
(GaUSS) 狮鹫与熊灵状态互换
使熊学派护甲(乌尔斯)使用狮鹫学派的属性,反之亦然。 适用于补丁1.12.1版本。
查看大图嘿,伙计们,
我不喜欢狮鹫学派护甲看起来像重甲(板甲)却拥有中甲属性,而熊学派护甲看起来更像中甲(皮甲)却采用重甲特性的设定。所以我直接互换了它们的属性值。现在熊学派(又称"乌德维克")护甲使用狮鹫学派的属性值,反之亦然。 该模组仅修改普通难度下的属性。NG/NG+ 不包含在内。 适用于最新补丁 1.12.1
安装
使用 NMM 进行简单的安装和卸载。
手动安装: 只需将模组粘贴到您的《巫师3》Mods 文件夹中。如果尚未创建该文件夹,请新建一个。
玩得开心,用挥舞标志的狮鹫属性来获取你的熊盔甲吧 :)
Z.
PS:我不是母语者,而且离我上学的时间已经过去不止十年了。请温柔对待我 :P
实用编辑
你可以安全地使用这个模组,并根据喜好重新调整纹理。例如:
- 狮鹫套装重新设计
- 狂战士 - HD熊学派套装概念重制
- 概念艺术 熊盔甲
如果你使用调试控制台,可以通过按下波浪号或 F4 键并输入以下命令来获取护甲:
基础熊甲
additem('熊甲')
additem('熊手套 1')
additem('熊皮裤子 1')
additem('熊皮靴 1')
增强熊甲
additem('熊甲 1')
additem('熊掌手套 2')
additem('熊皮裤子 2')
additem('熊皮靴 2')
卓越熊甲
additem('熊甲 2')
additem('熊之手套 3')
additem('熊皮裤子 3')
additem('熊皮靴 3')
大师级熊甲
additem('熊甲 3')
additem('熊之手套 4')
additem('熊皮裤 4')
additem('熊皮靴 4')
基础狮鹫护甲
additem('狮鹫护甲')
additem('狮鹫手套 1')
additem('狮鹫裤子 1')
additem('狮鹫靴 1')
强化狮鹫护甲
additem('狮鹫护甲 1')
additem('狮鹫手套 2')
additem('狮鹫裤子 2')
additem('狮鹫靴子 2')
高级狮鹫护甲
additem('狮鹫护甲 2')
additem('狮鹫手套 3')
additem('狮鹫裤子 3')
additem('狮鹫靴 3')
大师级狮鹫护甲
additem('狮鹫护甲 3')
additem('狮鹫手套 4')
additem('狮鹫裤子 4')
additem('狮鹫靴 4')
模组制作教程(献给想知道我是如何实现目标的你)
我通过使用这个官方工具交换它们的属性值成功实现了这一点。 ModKitchen 帮了大忙。 它简化了解包和重新打包的流程,提供了一个友好小巧的图形界面让你可以一站式完成这些操作。
如果你想将模组更新到较新的补丁(1.12.1 之后),请按照说明解包游戏数据。 前往你解包后的游戏数据所在位置。 前往 "XY"/uncooked/gameplay/items 并 复制
<?xml version="1.0" encoding="UTF-8"?>
<items>
<item name="leatherHelmet">
<property name="Extends" value="armorClothHelmet"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="leatherHelmet"/>
<property name="DescriptionKey" value="leatherHelmetDesc"/>
<property name="DisplayType" value="armorClothHelmet"/>
<property name="HoldType" value="31"/>
<property name="Meshfile" value="Items/Armor/LeatherHelmetPrefab"/>
<property name="DropMeshfile" value="Items/Misc/undropMesh"/>
<property name="Material" value="Mleather"/>
<property name="RepairTools" value="repairKitLeather"/>
<property name="Weight" value="5"/>
<property name="Group" value="Apparel"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="1"/>
<property name="CraftingSkillGroup" value="Tailoring"/>
<property name="CraftingExpGain" value="5"/>
<property name="CraftingTime" value="30"/>
<property name="CraftingIngredient" value="leather" count="5"/>
<property name="CraftingIngredient" value="cloth" count="2"/>
</item>
<item name="leatherChest">
<property name="Extends" value="armorClothShirt"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="leatherChest"/>
<property name="DescriptionKey" value="leatherChestDesc"/>
<property name="DisplayType" value="armorClothShirt"/>
<property name="HoldType" value="31"/>
<property name="Meshfile" value="Items/Armor/LeatherChestPrefab"/>
<property name="DropMeshfile" value="Items/Misc/undropMesh"/>
<property name="Material" value="Mleather"/>
<property name="RepairTools" value="repairKitLeather"/>
<property name="Weight" value="10"/>
<property name="Group" value="Apparel"/>
<property name="EconomicValue" value="20"/>
<property name="EconomicBundleSize" value="1"/>
<property name="CraftingSkillGroup" value="Tailoring"/>
<property name="CraftingExpGain" value="10"/>
<property name="CraftingTime" value="60"/>
<property name="CraftingIngredient" value="leather" count="10"/>
<property name="CraftingIngredient" value="cloth" count="4"/>
</item>
<item name="leatherPants">
<property name="Extends" value="armorClothPants"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="leatherPants"/>
<property name="DescriptionKey" value="leatherPantsDesc"/>
<property name="DisplayType" value="armorClothPants"/>
<property name="HoldType" value="31"/>
<property name="Meshfile" value="Items/Armor/LeatherPantsPrefab"/>
<property name="DropMeshfile" value="Items/Misc/undropMesh"/>
<property name="Material" value="Mleather"/>
