Helen Tesfayeh - Night City Allies compatible character

Helen Tesfayeh - Night City Allies compatible character

Helen is a disgruntled ex-Voodoo Boys member. She uses an Ajax rifle, and has no problem raising it against her former affiliations, or any enemy for that matter. Her NCPD criminal record is as follows: Accessing Prohibited Networks, Offering Aid to an Unauthorized AI Entity, Unauthorized Reverse Engineering, First-Degree Murder

[color=#00ff00][size=4][b]NOW UPDATED WITH NEW HAIRSTYLE OPTION!!![/b][/size][/color]

[b]Description[/b]
This is a character that is designed to be fully compatible & spawnable with the Night City Allies (NCA) companion framework. It is designed to have minimal dependencies and be as 'complete' as I can possibly make it. This means:

- A working scanner bio/profile
- A functional and distinct combat style
- Multiple oufit options to choose from
- Full compatibility with the NCA framework
- Functional photomode spawning (via [url=https://www.nexusmods.com/cyberpunk2077/mods/18839]Photomode-EX[/url])
- Functional body physics (via f80h's physics [url=https://www.nexusmods.com/cyberpunk2077/mods/21520]mod[/url] ONLY)



[b]Installation instructions[/b]
Install with Vortex



[b]Usage Instructions[/b]
For now, my characters need to be unlocked via the [url=https://www.nexusmods.com/cyberpunk2077/mods/4885]Mod Settings[/url] menu for NCA. Navigate to the 'Unlock all companions' option, toggle it, then save your game and reload. Spawn them once, and then you can turn off the 'Unlock all companions' toggle, save your game again and reload. Now the character(s) you spawned will be 'unlocked' in NCA's memory, and you can spawn them whenever you want from the NCA phone menu. For accessing their outfit options, use the in-game NCA interaction menu, and select the outfit you wish for them to wear.



[b]Requirements[/b]
[url=https://www.nexusmods.com/cyberpunk2077/mods/27625]Night City Allies - Immersive Companion System[/url], and all of it's requirements which are:
- [url=https://www.nexusmods.com/cyberpunk2077/mods/4198]ArchiveXL[/url] REQUIRED (It says optional on the NCA mod page, but it is absolutely required for this mod)
- [url=https://www.nexusmods.com/cyberpunk2077/mods/7780]Codeware[/url]  REQUIRED
- [url=https://www.nexusmods.com/cyberpunk2077/mods/107]Cyber Engine Tweaks[/url]  REQUIRED
- [url=https://www.nexusmods.com/cyberpunk2077/mods/4885]Mod Settings[/url]  REQUIRED (For now, this could be changed later to optional if/when I add alternative unlock methods)
- [url=https://www.nexusmods.com/cyberpunk2077/mods/1511]redscript[/url]  REQUIRED

[url=https://www.nexusmods.com/cyberpunk2077/mods/10458]CET NPC Body Tweaks[/url]  Optional but highly recommended (For better nude appearances)
[url=https://www.nexusmods.com/cyberpunk2077/mods/13537]8k-4k skin texture and material for female and male[/url]  Optional but highly recommended (For better NPC skin, I use option 0b and 1b)
[url=https://www.nexusmods.com/cyberpunk2077/mods/18839]Photomode-EX[/url] Optional (For spawning the characters via photomode)
[url=https://www.nexusmods.com/cyberpunk2077/mods/21520]Citizen Breast Physics no file conflict version[/url] Optional (For breast physics)




The only place to legitimately download these characters is Nexusmods, anywhere else is a re-upload which is not allowed.



[b]Known Limitations[/b]
1. There are only a certain number of functional "voiceTag" options (voicelines) in the base-game. I have tried to vary them between all my characters as best as I can, but in the future some characters may end up using the same voicelines. There is not much I can do to avoid this, as custom voicelines would be incredibly difficult to do, and is currently out of scope for this series of mods. I don't think anyone is even doing custom voicelines for Cyberpunk2077, at least that I am aware of.

2. Combat limitations. I have done my best to make sure everything is working correctly, and for the most part, combat does work, across my entire character range. However, some combat styles, specifically melee-type fighters will 'exit' combat mid-fight and run to the player (V) and just kind of stand there and tank bullets. I personally use the "Invulnerable Companions" setting in the NCA section of the [url=https://www.nexusmods.com/cyberpunk2077/mods/4885]Mod Settings[/url] menu to mitigate this issue, but this is something I will be looking at very closely in the near future. For some characters, you may not even notice this. For others, it could be more apparent. 

3. "High heels" limitations. These character mods use base-game NPCs which are then modified. The vast majority of base-game NPC's body meshes have the feet in a "high heel" pose. When the NPC's are wearing shoes that are not high heels, the feet are simply hidden. This means that all NPCs can fit in regular shoes AND high heels, and while this is convenient, it means that if for example I made an NPC bare footed, they would be standing on their tip-toes, like they are wearing some invisible high heels. To mitigate this issue, I have simply either given these character high heels, to match the way their feet are posed, or given them shoes that cover their feet up. There is seemingly no solution to this problem outside of creating custom foot/leg meshes, which I am unable/unwilling to do. That said, if a solution to this issue that I am unaware of presents itself, I might be willing to implement it. This issue isn't really noiceable unless you go looking for it, or unless you read through this note, making it one of those "now you see it, you can't unsee it" type of things. Sorry.



Other than these points, everything should be fully functional. If you do find anything broken/buggy please do not hesitate to leave a comment or DM me regarding the issue, it would be a huge help.



[b]Credits[/b]
[url=https://www.nexusmods.com/profile/DrayStation?gameId=3333]DrayStation [/url]for literally EVERYTHING
[url=https://www.nexusmods.com/profile/f80h]f80h[/url] for telling me how his physics mod works & how to utilise it
Everyone who helped/is helping me with testing
[b]THANK YOU[/b]



If you've read this far, you're better than most mod users. Thank you for taking the time to read through everything.