
堆叠数量 1000
所有物品(除护甲、武器和马具外)均可堆叠至1000。
查看大图除护甲、武器和马具外,所有物品均可堆叠至1000。
解压至 The Witcher 3\Mods 文件夹。
在开始游戏前,请务必运行脚本合并工具!
如果你在安装此模组前已拥有超过100个同类物品,你需要将它们丢在地上再捡起来,才能实现堆叠效果。
这是我上传的第一个模组,如果有任何遗漏,请告诉我。
我修改了以下 .xml 文件中除护甲、武器和马具外所有物品的 stackable="#" 属性:
gameplay\items\def_item_alchemy_repair_kits.xmlgameplay\items\def_item_bolts.xml
<items>
<item id="book_1" name="Ancient Tome" description="An old book filled with forgotten knowledge."/>
<item id="book_2" name="Spellbook" description="Contains powerful magical incantations."/>
<item id="book_3" name="History of the Realm" description="Chronicles the rise and fall of kingdoms."/>
<item id="book_4" name="Bestiary" description="A guide to the creatures of the world."/>
<item id="book_5" name="Alchemy Manual" description="Recipes for potions and elixirs."/>
<item id="book_6" name="Swordsmanship Guide" description="Teaches advanced combat techniques."/>
<item id="book_7" name="Book of Riddles" description="A collection of challenging puzzles."/>
<item id="book_8" name="Sacred Texts" description="Holy scriptures of an ancient religion."/>
<item id="book_9" name="Map Collection" description="Detailed maps of distant lands."/>
<item id="book_10" name="Poetry Anthology" description="Beautiful verses from famous bards."/>
</items>
<items>
<item name="foodCropCorn">
<property name="Extends" value="foodCropCorn"/>
<property name="CustomIcon" value="foodCropCorn"/>
<property name="CustomIconTint" value="FFD700"/>
<property name="Group" value="Food/Cooking"/>
<property name="DescriptionKey" value="foodCropCornDesc"/>
<property name="DisplayType" value="foodCropCorn"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="Material" value="Morganic"/>
<property name="Stacknumber" value="100"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="10"/>
<property name="CraftingIngredientTime" value="10"/>
<property name="FuelValue" value="10"/>
<property name="Degradation" value="100" param1="true"/>
<property name="DegradationBreaksWhen" value="0"/>
<property name="DegradationPerUse" value="1"/>
<property name="FoodAmount" value="5"/>
<property name="FoodHealth" value="2"/>
<property name="FoodStamina" value="5"/>
<property name="FoodUseTime" value="2"/>
<property name="FoodWater" value="0"/>
</item>
</items>
<items>
<item>
<name>Herb</name>
<description>A common herb found in the wild.</description>
</item>
<item>
<name>Medicinal Herb</name>
<description>A healing herb with restorative properties.</description>
</item>
<item>
<name>Rare Herb</name>
<description>A scarce herb with potent effects.</description>
</item>
<item>
<name>Poisonous Herb</name>
<description>A toxic herb that can cause harm.</description>
</item>
<item>
<name>Mystic Herb</name>
<description>A magical herb shrouded in mystery.</description>
</item>
</items>
gameplay\items\def_item_ingredients.xml
<items>
<item name="Junk" display_name="Junk" description="A piece of junk." stacknumber="500" icon="ui_game_symbol_junk" action="Pickup" material="metal" sound_pickup="wood" sound_drop="wood" sound_equip="wood" sound_use="wood" degrade_use="0" degrade_hold="0" degrade_ground="0" degrade_encumber="0" weight="1" economic_value="1" />
<item name="JunkMetal" display_name="Metal Junk" description="A piece of junk made of metal." stacknumber="500" icon="ui_game_symbol_junk" action="Pickup" material="metal" sound_pickup="metal" sound_drop="metal" sound_equip="metal" sound_use="metal" degrade_use="0" degrade_hold="0" degrade_ground="0" degrade_encumber="0" weight="1" economic_value="1" />