<property name="RepairTools" value="repairKitLeather"/>
<property name="Weight" value="8"/>
<property name="Group" value="Apparel"/>
<property name="EconomicValue" value="15"/>
<property name="EconomicBundleSize" value="1"/>
<property name="CraftingSkillGroup" value="Tailoring"/>
<property name="CraftingExpGain" value="8"/>
<property name="CraftingTime" value="45"/>
<property name="CraftingIngredient" value="leather" count="8"/>
<property name="CraftingIngredient" value="cloth" count="3"/>
</item>
<item name="leatherBoots">
<property name="Extends" value="armorClothBoots"/>
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="leatherBoots"/>
<property name="DescriptionKey" value="leatherBootsDesc"/>
<property name="DisplayType" value="armorClothBoots"/>
<property name="HoldType" value="31"/>
<property name="Meshfile" value="Items/Armor/LeatherBootsPrefab"/>
<property name="DropMeshfile" value="Items/Misc/undropMesh"/>
<property name="Material" value="Mleather"/>
<property name="RepairTools" value="repairKitLeather"/>
<property name="Weight" value="4"/>
<property name="Group" value="Apparel"/>
<property name="EconomicValue" value="8"/>
<property name="EconomicBundleSize" value="1"/>
<property name="CraftingSkillGroup" value="Tailoring"/>
<property name="CraftingExpGain" value="4"/>
<property name="CraftingTime" value="20"/>
<property name="CraftingIngredient" value="leather" count="4"/>
<property name="CraftingIngredient" value="cloth" count="1"/>
</item>
</items>
<?xml version="1.0" encoding="UTF-8"?>
<items>
<item id="crafting_boots_leather" name="皮革靴子" description="用皮革制成的简易靴子,提供基本保护。">
<property name="Material" value="leather"/>
<property name="Weight" value="1"/>
<property name="CraftingTime" value="30"/>
<property name="CraftingArea" value="workbench"/>
<ingredient name="leather" count="5"/>
<ingredient name="cloth" count="2"/>
</item>
<item id="crafting_boots_iron" name="铁靴子" description="用铁板加固的靴子,提供更好的防护。">
<property name="Material" value="metal"/>
<property name="Weight" value="3"/>
<property name="CraftingTime" value="60"/>
<property name="CraftingArea" value="workbench"/>
<ingredient name="ironPlate" count="4"/>
<ingredient name="leather" count="3"/>
<ingredient name="cloth" count="1"/>
</item>
<item id="crafting_boots_military" name="军用靴子" description="专业级战术靴子,提供最佳保护和舒适度。">
<property name="Material" value="composite"/>
<property name="Weight" value="2"/>
<property name="CraftingTime" value="90"/>
<property name="CraftingArea" value="workbench"/>
<ingredient name="kevlar" count="2"/>
<ingredient name="rubber" count="3"/>
<ingredient name="steelPlate" count="2"/>
</item>
</items>
<items>
<item id="item_gloves" name="手套" mesh="gloves" material="cloth" stacknumber="1" weight="0.5" holdtype="gloves" isarmor="true" armorvalue="1" armorclass="cloth" icon="gloves">
<property name="Group" value="Clothing"/>
<property name="DescriptionKey" value="item_glovesDesc"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="1"/>
<property name="RepairTools" value="resourceCloth"/>
<property name="CraftingIngredientTime" value="5"/>
<property name="CraftingSkillGroup" value="Tailoring"/>
<property name="CraftingExpGain" value="5"/>
<property name="CraftingTool" value="toolSewingKit"/>
<property name="CraftingIngredient" value="resourceCloth" count="2"/>
<property name="CraftingIngredient" value="resourceLeather" count="1"/>
</item>
</items>
def_item_crafting_pants.xml
到一个新文件夹。将其命名为 modded。现在你可以安全地修改此文件夹中的文件了。用 Notepad++ 打开它们。 从以下位置复制并粘贴统计数据:
从第 256 行开始到:
<!-- 熊甲 -->
反之亦然(提示:使用一个新文件来保存标准统计数据,在切换它们时会有很大帮助)。
记得保留原始的 <ability name="Gryphon Armor _Stats"> 和 <ability name="Bear Armor _Stats">!
前往第 1071 行。查找:
<!-- 巫师狮鹫 -->
更改:
