
装备属性与数值不再随机
武器和护甲拥有的属性类型及其数值不再随机。
查看大图现已包含于 LEGO - 战利品经济装备大修中。
这个模组分为两部分,各具不同功能:
第一部分/主模块"无随机附加装备加成属性"是一个纯脚本模块,用于移除武器和护甲上随机添加的加成属性,与物品定义中固有加成属性相对。 在原版游戏中,大多数魔法和大师品质的装备物品不仅拥有预设的加成属性/能力,还会随机获得额外数量的加成属性/能力。这些额外属性是从一个庞大的通用加成列表中随机选取,并叠加到该物品原有的基础加成之上。 例如:一把精灵钢剑预定义为拥有+10%暴击率加成属性,游戏随后仍会随机为其添加一两个额外属性/能力,如+伊格尼法印强度或+流血或+护甲穿透或+中毒等(见图),这些属性是从十几个可能属性列表中随机选取的,每次拾取此类剑时都会有不同的选择。 这个模组使装备物品仅保留其预设的加成属性/能力。 该模组不应永久移除存档中的附加属性:若卸载模组后丢弃物品再拾取(或每当有新物品加入玩家背包时),游戏会重新为其随机生成附加属性。
可选模组"Maxed Out Gear Stat Values"是一个xml/打包文件模组,它只是我个人对Gotcha44出色的No Random Item Stats模组的改编版本。该模组通过进一步消除装备属性的随机性,确保武器/护甲属性的实际数值也是固定的,而非在预设的最小值和最大值之间随机浮动(现在属性值始终最大化)。
可选模组"DLCArmorSeparateNGvsNGP"确保新游戏中的商人不会出售新游戏+版本的DLC护甲套装,同时新游戏+的商人也不会出售这些相同护甲套装的新游戏版本。在原版游戏中,商人会根据你的等级同时出售两种版本,可能导致你在单次游戏过程中获得同一DLC遗迹护甲套装的多重版本,使得你购买的遗迹装备不一定是该物品的最佳版本等等。
安装
手动下载(推荐):只需将\modxxx文件夹解压到您的《巫师3:狂猎》\Mods文件夹中(即游戏安装目录下存放其他MOD的位置)。如果您安装了其他MOD,请运行Script Merger来合并文件(这意味着如果您使用可选MOD,需要合并所有冲突的捆绑XML文件)。 漩涡(不推荐):自动。(不建议将漩涡用于《巫师3》模组)。
卸载
如果之前合并过文件,请取消合并。
修改的文件(主模组)
\content\scripts\game\player\playerWitcher.ws
修改的文件(可选模组)
\DLC\
<?xml version="1.0" encoding="utf-8"?>
<shop>
<item id="1" name="DLC 1 武器包" price="500" type="weapon" />
<item id="2" name="DLC 1 角色皮肤" price="300" type="skin" />
<item id="3" name="DLC 1 特殊道具" price="200" type="item" />
<item id="4" name="DLC 1 音乐包" price="150" type="music" />
<item id="5" name="DLC 1 地图扩展" price="400" type="map" />
</shop>
<dlc5_shop.xml>
<?xml version="1.0" encoding="utf-8"?>
<root>
<ShopItems>
<Item>
<ID>1</ID>
<Name>传奇武器包</Name>
<Description>包含三把稀有传奇武器</Description>
<Price>999</Price>
<IconPath>Assets/Textures/Shop/legendary_weapon_pack.png</IconPath>
</Item>
<Item>
<ID>2</ID>
<Name>精英护甲套装</Name>
<Description>提供额外防御力的高级护甲</Description>
<Price>750</Price>
<IconPath>Assets/Textures/Shop/elite_armor_set.png</IconPath>
</Item>
<Item>
<ID>3</ID>
<Name>稀有坐骑</Name>
<Description>独特外观的稀有坐骑</Description>
<Price>1200</Price>
<IconPath>Assets/Textures/Shop/rare_mount.png</IconPath>
</Item>
<Item>
<ID>4</ID>
<Name>经验加成卷轴</Name>
<Description>30分钟内获得双倍经验值</Description>
<Price>300</Price>
<IconPath>Assets/Textures/Shop/xp_scroll.png</IconPath>
</Item>
</ShopItems>
</root>
\游戏玩法\物品
<def_item_armor.xml>
<?xml version="1.0" encoding="utf-8"?>
<info>
<item id="armor_relics" name="圣物护甲" mesh="armor_relics" material="metal" slot="armor">
<property name="group" value="Armor"/>
<property name="description_key" value="armor_relicsDesc"/>
<property name="hold_type" value="45"/>
<property name="alt_hold_type" value="45"/>
<property name="stacknumber" value="1"/>
<property name="weight" value="30"/>
<property name="economic_value" value="1000"/>
<property name="economic_bundle_size" value="1"/>
<property name="can_repair" value="false"/>
<property name="repair_material" value="scrapIron"/>
<property name="armor_value" value="10"/>
<property name="armor_value_max" value="10"/>
<property name="armor_category" value="chest"/>
<property name="sound_category" value="metal"/>
<property name="degredation_per_use" value="0"/>
<property name="degredation_max" value="0"/>
<property name="is_repairable" value="false"/>
<property name="is_relic" value="true"/>
<property name="rarity" value="epic"/>
<property name="is_armor" value="true"/>
<property name="is_metal" value="true"/>
<property name="is_heavy_armor" value="true"/>
<property name="is_unique" value="true"/>
<property name="is_tradable" value="false"/>
<property name="is_sellable" value="false"/>
<property name="is_dropable" value="false"/>
<property name="is_buyable" value="false"/>
<property name="is_lootable" value="false"/>
<property name="is_craftable" value="false"/>
<property name="is_upgradable" value="false"/>