<item name="JunkWood" display_name="Wooden Junk" description="A piece of junk made of wood." stacknumber="500" icon="ui_game_symbol_junk" action="Pickup" material="wood" sound_pickup="wood" sound_drop="wood" sound_equip="wood" sound_use="wood" degrade_use="0" degrade_hold="0" degrade_ground="0" degrade_encumber="0" weight="1" economic_value="1" />
<item name="JunkGlass" display_name="Glass Junk" description="A piece of junk made of glass." stacknumber="500" icon="ui_game_symbol_junk" action="Pickup" material="glass" sound_pickup="glass" sound_drop="glass" sound_equip="glass" sound_use="glass" degrade_use="0" degrade_hold="0" degrade_ground="0" degrade_encumber="0" weight="1" economic_value="1" />
<item name="JunkElectronic" display_name="Electronic Junk" description="A piece of junk made of electronic components." stacknumber="500" icon="ui_game_symbol_junk" action="Pickup" material="electronic" sound_pickup="electronic" sound_drop="electronic" sound_equip="electronic" sound_use="electronic" degrade_use="0" degrade_hold="0" degrade_ground="0" degrade_encumber="0" weight="1" economic_value="1" />
<item name="JunkCloth" display_name="Cloth Junk" description="A piece of junk made of cloth." stacknumber="500" icon="ui_game_symbol_junk" action="Pickup" material="cloth" sound_pickup="cloth" sound_drop="cloth" sound_equip="cloth" sound_use="cloth" degrade_use="0" degrade_hold="0" degrade_ground="0" degrade_encumber="0" weight="1" economic_value="1" />
<item name="JunkPlastic" display_name="Plastic Junk" description="A piece of junk made of plastic." stacknumber="500" icon="ui_game_symbol_junk" action="Pickup" material="plastic" sound_pickup="plastic" sound_drop="plastic" sound_equip="plastic" sound_use="plastic" degrade_use="0" degrade_hold="0" degrade_ground="0" degrade_encumber="0" weight="1" economic_value="1" />
<item name="JunkPaper" display_name="Paper Junk" description="A piece of junk made of paper." stacknumber="500" icon="ui_game_symbol_junk" action="Pickup" material="paper" sound_pickup="paper" sound_drop="paper" sound_equip="paper" sound_use="paper" degrade_use="0" degrade_hold="0" degrade_ground="0" degrade_encumber="0" weight="1" economic_value="1" />
</items>
<?xml version="1.0" encoding="utf-8"?>
<info>
<items>
<item id="1" name="ITEM_NAME_1" description="ITEM_DESC_1" icon="icon_1" stack="1000" category="misc" />
<item id="2" name="ITEM_NAME_2" description="ITEM_DESC_2" icon="icon_2" stack="1000" category="misc" />
<item id="3" name="ITEM_NAME_3" description="ITEM_DESC_3" icon="icon_3" stack="1000" category="misc" />
<item id="4" name="ITEM_NAME_4" description="ITEM_DESC_4" icon="icon_4" stack="1000" category="misc" />
<item id="5" name="ITEM_NAME_5" description="ITEM_DESC_5" icon="icon_5" stack="1000" category="misc" />
<item id="6" name="ITEM_NAME_6" description="ITEM_DESC_6" icon="icon_6" stack="1000" category="misc" />
<item id="7" name="ITEM_NAME_7" description="ITEM_DESC_7" icon="icon_7" stack="1000" category="misc" />
<item id="8" name="ITEM_NAME_8" description="ITEM_DESC_8" icon="icon_8" stack="1000" category="misc" />
<item id="9" name="ITEM_NAME_9" description="ITEM_DESC_9" icon="icon_9" stack="1000" category="misc" />
<item id="10" name="ITEM_NAME_10" description="ITEM_DESC_10" icon="icon_10" stack="1000" category="misc" />
</items>
</info>
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<ItemDef>
<defName>QuestItem</defName>
<label>任务物品</label>
<description>用于完成特定任务的关键物品。</description>
<graphicData>
<texPath>Items/Misc/QuestItem</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingClass>Quest.BaseQuestItem</thingClass>
<stackLimit>1</stackLimit>
<pathCost>14</pathCost>
<alwaysHaulable>true</alwaysHaulable>
<questItem>true</questItem>
<tradeability>None</tradeability>