localisation_key_description="item_category_medium_armor_description"
为:
localisation_key_description="item_category_heavy_armor_description"
以及:
<tags>护甲, 中型护甲, 狮鹫套装, mod_护甲, mod_传奇
为:
<tags>护甲, 重甲, 狮鹫套装, mod_护甲, mod_传奇
重复这些步骤并使用适当的标签
<!-- 巫师熊 -->
遵循逆向逻辑。
如果你更改了属性
<?xml version="1.0" encoding="UTF-8"?>
<items>
<item name="armorClothHelmet">
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="armorClothHelmet"/>
<property name="CustomIconTint" value="00FF00"/>
<property name="Material" value="Mcloth"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Group" value="Clothing/Armor"/>
<property name="CraftingSkillGroup" value="Tailoring"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Stacknumber" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="DescriptionKey" value="armorClothHelmetDesc"/>
<property name="CraftingIngredientTime" value="10"/>
<property name="CraftingIngredientExp" value="2"/>
<property name="CraftingIngredientBonus" value="0.5"/>
<property name="RepairIngredientBonus" value="0.5"/>
<property name="RepairTools" value="sewingKit"/>
<property name="Degradation" value="100" param1="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property class="Action0">
<property name="Class" value="Wearable"/>
<property name="Delay" value="1.0"/>
<property name="Sound_start" value="cloth_leather_rustle"/>
<property name="Buff" value="armorClothHelmetBuff"/>
<property name="Slot" value="head"/>
<property name="ArmorValue" value="1"/>
<property name="Insulation" value="0.1"/>
<property name="Dyeable" value="true"/>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value="1.0"/>
<property name="Sound_start" value="UseActions/repair_cloth"/>
</property>
<property class="Requirements">
<property name="ProgressionLevel" value="10"/>
<property name="Skill" value="tailoring" value2="20"/>
<property name="ToolCategory" value="cuttingTool"/>
<property name="Material" value="Mcloth"/>
<property name="Count" value="5"/>
</property>
</item>
<item name="armorClothChest">
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="armorClothChest"/>
<property name="CustomIconTint" value="00FF00"/>
<property name="Material" value="Mcloth"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Group" value="Clothing/Armor"/>
<property name="CraftingSkillGroup" value="Tailoring"/>
<property name="Weight" value="10"/>
<property name="EconomicValue" value="20"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Stacknumber" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="DescriptionKey" value="armorClothChestDesc"/>
<property name="CraftingIngredientTime" value="20"/>
<property name="CraftingIngredientExp" value="4"/>
<property name="CraftingIngredientBonus" value="0.5"/>
<property name="RepairIngredientBonus" value="0.5"/>
<property name="RepairTools" value="sewingKit"/>
<property name="Degradation" value="100" param1="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property class="Action0">
<property name="Class" value="Wearable"/>
<property name="Delay" value="1.0"/>
<property name="Sound_start" value="cloth_leather_rustle"/>
<property name="Buff" value="armorClothChestBuff"/>
<property name="Slot" value="chest"/>
<property name="ArmorValue" value="2"/>
<property name="Insulation" value="0.2"/>
<property name="Dyeable" value="true"/>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value="1.0"/>
<property name="Sound_start" value="UseActions/repair_cloth"/>
</property>
<property class="Requirements">
<property name="ProgressionLevel" value="15"/>
<property name="Skill" value="tailoring" value2="30"/>
<property name="ToolCategory" value="cuttingTool"/>
<property name="Material" value="Mcloth"/>
<property name="Count" value="10"/>
</property>
</item>
<item name="armorClothLegs">