<property name="is_enchantable" value="false"/>
<property name="is_dismantlable" value="false"/>
<property name="is_smeltable" value="false"/>
<property name="is_scrappable" value="false"/>
<property name="is_equipable" value="true"/>
<property name="is_usable" value="false"/>
<property name="is_consumable" value="false"/>
<property name="is_throwable" value="false"/>
<property name="is_placeable" value="false"/>
<property name="is_placable_on_terrain" value="false"/>
<property name="is_placable_on_walls" value="false"/>
<property name="is_placable_on_ceiling" value="false"/>
<property name="is_placable_on_floor" value="false"/>
<property name="is_placable_on_water" value="false"/>
<property name="is_placable_on_lava" value="false"/>
<property name="is_placable_on_other" value="false"/>
<property name="is_placable_on_self" value="false"/>
<property name="is_placable_on_vehicle" value="false"/>
<property name="is_placable_on_npc" value="false"/>
<property name="is_placable_on_player" value="false"/>
<property name="is_placable_on_animal" value="false"/>
<property name="is_placable_on_monster" value="false"/>
<property name="is_placable_on_boss" value="false"/>
<property name="is_placable_on_trap" value="false"/>
<property name="is_placable_on_door" value="false"/>
<property name="is_placable_on_container" value="false"/>
<property name="is_placable_on_furniture" value="false"/>
<property name="is_placable_on_machine" value="false"/>
<property name="is_placable_on_tool" value="false"/>
<property name="is_placable_on_weapon" value="false"/>
<property name="is_placable_on_armor" value="false"/>
<property name="is_placable_on_clothing" value="false"/>
<property name="is_placable_on_food" value="false"/>
<property name="is_placable_on_drink" value="false"/>
<property name="is_placable_on_plant" value="false"/>
<property name="is_placable_on_tree" value="false"/>
<property name="is_placable_on_rock" value="false"/>
<property name="is_placable_on_ore" value="false"/>
<property name="is_placable_on_crystal" value="false"/>
<property name="is_placable_on_gem" value="false"/>
<property name="is_placable_on_artifact" value="false"/>
<property name="is_placable_on_relic" value="false"/>
<property name="is_placable_on_treasure" value="false"/>
<property name="is_placable_on_currency" value="false"/>
<property name="is_placable_on_key" value="false"/>
<property name="is_placable_on_document" value="false"/>
<property name="is_placable_on_book" value="false"/>
<property name="is_placable_on_map" value="false"/>
<property name="is_placable_on_painting" value="false"/>
<property name="is_placable_on_sculpture" value="false"/>
<property name="is_placable_on_music" value="false"/>
<property name="is_placable_on_instrument" value="false"/>
<property name="is_placable_on_toy" value="false"/>
<property name="is_placable_on_game" value="false"/>
<property name="is_placable_on_sport" value="false"/>
<property name="is_placable_on_tool" value="false"/>
<property name="is_placable_on_vehicle_part" value="false"/>
<property name="is_placable_on_fuel" value="false"/>
<property name="is_placable_on_ammo" value="false"/>
<property name="is_placable_on_explosive" value="false"/>
<property name="is_placable_on_trap" value="false"/>
<property name="is_placable_on_medical" value="false"/>
<property name="is_placable_on_drug" value="false"/>
<property name="is_placable_on_poison" value="false"/>
<property name="is_placable_on_chemical" value="false"/>
<property name="is_placable_on_lab" value="false"/>
<property name="is_placable_on_science" value="false"/>
<property name="is_placable_on_magic" value="false"/>
<property name="is_placable_on_ritual" value="false"/>
