轻松探险

轻松探险

四个模组:解锁所有远征。移除元素需求。立即完成远征。所有功能整合在一起。(.pak 格式模组)


示例 —

AIO(全合一)即时 + 无需元素需求 + 全部解锁。 包含不同变体,若你想要原版增强体验,可将它们分开。

示例GIF


这是什么? —

  • 本模组有 4 个版本。
  • 1. 即时远征:将所有远征所需时间设为 0。
  • 2. 全部解锁:仅解锁所有远征(用于原版增强体验)。
  • 3. 无需元素:仅移除元素需求(用于原版增强体验)。
  • 4. 以上所有功能的组合。
  • 5. 新增一个版本,只将远征所需时间减半,用于原版增强体验。

技术人员的兼容性说明 —

  • 你无需了解这部分,但对于其他开发者或消除与其他模组的冲突,这是我修补的内容...
  • 我修改了 DT_CharacterTeamMissionDataTable。
修补详情(点击展开)
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Grass.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Forest.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Volcano.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Desert.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Snow.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Sakurajima.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DarkIsland.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SkyIsland.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_WorldTree.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_GrassHard.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_ForestHard.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_VolcanoHard.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DesertHard.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SnowHard.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SakurajimaHard.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DarkIslandHard.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SkyIslandHard.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_WorldTreeHard.RequiredSeconds
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Grass.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Forest.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Volcano.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Desert.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Snow.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Sakurajima.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DarkIsland.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SkyIsland.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_WorldTree.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_GrassHard.ReleaseCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_GrassHard.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_ForestHard.ReleaseCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_ForestHard.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_VolcanoHard.ReleaseCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_VolcanoHard.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DesertHard.ReleaseCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DesertHard.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SnowHard.ReleaseCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SnowHard.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SakurajimaHard.ReleaseCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SakurajimaHard.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DarkIslandHard.ReleaseCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DarkIslandHard.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SkyIslandHard.ReleaseCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SkyIslandHard.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_WorldTreeHard.ReleaseCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_WorldTreeHard.ChallengeCondition
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Forest.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Forest.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Volcano.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Volcano.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Desert.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Desert.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Snow.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Snow.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Sakurajima.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_Sakurajima.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DarkIsland.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DarkIsland.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SkyIsland.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SkyIsland.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_WorldTree.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_GrassHard.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_GrassHard.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_ForestHard.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_ForestHard.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_VolcanoHard.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_VolcanoHard.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DesertHard.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DesertHard.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SnowHard.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SnowHard.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SakurajimaHard.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SakurajimaHard.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DarkIslandHard.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_DarkIslandHard.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SkyIslandHard.RequiredElementType
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_SkyIslandHard.RequiredElementNum
  • setScalar: Pal/Content/Pal/DataTable/CharacterTeamMission/DT_CharacterTeamMissionDataTable :: Dungeon_WorldTreeHard.RequiredElementNum

安装 .Pak 模组 — 用户指南

将提供的文件夹放入以下路径安装:

\SteamLibrary\steamapps\common\Palworld\Pal\Content\Paks\~mods\

如果你没有 ~mods 文件夹,请自行创建。这是 .pak 模组常见的做法。