Steam version. If you are updating from an older version, simply overwrite the existing folder with the new "modWorldMapFixes" folder.
Version 0.9b is the final version. Community reports are now officially closed. There are too many problems with the map to fix them all, and I myself haven't seriously played the game for nearly a year. List of users who reported inconsistencies (in alphabetical order): AndyRad - Benna96 - bfra82 - capri2909 - Clue464 - F4UST88 - Fanboy88 - florensie - Gondzza - hosee12 - KamehamehaNudel - lanskrim - Lieste - MindKiller66 - SerAntcher - Shika93
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