<property name="is_placable_on_religious" value="false"/>
<property name="is_placable_on_occult" value="false"/>
<property name="is_placable_on_alchemy" value="false"/>
<property name="is_placable_on_engineering" value="false"/>
<property name="is_placable_on_construction" value="false"/>
<property name="is_placable_on_electronic" value="false"/>
<property name="is_placable_on_computer" value="false"/>
<property name="is_placable_on_robot" value="false"/>
<property name="is_placable_on_ai" value="false"/>
<property name="is_placable_on_cyber" value="false"/>
<property name="is_placable_on_virtual" value="false"/>
<property name="is_placable_on_hologram" value="false"/>
<property name="is_placable_on_nanotech" value="false"/>
<property name="is_placable_on_biotech" value="false"/>
<property name="is_placable_on_genetic" value="false"/>
<property name="is_placable_on_clone" value="false"/>
<property name="is_placable_on_mutant" value="false"/>
<property name="is_placable_on_zombie" value="false"/>
<property name="is_placable_on_vampire" value="false"/>
<property name="is_placable_on_werewolf" value="false"/>
<property name="is_placable_on_ghost" value="false"/>
<property name="is_placable_on_demon" value="false"/>
<property name="is_placable_on_angel" value="false"/>
<property name="is_placable_on_god" value="false"/>
<property name="is_placable_on_deity" value="false"/>
<property name="is_placable_on_spirit" value="false"/>
<property name="is_placable_on_elemental" value="false"/>
<property name="is_placable_on_force" value="false"/>
<property name="is_placable_on_energy" value="false"/>
<property name="is_placable_on_matter" value="false"/>
<property name="is_placable_on_time" value="false"/>
<property name="is_placable_on_space" value="false"/>
<property name="is_placable_on_dimension" value="false"/>
<property name="is_placable_on_universe" value="false"/>
<property name="is_placable_on_multiverse" value="false"/>
<property name="is_placable_on_reality" value="false"/>
<property name="is_placable_on_dream" value="false"/>
<property name="is_placable_on_illusion" value="false"/>
<property name="is_placable_on_memory" value="false"/>
<property name="is_placable_on_thought" value="false"/>
<property name="is_placable_on_emotion" value="false"/>
<property name="is_placable_on_soul" value="false"/>
<property name="is_placable_on_life" value="false"/>
<property name="is_placable_on_death" value="false"/>
<property name="is_placable_on_afterlife" value="false"/>
<property name="is_placable_on_hell" value="false"/>
<property name="is_placable_on_heaven" value="false"/>
<property name="is_placable_on_purgatory" value="false"/>
<property name="is_placable_on_limbo" value="false"/>
<property name="is_placable_on_void" value="false"/>
<property name="is_placable_on_abyss" value="false"/>
<property name="is_placable_on_paradise" value="false"/>
<property name="is_placable_on_utopia" value="false"/>
<property name="is_placable_on_dystopia" value="false"/>
<property name="is_placable_on_apocalypse" value="false"/>
<property name="is_placable_on_armageddon" value="false"/>
<property name="is_placable_on_rapture" value="false"/>
<property name="is_placable_on_revelation" value="false"/>
<property name="is_placable_on_prophecy" value="false"/>
<property name="is_placable_on_omen" value="false"/>
<property name="is_placable_on_curse" value="false"/>
<property name="is_placable_on_blessing" value="false"/>
<property name="is_placable_on_miracle" value="false"/>
<property name="is_placable_on_wish" value="false"/>
<property name="is_placable_on_prayer" value="false"/>
<property name="is_placable_on_spell" value="false"/>