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="armorClothLegs"/>
<property name="CustomIconTint" value="00FF00"/>
<property name="Material" value="Mcloth"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Group" value="Clothing/Armor"/>
<property name="CraftingSkillGroup" value="Tailoring"/>
<property name="Weight" value="8"/>
<property name="EconomicValue" value="15"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Stacknumber" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="DescriptionKey" value="armorClothLegsDesc"/>
<property name="CraftingIngredientTime" value="15"/>
<property name="CraftingIngredientExp" value="3"/>
<property name="CraftingIngredientBonus" value="0.5"/>
<property name="RepairIngredientBonus" value="0.5"/>
<property name="RepairTools" value="sewingKit"/>
<property name="Degradation" value="100" param1="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property class="Action0">
<property name="Class" value="Wearable"/>
<property name="Delay" value="1.0"/>
<property name="Sound_start" value="cloth_leather_rustle"/>
<property name="Buff" value="armorClothLegsBuff"/>
<property name="Slot" value="legs"/>
<property name="ArmorValue" value="1.5"/>
<property name="Insulation" value="0.15"/>
<property name="Dyeable" value="true"/>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value="1.0"/>
<property name="Sound_start" value="UseActions/repair_cloth"/>
</property>
<property class="Requirements">
<property name="ProgressionLevel" value="12"/>
<property name="Skill" value="tailoring" value2="25"/>
<property name="ToolCategory" value="cuttingTool"/>
<property name="Material" value="Mcloth"/>
<property name="Count" value="8"/>
</property>
</item>
<item name="armorClothBoots">
<property name="CreativeMode" value="Player"/>
<property name="CustomIcon" value="armorClothBoots"/>
<property name="CustomIconTint" value="00FF00"/>
<property name="Material" value="Mcloth"/>
<property name="HoldType" value="45"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
<property name="Group" value="Clothing/Armor"/>
<property name="CraftingSkillGroup" value="Tailoring"/>
<property name="Weight" value="3"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="Stacknumber" value="1"/>
<property name="SellableToTrader" value="false"/>
<property name="DescriptionKey" value="armorClothBootsDesc"/>
<property name="CraftingIngredientTime" value="8"/>
<property name="CraftingIngredientExp" value="1"/>
<property name="CraftingIngredientBonus" value="0.5"/>
<property name="RepairIngredientBonus" value="0.5"/>
<property name="RepairTools" value="sewingKit"/>
<property name="Degradation" value="100" param1="false"/>
<property name="DegradationBreaksAfter" value="false"/>
<property class="Action0">
<property name="Class" value="Wearable"/>
<property name="Delay" value="1.0"/>
<property name="Sound_start" value="cloth_leather_rustle"/>
<property name="Buff" value="armorClothBootsBuff"/>
<property name="Slot" value="feet"/>
<property name="ArmorValue" value="0.5"/>
<property name="Insulation" value="0.05"/>
<property name="Dyeable" value="true"/>
</property>
<property class="Action1">
<property name="Class" value="Repair"/>
<property name="Delay" value="1.0"/>
<property name="Sound_start" value="UseActions/repair_cloth"/>
</property>
<property class="Requirements">
<property name="ProgressionLevel" value="8"/>
<property name="Skill" value="tailoring" value2="15"/>
<property name="ToolCategory" value="cuttingTool"/>
<property name="Material" value="Mcloth"/>
<property name="Count" value="3"/>
</property>
</item>
</items>
<items>
<item id="1" name="Leather Boots">
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab" />
<property name="Material" value="Mleather" />