<rotatable>false</rotatable>
<equippedAngleOffset>0</equippedAngleOffset>
<soundInteract>QuestItem_PickUp</soundInteract>
<soundDrop>QuestItem_Drop</soundDrop>
<researchPrerequisites>
<li>BasicQuesting</li>
</researchPrerequisites>
<statBases>
<MarketValue>10</MarketValue>
<Mass>0.5</Mass>
<Flammability>0.1</Flammability>
</statBases>
</ItemDef>
<ItemDef>
<defName>AncientRelic</defName>
<label>古代遗物</label>
<description>散发着神秘能量的古老器物,可能是某个失落文明的关键。</description>
<graphicData>
<texPath>Items/Artifacts/AncientRelic</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingClass>Quest.BaseQuestItem</thingClass>
<stackLimit>1</stackLimit>
<pathCost>18</pathCost>
<alwaysHaulable>true</alwaysHaulable>
<questItem>true</questItem>
<tradeability>None</tradeability>
<rotatable>false</rotatable>
<equippedAngleOffset>45</equippedAngleOffset>
<soundInteract>Artifact_PickUp</soundInteract>
<soundDrop>Artifact_Drop</soundDrop>
<researchPrerequisites>
<li>AdvancedQuesting</li>
<li>Archaeology</li>
</researchPrerequisites>
<statBases>
<MarketValue>250</MarketValue>
<Mass>2.5</Mass>
<Flammability>0</Flammability>
</statBases>
</ItemDef>
<ItemDef>
<defName>EncryptedDataDisk</defName>
<label>加密数据盘</label>
<description>储存着机密信息的数据存储设备,需要特殊设备才能解密。</description>
<graphicData>
<texPath>Items/Tech/DataDisk_Encrypted</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<thingClass>Quest.BaseQuestItem</thingClass>
<stackLimit>1</stackLimit>
<pathCost>12</pathCost>
<alwaysHaulable>true</alwaysHaulable>
<questItem>true</questItem>
<tradeability>None</tradeability>
<rotatable>false</rotatable>
<equippedAngleOffset>0</equippedAngleOffset>
<soundInteract>Tech_PickUp</soundInteract>
<soundDrop>Tech_Drop</soundDrop>
<researchPrerequisites>
<li>DataDecryption</li>
</researchPrerequisites>
<statBases>
<MarketValue>75</MarketValue>
<Mass>0.3</Mass>
<Flammability>0.8</Flammability>
</statBases>
</ItemDef>
</Defs>
gameplay\items\def_item_upgrades.xmlgameplay\items_plus\def_item_alchemy_repair_kits.xmlgameplay\items_plus\def_item_bolts.xmlgameplay\items_plus\def_item_books.xmlgameplay\items_plus\def_item_edibles.xmlgameplay\items_plus\def_item_herbs.xmlgameplay\items_plus\def_item_ingredients.xmlgameplay\items_plus\def_item_junk.xmlgameplay\items_plus\def_item_misc.xmlgameplay\items_plus\def_item_quest.xmlgameplay\items_plus\def_item_upgrades.xmldlc\bob\data\gameplay\items\def_item_bolts.xmldlc\bob\data\gameplay\items\def_item_books.xml
<def_item_dye>
<string name="category" value="dye"/>
<dictionary name="inventory">
<string name="category" value="dye"/>
</dictionary>
<dictionary name="dye">
<string name="color" value=""/>
</dictionary>
</def_item_dye>
<xml>
<row>
<cell>1</cell>
<cell>item_edible_meat_raw</cell>
<cell>Raw Meat</cell>
<cell>生肉</cell>
</row>
<row>
<cell>2</cell>
<cell>item_edible_meat_cooked</cell>
<cell>Cooked Meat</cell>
<cell>熟肉</cell>
</row>
<row>
<cell>3</cell>
<cell>item_edible_fish_raw</cell>
<cell>Raw Fish</cell>
<cell>生鱼</cell>
</row>
<row>
<cell>4</cell>
<cell>item_edible_fish_cooked</cell>
<cell>Cooked Fish</cell>
<cell>熟鱼</cell>
</row>
<row>
<cell>5</cell>
<cell>item_edible_vegetable</cell>
<cell>Vegetable</cell>
<cell>蔬菜</cell>
</row>
<row>
<cell>6</cell>
<cell>item_edible_fruit</cell>
<cell>Fruit</cell>
<cell>水果</cell>
</row>
<row>
<cell>7</cell>
<cell>item_edible_bread</cell>
<cell>Bread</cell>
<cell>面包</cell>
</row>
<row>
<cell>8</cell>
<cell>item_edible_cheese</cell>
<cell>Cheese</cell>
<cell>奶酪</cell>
</row>
<row>
<cell>9</cell>
<cell>item_edible_soup</cell>
<cell>Soup</cell>
<cell>汤</cell>
</row>
<row>
<cell>10</cell>
<cell>item_edible_stew</cell>
<cell>Stew</cell>