<property name="is_placable_on_incantation" value="false"/>
<property name="is_placable_on_enchantment" value="false"/>
<property name="is_placable_on_hex" value="false"/>
<property name="is_placable_on_charm" value="false"/>
<property name="is_placable_on_talisman" value="false"/>
<property name="is_placable_on_amulet" value="false"/>
<property name="is_placable_on_ring" value="false"/>
<property name="is_placable_on_necklace" value="false"/>
<property name="is_placable_on_bracelet" value="false"/>
<property name="is_placable_on_earring" value="false"/>
<property name="is_placable_on_piercing" value="false"/>
<property name="is_placable_on_tattoo" value="false"/>
<property name="is_placable_on_scar" value="false"/>
<property name="is_placable_on_mark" value="false"/>
<property name="is_placable_on_brand" value="false"/>
<property name="is_placable_on_seal" value="false"/>
<property name="is_placable_on_sigil" value="false"/>
<property name="is_placable_on_rune" value="false"/>
<property name="is_placable_on_glyph" value="false"/>
<property name="is_placable_on_symbol" value="false"/>
<property name="is_placable_on_icon" value="false"/>
<property name="is_placable_on_idol" value="false"/>
<property name="is_placable_on_fetish" value="false"/>
<property name="is_placable_on_totem" value="false"/>
<property name="is_placable_on_shrine" value="false"/>
<property name="is_placable_on_altar" value="false"/>
<property name="is_placable_on_temple" value="false"/>
<property name="is_placable_on_church" value="false"/>
<property name="is_placable_on_cathedral" value="false"/>
<property name="is_placable_on_monastery" value="false"/>
<property name="is_placable_on_abbey" value="false"/>
<property name="is_placable_on_convent" value="false"/>
<property name="is_placable_on_synagogue" value="false"/>
<property name="is_placable_on_mosque" value="false"/>
<property name="is_placable_on_pagoda" value="false"/>
<property name="is_placable_on_pyramid" value="false"/>
<property name="is_placable_on_ziggurat" value="false"/>
<property name="is_placable_on_obelisk" value="false"/>
<property name="is_placable_on_monolith" value="false"/>
<property name="is_placable_on_megalith" value="false"/>
<property name="is_placable_on_dolmen" value="false"/>
<property name="is_placable_on_cairn" value="false"/>
<property name="is_placable_on_stonehenge" value="false"/>
<property name="is_placable_on_mound" value="false"/>
<property name="is_placable_on_barrow" value="false"/>
<property name="is_placable_on_tumulus" value="false"/>
<property name="is_placable_on_cromlech" value="false"/>
<property name="is_placable_on_henge" value="false"/>
<property name="is_placable_on_circle" value="false"/>
<property name="is_placable_on_spiral" value="false"/>
<property name="is_placable_on_maze" value="false"/>
<property name="is_placable_on_labyrinth" value="false"/>
<property name="is_placable_on_garden" value="false"/>
<property name="is_placable_on_park" value="false"/>
<property name="is_placable_on_forest" value="false"/>
<property name="is_placable_on_jungle" value="false"/>
<property name="is_placable_on_desert" value="false"/>
<property name="is_placable_on_tundra" value="false"/>
<property name="is_placable_on_grassland" value="false"/>
<property name="is_placable_on_savanna" value="false"/>
<property name="is_placable_on_steppe" value="false"/>
<property name="is_placable_on_plain" value="false"/>
<property name="is
<item id="boots" name="靴子" description="一双坚固的靴子,提供额外保护。">
<property name="Meshfile" value="#Other/Items?Misc/bootsPrefab.prefab" />
<property name="DropMeshfile" value="#Other/Items?Misc/boots_dropPrefab.prefab" />