<property name="HoldType" value="45" />
<property name="Stacknumber" value="1" />
<property name="EconomicValue" value="10" />
<property name="Group" value="Clothing" />
</item>
<item id="2" name="Iron Boots">
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab" />
<property name="Material" value="Miron" />
<property name="HoldType" value="45" />
<property name="Stacknumber" value="1" />
<property name="EconomicValue" value="25" />
<property name="Group" value="Clothing" />
</item>
<item id="3" name="Steel Boots">
<property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab" />
<property name="Material" value="Msteel" />
<property name="HoldType" value="45" />
<property name="Stacknumber" value="1" />
<property name="EconomicValue" value="50" />
<property name="Group" value="Clothing" />
</item>
</items>
def_item_crafting_gloves.xml 和 def_item_crafting_pants.xml
在你的 Modded 文件夹中,开始删除所有你未修改过的数据。 你的文件夹现在应该看起来像这样: "你的驱动":/"你想要的模组路径"/Modded/游戏内容/物品 items 文件夹内应仅包含以下文件:
<?xml version="1.0" encoding="UTF-8"?>
<items>
<item id="1" name="Leather Helmet">
<crafting>
<ingredient id="leather" count="3"/>
<ingredient id="string" count="2"/>
</crafting>
</item>
<item id="2" name="Iron Chestplate">
<crafting>
<ingredient id="iron_ingot" count="8"/>
</crafting>
</item>
<item id="3" name="Golden Boots">
<crafting>
<ingredient id="gold_ingot" count="4"/>
</crafting>
</item>
<item id="4" name="Diamond Leggings">
<crafting>
<ingredient id="diamond" count="7"/>
</crafting>
</item>
<item id="5" name="Chainmail Armor Set">
<crafting>
<ingredient id="iron_ingot" count="24"/>
<ingredient id="fire" count="1"/>
</crafting>
</item>
</items>
def_item_crafting_boots.xml
<?xml version="1.0" encoding="UTF-8"?>
<items>
<item name="craftingGloves">
<property name="Extends" value="craftingClothing"/>
<property name="CreativeMode" value="None"/>
<property name="CustomIcon" value="gloves"/>
<property name="DescriptionKey" value="craftingGlovesDesc"/>
<property name="Group" value="Clothing/Armor"/>
<property name="Material" value="cloth"/>
<property name="Meshfile" value="Items/Misc/sackPrefab"/>
<property name="HoldType" value="45"/>
<property name="Weight" value="5"/>
<property name="EconomicValue" value="10"/>
<property name="EconomicBundleSize" value="1"/>
<property name="CraftingSkillGroup" value="Clothing"/>
<property name="CraftingExpGain" value="5"/>
<property name="CraftingTime" value="30"/>
<property name="CraftingToolExpire" value="5"/>
<property name="CraftingTool" value="sewingKit"/>
<property name="Ingredients">
<ingredient name="resourceCloth" count="5"/>
<ingredient name="resourceLeather" count="2"/>
<ingredient name="resourceGlue" count="1"/>
</property>
<property name="Output" value="armorGloves"/>
<property name="OutputCount" value="1"/>
<property name="OutputQuality" value="1"/>
<property name="OutputQualityMax" value="3"/>
<property name="OutputQualityMin" value="1"/>
<property name="OutputQualityBonus" value="0.1"/>
<property name="OutputQualityBonusMax" value="0.3"/>
<property name="OutputQualityBonusMin" value="0.1"/>
<property name="OutputQualityBonusChance" value="0.5"/>
<property name="OutputQualityBonusChanceMax" value="0.7"/>
<property name="OutputQualityBonusChanceMin" value="0.5"/>
<property name="OutputQualityBonusChanceStep" value="0.1"/>
<property name="OutputQualityBonusChanceStep" value="0.1"/>
<property name="OutputQualityBonusChanceStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepMin" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStep" value="0.1"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepStepMax" value="0.2"/>
<property name="OutputQualityBonusChanceStepStepStepStepStepStepStep
正在加载版本记录…
正在加载评论…
评论在新手盒子客户端中发表,这里同步展示。