<cell>炖菜</cell>
</row>
</xml>
dlc\bob\data\gameplay\items\def_item_herbs.xml
<?xml version="1.0" encoding="UTF-8"?>
<items>
<item id="ing_bob_01">
<name>Bob's Special Ingredient</name>
<description>A mysterious substance only Bob knows how to use.</description>
</item>
<item id="ing_bob_02">
<name>Glowing Mushroom</name>
<description>Emits a faint blue glow in the dark.</description>
</item>
<item id="ing_bob_03">
<name>Crystalized Sap</name>
<description>Hardened tree sap with magical properties.</description>
</item>
<item id="ing_bob_04">
<name>Moonstone Dust</name>
<description>Finely ground powder from rare moonstones.</description>
</item>
<item id="ing_bob_05">
<name>Phoenix Feather</name>
<description>A single feather from the legendary bird.</description>
</item>
</items>
<xml>
<root>
<item id="junk_bob_01" name="Broken Pocket Watch" icon="junk_bob_01" weight="0.5" price="5" stack_size="1" category="junk" tags="junk" />
<item id="junk_bob_02" name="Rusty Pocket Knife" icon="junk_bob_02" weight="0.3" price="3" stack_size="1" category="junk" tags="junk" />
<item id="junk_bob_03" name="Torn Playing Cards" icon="junk_bob_03" weight="0.1" price="1" stack_size="1" category="junk" tags="junk" />
<item id="junk_bob_04" name="Empty Whiskey Bottle" icon="junk_bob_04" weight="0.4" price="2" stack_size="1" category="junk" tags="junk" />
<item id="junk_bob_05" name="Broken Compass" icon="junk_bob_05" weight="0.3" price="4" stack_size="1" category="junk" tags="junk" />
<item id="junk_bob_06" name="Dented Canteen" icon="junk_bob_06" weight="0.5" price="3" stack_size="1" category="junk" tags="junk" />
<item id="junk_bob_07" name="Frayed Rope" icon="junk_bob_07" weight="0.2" price="1" stack_size="1" category="junk" tags="junk" />
<item id="junk_bob_08" name="Rusted Horseshoe" icon="junk_bob_08" weight="0.6" price="5" stack_size="1" category="junk" tags="junk" />
<item id="junk_bob_09" name="Cracked Mirror" icon="junk_bob_09" weight="0.4" price="2" stack_size="1" category="junk" tags="junk" />
<item id="junk_bob_10" name="Bent Nails" icon="junk_bob_10" weight="0.1" price="1" stack_size="10" category="junk" tags="junk" />
</root>
</xml>
dlc\bob\data\gameplay\items\def_item_living_world.xml
<def_root>
<def_item_quest>
<item_quest name="quest_1">
<display_name>Lost Artifact</display_name>
<description>An ancient artifact rumored to hold great power. Recover it for further study.</description>
</item_quest>
<item_quest name="quest_2">
<display_name>Stolen Relic</display_name>
<description>A sacred relic has been taken from the temple. Track down the thieves and retrieve it.</description>
</item_quest>
<item_quest name="quest_3">
<display_name>Forgotten Tome</display_name>
<description>An old tome containing forbidden knowledge. Find it before it falls into the wrong hands.</description>
</item_quest>
<item_quest name="quest_4">
<display_name>Cursed Amulet</display_name>
<description>This amulet is said to bring misfortune to its owner. Retrieve it to break the curse.</description>
</item_quest>
<item_quest name="quest_5">
<display_name>Sealed Scroll</display_name>
<description>A scroll sealed with ancient magic. Unravel its secrets to uncover hidden truths.</description>
</item_quest>
</def_item_quest>
</def_root>
dlc\bob\data\gameplay\items_plus\def_item_bolts.xml
<def_item_books>
<book id="book_1" name="BOOK_1_NAME" description="BOOK_1_DESC" icon="book_1" value="100" weight="1" />
<book id="book_2" name="BOOK_2_NAME" description="BOOK_2_DESC" icon="book_2" value="150" weight="1" />
<book id="book_3" name="BOOK_3_NAME" description="BOOK_3_DESC" icon="book_3" value="200" weight="1" />
