More Dismemberment - Remastered

More Dismemberment - Remastered

Choose how often killing blows dismember enemies: Vanilla (30%), 50%, 75%, 100% or None, with a new option in Options > Mods. Made for the Remastered version (5.00).

[b]Choose how often killing blows dismember enemies.[/b]

In the base game, a killing blow with a sword has a 30% chance to dismember the enemy. This mod adds a [b]Dismemberment Chance[/b]   option in [b]Options > Mods[/b]:
[list]
[][b]Vanilla (30%)[/b] (default)[/]
[][b]50%[/b][/]
[][b]75%[/b][/]
[][b]100%[/b][/]
[][b]None[/b] (new in 1.1): no dismemberment from hits at all, critical hits, frozen enemies and explosions included. Finishers are not affected.[/]
[/list]
[b]Notes[/b]
[list]
[]With the percentage options, weapon and skill bonuses are still added on top, and critical hits still always dismember, as in the base game.[/]
[]The game's own limits still apply: enemies that are knocked unconscious, enemies protected by a quest, crossbow bolts and wooden swords never dismember.[/]
[]The game checks for a finisher before dismemberment: if a finisher plays, there is no dismemberment roll. With my Always Finishers mod, most humans get a finisher, so this mod mostly shows on kills where no finisher is possible (monsters, enemies without finisher animations).[/]
[/list]
[b]Installation[/b]
Extract the archive into your game folder (the bin and mods folders go next to content).

Script-only mod, compatible with most other mods. Made for the Remastered version (5.00).    

[b]Not compatible with Deaths Reworked - Wounds and Brutality[/b]: that mod ships its own compiled copy of the game's damage script, which replaces the one this mod changes, so this mod does nothing while it is installed.

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