哈塔利斯净化光核弹

哈塔利斯净化光核弹

将哈塔利斯的净化之光变成荒谬的清图核弹,拥有巨大的爆炸半径和自动拾取战利品功能。

HARTALIS PURIFYING LIGHT NUKE

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Purifying Light was already dramatic.

This mod asks the important question:

What if it was completely unreasonable?

Turn Hartalis' Purifying Light into a gigantic map-clearing blast capable of wiping out Pals, trees, rocks and other destructible objects across an absurd area.

And because spawning several thousand pieces of wood at once turns Palworld into a slideshow...

destruction loot is automatically collected into your inventory during the blast.

╭───────────────────────── ☢ ─────────────────────────╮ THIS IS A FUN MOD ╰───────────────────────── ☢ ─────────────────────────╯

This mod is not intended to be balanced.

It does not try to carefully improve Hartalis or turn Purifying Light into a reasonable endgame skill.

It turns it into a ridiculous oversized nuke.

Cast the skill, watch the giant ball descend, and remove a very questionable amount of the local ecosystem.

That's the mod.

╭───────────────────────── ✦ ─────────────────────────╮ WHAT THIS MOD DOES ╰───────────────────────── ✦ ─────────────────────────╯

The mod massively increases the gameplay and visual size of Hartalis' Purifying Light.

By default:

Gameplay Radius   → x60
Visual Scale      → x50

This affects the enormous Purifying Light blast rather than replacing the skill with a separate custom attack.

The result is a Purifying Light that can affect an absolutely stupid amount of terrain at once.

  • Massively increases the Purifying Light blast radius.
  • Scales the visual effects to match the oversized attack.
  • Can destroy huge numbers of trees, rocks and other destructible world objects.
  • Damages Pals caught by the enlarged skill using the game's normal skill behavior.
  • Automatically collects world-item drops generated during the nuke window.
  • Prevents thousands of individual logs, stones and other physical drops from remaining on the ground.
  • Normal gameplay returns to standard behavior after the nuke window ends.

Yes, it is intentionally excessive.

╭───────────────────────── ★ ─────────────────────────╮ WHY THE AUTO-LOOT EXISTS ╰───────────────────────── ★ ─────────────────────────╯

A gigantic Purifying Light can destroy thousands of trees and rocks in a single cast.

Without additional handling, Palworld tries to create the corresponding world-item drops.

That means:

1 destroyed tree
        ↓
wood drop
        ↓

1000+ destroyed trees
        ↓
thousands of spawned item actors
        ↓
physics
collision
ticks
replication
        ↓
your FPS leaves the building

During the Purifying Light destruction window, this mod automatically transfers eligible destruction drops into the player's inventory instead.

So instead of the world trying to simulate several thousand pieces of wood bouncing across the ground:

the resources go directly into your inventory.

This is primarily a performance safeguard, not a general-purpose auto-loot mod.

╭───────────────────────── ⏱ ─────────────────────────╮ AUTO-LOOT WINDOW ╰───────────────────────── ⏱ ─────────────────────────╯

The auto-loot system activates when the actual Purifying Light Purge begins.

By default it remains active for:

30 seconds

The timer is fixed.

Individual drops cannot continuously refresh it.

A new Purifying Light cast can start a new window, but the existing destruction queue cannot keep the vacuum active forever.

Outside this window, normal world drops behave normally.

╭───────────────────────── ⚠ ─────────────────────────╮ IMPORTANT: THIS THING IS HUGE ╰───────────────────────── ⚠ ─────────────────────────╯

The default radius multiplier is already extremely large.

A single cast can produce tens of thousands of resources depending on where it lands.

This can immediately make your character massively overweight.

That is expected.

If you nuke a forest and suddenly have enough wood to personally rebuild civilization, the mod is working correctly.

Also keep in mind that Palworld's foliage and world-object systems were obviously not designed around attacks with absurd kilometer-scale effective areas.

Because of the way the game handles foliage instances, map-object cells, collision and damage queries, an enormous blast may not necessarily destroy every single visually rendered tree inside the apparent effect.

The mod enlarges the vanilla skill rather than replacing Palworld's entire foliage-damage system.