<book id="book_4" name="BOOK_4_NAME" description="BOOK_4_DESC" icon="book_4" value="250" weight="1" />
<book id="book_5" name="BOOK_5_NAME" description="BOOK_5_DESC" icon="book_5" value="300" weight="1" />
</def_item_books>
dlc\bob\data\gameplay\items_plus\def_item_dye.xml
<?xml version="1.0" encoding="UTF-8"?>
<items>
<item id="bob_edible_apple" name="Apple" description="A juicy red apple." category="edible" stack_size="10" weight="0.2" />
<item id="bob_edible_banana" name="Banana" description="A ripe yellow banana." category="edible" stack_size="10" weight="0.2" />
<item id="bob_edible_bread" name="Bread" description="A loaf of freshly baked bread." category="edible" stack_size="5" weight="0.5" />
<item id="bob_edible_cheese" name="Cheese" description="A block of aged cheese." category="edible" stack_size="5" weight="0.3" />
<item id="bob_edible_chicken" name="Chicken" description="A cooked chicken leg." category="edible" stack_size="5" weight="0.4" />
<item id="bob_edible_fish" name="Fish" description="A grilled fish fillet." category="edible" stack_size="5" weight="0.3" />
<item id="bob_edible_meat" name="Meat" description="A slab of roasted meat." category="edible" stack_size="5" weight="0.5" />
<item id="bob_edible_mushroom" name="Mushroom" description="An edible wild mushroom." category="edible" stack_size="10" weight="0.1" />
<item id="bob_edible_potato" name="Potato" description="A raw potato." category="edible" stack_size="10" weight="0.2" />
<item id="bob_edible_soup" name="Soup" description="A bowl of hot soup." category="edible" stack_size="3" weight="0.6" />
<item id="bob_edible_water" name="Water" description="A bottle of clean water." category="edible" stack_size="5" weight="0.5" />
</items>
<items>
<item id="herb_1" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_1" flags="herb">
<params herb_type="1" />
</item>
<item id="herb_2" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_2" flags="herb">
<params herb_type="2" />
</item>
<item id="herb_3" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_3" flags="herb">
<params herb_type="3" />
</item>
<item id="herb_4" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_4" flags="herb">
<params herb_type="4" />
</item>
<item id="herb_5" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_5" flags="herb">
<params herb_type="5" />
</item>
<item id="herb_6" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_6" flags="herb">
<params herb_type="6" />
</item>
<item id="herb_7" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_7" flags="herb">
<params herb_type="7" />
</item>
<item id="herb_8" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_8" flags="herb">
<params herb_type="8" />
</item>
<item id="herb_9" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_9" flags="herb">
<params herb_type="9" />
</item>
<item id="herb_10" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_10" flags="herb">
<params herb_type="10" />
</item>
<item id="herb_11" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_11" flags="herb">
<params herb_type="11" />
</item>
<item id="herb_12" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_12" flags="herb">
<params herb_type="12" />
</item>
<item id="herb_13" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_13" flags="herb">
<params herb_type="13" />
</item>
<item id="herb_14" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_14" flags="herb">
<params herb_type="14" />
</item>
<item id="herb_15" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_15" flags="herb">
<params herb_type="15" />
</item>
<item id="herb_16" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_16" flags="herb">
