
Faction Extinction(Gang Behavior and Immersion Overhaul)
Faction Extinction ProtocolNight City remembers. Every corpo you flatline, every ganger you zero — it all adds up. Kill enough of them and they're gone. Forever.
查看大图Isn't it odd how no matter what you do night city never changes? Well, no more I say. With Faction Extinction Protocol what you do matters a whole lot now.
WHAT THIS MOD DOES
[b][color=#f1c232]
Every gang and faction gets a complete combat identity[/color][/b]. Maelstrom chrome-heads shrug off headshots. Arasaka operatives hack back. Scavengers break and run the second things go sideways. [u]14 factions[/u], each with:
[list]
[]unique armor
[]resistances
[]morale thresholds
[]fear triggers
[]and combat behavior —
[/list]
[u]all scaling with rank. [/u]So that a low level scavenger will feel and play different than a top tier one.
Push a faction hard enough and they go extinct. Permanently. For your entire playthrough.
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[b][color=#f1c232]14 PHONE MISSIONS — 250,000 EDDIES[/color][/b]
Contacts across Night City reach out when you start making an impact in their neighborhood.
[list]
[]A ripperdoc in Pacifica sick of scavenger victims.
[]An ex-Maelstrom loyalist who wants Watson back.
[]A Trauma Team defector who watched her squad fly over a dying kid because mom's insurance lapsed.
[/list]Each mission is localized — only kills in the relevant district count. You're not wiping out an entire faction(yet), just cleaning up a specific neighborhood.
Complete all 14 for up to 250,000 eddies, or ignore them entirely. They play out naturally as you explore Night City.
[url=https://www.nexusmods.com/cyberpunk2077/mods/24949]Requires the Phone Extension mod.[/url]
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[b][color=#f1c232]FEAR Factor[/color][/b]
NPCs track what you're doing to their crew. Carve through them with a katana and watch survivors reconsider their life choices.
[list]
[]Mid-combat fleeing when morale breaks
[]Weapon phobias — some gangs fear blades, some fear explosives, some fear quickhacks
[]Rank matters — street gonks flee first, lieutenants hold, leaders fight to the end
[]Push a faction to vendetta status and they flee on SIGHT
[/list]---
[b][color=#f1c232]GHOST OR LOUD[/color][/b]
Loud: Become [size=3]infamous[/size]. Kill squads come for you. But walk through their turf and watch street soldiers freeze, then run. You're the monster parents warn their kids about.
Silent: [color=#3c78d8][size=3]Vanish [/size][/color]enemies without a trace. No witnesses, no reputation, no hunters. The gang just... shrinks. And they never know why.
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[b][color=#f1c232]SCANNER INTEL[/color][/b]
Scan any faction NPC and see their combat profile: Health, Armor, Net-Sec, Morale state, Fear triggers, and active Traits. Toggle it off in settings if you'd rather fight blind.
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[color=#f1c232][b]TRAITS[/b][/color]
- Lead-Head — Reinforced cranium reduces headshot damage. Bring AP rounds or aim for the body.
- Good-Aim — Elite marksmen with tighter accuracy. You'll feel the difference.
- ICE-Hardened — Extra RAM cost to hack. Netrunners beware.
- Upload-Lag — Slower quickhack uploads. Time your hacks carefully.
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[color=#f1c232][b]NICKNAMES[/b][/color]
Each faction names you based on your kill count, playstyle, and where you hunt. "The Butcher of Watson" if you go loud with Maelstrom. "The Ghost of Pacifica" if you vanish Scavengers from the shadows. 14 factions, multiple tiers each, district variants for the big three.
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[color=#f1c232][b]FULL MOD MENU[/b][/color]
8 categories of settings. Adjust population caps, progression speed, replenishment rates, vendetta thresholds, combat AI levels, health scaling, and more — per faction. Or leave defaults and just play.
Includes Hardcore V mode (1 HP) for the truly unhinged.
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[color=#45818e][size=5][b]COMPATIBILITY[/b][/size][/color]
Required:
[list]
[]- They Will Remember (load FE AFTER TWR)
[]- Codeware
[]- ModSettings
[]- Phone Extension
[/list]Recommended:
[list]
[]- Weapons Improved — Better weapon feel
[]- Enemy Rarity Fixes — Cleaner enemy tiers
[]- Enemy Aggro Improvements — Smarter engagement
[]- Much Better Netrunning — Netrunner overhaul (A must)
[*]- Armor Unfrakked — Armor matters at all levels
[/list]Not Recommended:
- Lifepath Bonuses and Gang-Corp Traits — UI conflict with our scanner
- Combat Revolution — Gives every NPC all the things regardless of rank. In FE gang and rank matter. Philosophies clash.
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[b][color=#45818e][size=5]INSTALLATION[/size][/color][/b]
MANUAL:
1. Install TWR and all its dependencies
2. Install Phone Extension
3. Extract FE to your Cyberpunk 2077 root folder (say YES to replace files)
4. Start killing
Safe to add mid-playthrough. If upgrading from a previous version, delete:[u] bin\x64\plugins\cyber_engine_tweaks\mods\FactionExtinctionSMS\
[/u]VORTEX:
1. Download dependencies
2. Download FE with Vortex
3. Sort out the load order issue vortex warns you about by selecting FE LOADS AFTER
4. Enjoy
[color=#3c78d8][size=5][b][u]TRANSLATIONS:[/u]
Korean: [url=https://www.nexusmods.com/cyberpunk2077/mods/27728]Faction Extinction(Gang Behavior and Immersion Overhaul) 1.1.5 KR[/url] (by gkwlgns)[/b]
[/size][/color]
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FAQ
[b]Can I really make a gang go extinct?[/b]
Yes. Kill them all and they stop spawning. Forever.
[b]Will this break quests?[/b]
Quest NPCs are protected. But if you wipe Maelstrom before doing their quests... that's a choice you made, choom.
[b]Can gangs recover?[/b]
Yes, at configurable rates. But push them to zero and they're done.
[b]Where are the missing DLC gangs?[/b]
They're all in. 14 factions including Barghest, Kang Tao, and Trauma Team.
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[b]KNOWN ISSUES[/b]
- NPCs already spawned when you load a save skip the FE pipeline. Walk away and let them despawn, then return. New spawns will have full stats.
- Occasional health spikes on some NPCs — reload or move on. This is a quirk of runtime stat modification shared by most mods that modify NPC stats.
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