╭───────────────────────── ✦ ─────────────────────────╮ HOW TO USE ╰───────────────────────── ✦ ─────────────────────────╯

▍ 1. Use Hartalis

Have Hartalis available normally.

▍ 2. Cast Purifying Light

Use the skill exactly as you normally would.

▍ 3. Observe your poor surroundings

That's it.

There is no additional activation key and no separate weapon.

Purifying Light itself becomes the nuke.

╭───────────────────────── ⚙ ─────────────────────────╮ CONFIGURATION ╰───────────────────────── ⚙ ─────────────────────────╯

The main values are located near the top of main.lua.

Default release settings:

RADIUS_MULT = 60.0
VISUAL_MULT = 50.0
SCALE_BALL  = true

DROP_GUARD_MS = 30000
DROP_SPAWN_CALLBACKS_PER_FRAME = 8

RADIUS_MULT

Controls the gameplay radius multiplier.

Increasing this further can become extremely expensive.

The number of affected world objects rises very quickly as the radius increases.

VISUAL_MULT

Controls the visual size of the Purifying Light effects.

This does not need to exactly match the gameplay radius.

SCALE_BALL

Controls whether the flying Purifying Light ball also receives the enlarged behavior where supported.

DROP_GUARD_MS

How long the temporary destruction-drop auto-loot window remains active after the Purge begins.

Default:

30000 = 30 seconds

DROP_SPAWN_CALLBACKS_PER_FRAME

Limits how aggressively Palworld processes delayed world-item spawn callbacks during the nuke.

Default:

8

For normal use, the default settings are strongly recommended.

╭───────────────────────── ✦ ─────────────────────────╮ REQUIREMENTS ╰───────────────────────── ✦ ─────────────────────────╯

▸ Okaetsu RE-UE4SS

This mod was developed specifically for the Okaetsu RE-UE4SS fork.

Compatibility with standard/upstream RE-UE4SS builds is not guaranteed.

╭───────────────────────── ⬇ ─────────────────────────╮ INSTALLATION ╰───────────────────────── ⬇ ─────────────────────────╯

▍ 1. Install Okaetsu RE-UE4SS

Install the required RE-UE4SS build first.

▍ 2. Extract the mod folder

▸ Manual RE-UE4SS installation

...\Palworld\Pal\Binaries\Win64\ue4ss\Mods

▸ Steam Workshop RE-UE4SS installation

...\Palworld\Mods\NativeMods\UE4SS\Mods

▍ 3. Verify the folder structure

Mods
└─ PurifyingLightNuke
   ├─ Scripts
   │  └─ main.lua
   └─ enabled.txt

Launch the game normally.

No additional activation is required.

╭───────────────────────── ⚠ ─────────────────────────╮ KNOWN BEHAVIOR / LIMITATIONS ╰───────────────────────── ⚠ ─────────────────────────╯

▸ Not every distant tree is guaranteed to disappear

Palworld handles large foliage areas through its own foliage/map-object systems.

At extreme multipliers, some visually present foliage may survive even though it appears to be inside the gigantic effect.

This is a limitation of pushing the vanilla skill far beyond the scale it was designed for.

▸ Expect enormous amounts of loot

Destroying a huge forest still produces the corresponding resources.

The mod prevents those resources from becoming thousands of physics objects, but it does not pretend they never existed.

▸ Expect to become overweight

Very overweight.

▸ Extreme multipliers are extreme

The auto-loot system removes the largest performance problem, but increasing the radius further still means Palworld has to process a massive amount of damage and world destruction.

No Lua mod can make an unlimited number of world interactions free.

▸ Other loot / world-drop mods

Mods that heavily modify world-item spawning, inventory insertion or map-object destruction may conflict with the temporary auto-loot handling.

╭───────────────────────── ☢ ─────────────────────────╮ THE IMPORTANT PART ╰───────────────────────── ☢ ─────────────────────────╯

This mod exists because watching one deer erase a forest with the power of the sun is funny.

Have fun.

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GOT A MOD IDEA?

I'd love to hear it. Please search Nexus Mods first to make sure it doesn't already exist —

if the idea is interesting and technically possible, I may build it. Send it to me via PM.

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