<params herb_type="16" />
</item>
<item id="herb_17" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_17" flags="herb">
<params herb_type="17" />
</item>
<item id="herb_18" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_18" flags="herb">
<params herb_type="18" />
</item>
<item id="herb_19" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_19" flags="herb">
<params herb_type="19" />
</item>
<item id="herb_20" name="Herb" category="herb" weight="0.1" value="5" stack_size="50" icon="herb_20" flags="herb">
<params herb_type="20" />
</item>
</items>
<def_item_ingredients>
<ingredient id="1" name="Iron Ore" />
<ingredient id="2" name="Copper Ore" />
<ingredient id="3" name="Coal" />
<ingredient id="4" name="Stone" />
<ingredient id="5" name="Wood" />
<ingredient id="6" name="Water" />
<ingredient id="7" name="Crude Oil" />
<ingredient id="8" name="Uranium Ore" />
<ingredient id="9" name="Iron Plate" />
<ingredient id="10" name="Copper Plate" />
<ingredient id="11" name="Steel Plate" />
<ingredient id="12" name="Plastic Bar" />
<ingredient id="13" name="Sulfur" />
<ingredient id="14" name="Battery" />
<ingredient id="15" name="Explosives" />
<ingredient id="16" name="Crude Oil Barrel" />
<ingredient id="17" name="Heavy Oil Barrel" />
<ingredient id="18" name="Light Oil Barrel" />
<ingredient id="19" name="Petroleum Gas Barrel" />
<ingredient id="20" name="Lubricant Barrel" />
<ingredient id="21" name="Sulfuric Acid Barrel" />
<ingredient id="22" name="Water Barrel" />
<ingredient id="23" name="Uranium-235" />
<ingredient id="24" name="Uranium-238" />
<ingredient id="25" name="Uranium Fuel Cell" />
<ingredient id="26" name="Used Up Uranium Fuel Cell" />
<ingredient id="27" name="Electronic Circuit" />
<ingredient id="28" name="Advanced Circuit" />
<ingredient id="29" name="Processing Unit" />
<ingredient id="30" name="Engine Unit" />
<ingredient id="31" name="Electric Engine Unit" />
<ingredient id="32" name="Flying Robot Framework" />
<ingredient id="33" name="Rocket Control Unit" />
<ingredient id="34" name="Low Density Structure" />
<ingredient id="35" name="Rocket Fuel" />
<ingredient id="36" name="Solid Fuel" />
<ingredient id="37" name="Nuclear Fuel" />
<ingredient id="38" name="Uranium Ammo" />
<ingredient id="39" name="Explosive Uranium Ammo" />
<ingredient id="40" name="Atomic Bomb" />
</def_item_ingredients>
<items_plus>
<item id="junk_01" name="废铁" icon="ui_game_symbol_junk_01" weight="1" stack="1" price="5" category="junk" flags="not_buyable, not_sellable, not_repairable, not_dismantleable, not_equipable, not_usable, not_consumable, not_upgradable, not_enchantable, not_dyeable, not_tradable, not_auctionable, not_giftable, not_storable, not_droppable, not_throwable, not_placeable, not_craftable, not_refinable, not_smeltable, not_forgeable, not_breakable, not_repairable, not_dismantleable, not_enchantable, not_dyeable, not_tradable, not_auctionable, not_giftable, not_storable, not_droppable, not_throwable, not_placeable, not_craftable, not_refinable, not_smeltable, not_forgeable, not_breakable" />
<item id="junk_02" name="破布" icon="ui_game_symbol_junk_02" weight="1" stack="1" price="5" category="junk" flags="not_buyable, not_sellable, not_repairable, not_dismantleable, not_equipable, not_usable, not_consumable, not_upgradable, not_enchantable, not_dyeable, not_tradable, not_auctionable, not_giftable, not_storable, not_droppable, not_throwable, not_placeable, not_craftable, not_refinable, not_smeltable, not_forgeable, not_breakable" />
<item id="junk_03" name="碎木" icon="ui_game_symbol_j
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