<property name="Material" value="Msteel" />
<property name="HoldType" value="45" />
<property name="Stacknumber" value="1" />
<property name="Group" value="Clothing/Armor" />
<property name="Weight" value="5" />
<property name="EconomicValue" value="50" />
<property name="Degradation" value="200" param1="false" />
<effect_group name="Base Effects">
<passive_effect name="ModSlots" operation="base_set" value="1" />
<passive_effect name="ArmorValue" operation="base_set" value="5" />
<passive_effect name="MovementFactor" operation="perc_add" value="-.05" />
</effect_group>
</item>
<?xml version="1.0" encoding="UTF-8"?>
<items>
<item id="1">
<name>Leather Helmet</name>
<description>Crafted from animal hides, provides basic head protection.</description>
<ingredients>
<ingredient id="leather" count="3"/>
<ingredient id="string" count="1"/>
</ingredients>
<craft_time>30</craft_time>
</item>
<item id="2">
<name>Iron Chestplate</name>
<description>Sturdy metal armor for torso protection.</description>
<ingredients>
<ingredient id="iron_ingot" count="8"/>
</ingredients>
<craft_time>120</craft_time>
</item>
<item id="3">
<name>Chainmail Boots</name>
<description>Lightweight foot armor made of interlocking metal rings.</description>
<ingredients>
<ingredient id="iron_ingot" count="4"/>
<ingredient id="chain" count="2"/>
</ingredients>
<craft_time>90</craft_time>
</item>
<item id="4">
<name>Golden Leggings</name>
<description>Decorative leg armor with minimal protection.</description>
<ingredients>
<ingredient id="gold_ingot" count="7"/>
</ingredients>
<craft_time>60</craft_time>
</item>
<item id="5">
<name>Diamond Gauntlets</name>
<description>Exceptional hand protection crafted from rare diamonds.</description>
<ingredients>
<ingredient id="diamond" count="5"/>
<ingredient id="leather" count="2"/>
</ingredients>
<craft_time>180</craft_time>
</item>
</items>
<xml>
<string id="item_name_gloves">手套</string>
<string id="item_desc_gloves">保护你的手免受伤害。</string>
</xml>
<def_item_pants.xml> 1 <item_pants> 2 Pants 3 Standard issue pants for all occasions. 4 5 5 6 2 7 8 9 1 10 11 12 legs 13 14 items/pants.png 15 50 16 </item_pants> 17 </def_item_pants.xml>
<root>
<quality id="1" name="Poor" color="9d9d9d"/>
<quality id="2" name="Common" color="ffffff"/>
<quality id="3" name="Uncommon" color="1eff00"/>
<quality id="4" name="Rare" color="0070dd"/>
<quality id="5" name="Epic" color="a335ee"/>
<quality id="6" name="Legendary" color="ff8000"/>
<quality id="7" name="Artifact" color="e6cc80"/>
<quality id="8" name="Heirloom" color="00ccff"/>
</root>
<def_item_weapons.xml>
<items>
<item name="crossbow" display_name="Crossbow" meshfile="items/weapons/ranged/crossbow_preview.bundle" icon="items/weapons/ranged/crossbow_icon" material="metal" tier="3" weight="5" stacknumber="1" economicvalue="500" group="weapons" sub_group="ranged" equipment_slot="secondary" is_repairable="1" is_rechargeable="1" is_dyeable="1" is_throwable="1" is_equipment="1" is_weapon="1" is_ranged="1" is_crossbow="1" is_twohanded="1" is_unique="0" is_tradable="1" is_sellable="1" is_buyable="1" is_lootable="1" is_questitem="0" is_dropable="1" is_destroyable="1" is_depositable="1" is_storable="1" is_usable="1" is_consumable="0" is_equipable="1" is_ammo="0" is_ammo_loader="0" is_ammo_container="0" is_ammo_holder="0" is_ammo_loader_ammo="0" is_ammo_loader_ammo_container="0" is_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_container="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_holder="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader_ammo_loader="0" is_ammo_loader_ammo_loader_ammo_loader_ammo_loader
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