Monowire Perk Tree 2.0

Monowire Perk Tree 2.0

This perk mod is answer for question. "Why should I use monowire?" with new custom debuff and dismemberment.

[center][size=6][b]MONOWIRE PERK TREE 2.0[/b][/size]

Turn the Monowire into a true monomolecular netrunning weapon.
Spread a unique debuff, open enemies up to Finishers, and accelerate your Overclock cycle.[/center]

[size=4][b]OVERVIEW[/b][/size]

Monowire Perk Tree 2.0 is a complete redesign of the original mod.

The original version suffered from several major issues, including effects activating from unrelated damage sources and an excessive reliance on EMP effects. Version 2.0 rebuilds the perk tree around the Monowire's identity as both a netrunning support weapon and a monomolecular cutting tool.

Monowire attacks can now apply a unique debuff called [b]Monofilament Breach[/b]. Build your character around spreading the debuff, gaining defensive bonuses, enabling earlier Finishers, regenerating RAM, and cycling Overclock more efficiently.

[size=4][b]FEATURES[/b][/size]

[list]
[]A completely redesigned custom perk tree[/]
[]New perk icons created with Codex AI[/]
[]A new custom tree interface[/]
[]Seven redesigned Monowire perks[/]
[]A unique enemy debuff with a dedicated HUD icon[/]
[]Monowire-exclusive effect detection[/]
[]Improved Finisher synergy against debuffed enemies[/]
[]RAM regeneration and Overclock cycle support[/]
[]Debuff spreading for fighting groups of enemies[/]
[]Full English and Korean localization[/]
[/list]
Unlike the original version, perk effects are triggered only by valid Monowire attacks. Equipping a Monowire will no longer allow grenades, firearms, quickhacks, or other unrelated damage sources to activate its offensive effects.

[size=4][b]PERK PROGRESSION[/b][/size]

The tree begins with [b]Monofilament Breach[/b] at Intelligence 9.

[list]
[][b]Monofilament Breach 1 / 3[/b] unlocks Conductive Interface.[/]
[][b]Conductive Interface 3 / 3[/b] unlocks Signal Recovery and Efficient Servo.[/]
[][b]Monofilament Breach 3 / 3[/b] unlocks the Intelligence 15 and Intelligence 20 perks.[/]
[/list]
This progression ensures that every perk relying on Monofilament Breach is unlocked only after the debuff itself becomes available.

[size=5][b]INTELLIGENCE 9 PERKS[/b][/size]

Intelligence 9 perks establish the Monowire's core combat loop and improve its basic handling.

[size=4][b]MONOFILAMENT BREACH — 3 LEVELS[/b][/size]

The root perk of the tree.

[list]
[][b]Level 1:[/b] Light attacks have a 33% chance to apply Monofilament Breach for 8 seconds.[/]
[][b]Level 2:[/b] Heavy attacks have a 66% chance to apply Monofilament Breach.[/]
[][b]Level 3:[/b] Application chance increases to 50% for light attacks and 100% for heavy attacks.[/]
[/list]
Monofilament Breach is the central debuff used by the rest of the perk tree.

[size=4][b]CONDUCTIVE INTERFACE — 3 LEVELS[/b][/size]

Requires Monofilament Breach 1 / 3.

[list]
[][b]Level 1:[/b] While a Monowire is equipped, quickhack upload time is reduced by 20% and Monowire range is increased by 20%.[/]
[][b]Level 2:[/b] Hitting an enemy affected by Monofilament Breach grants +5% Mitigation Chance and +3% Mitigation Strength for 10 seconds, stacking up to 6 times.[/]
[][b]Level 3:[/b] While a Monowire is equipped, the health threshold for Finishers against debuffed enemies is increased by 20 percentage points.[/]
[/list]
[size=4][b]SIGNAL RECOVERY[/b][/size]

Requires Conductive Interface 3 / 3.

Successful Monowire counterattacks restore 3 RAM and grant +25% Mitigation Chance and +15% Mitigation Strength for 3 seconds.

[size=4][b]EFFICIENT SERVO[/b][/size]

Requires Conductive Interface 3 / 3.

While a Monowire is equipped, its attack speed is increased by 33%.

[size=5][b]INTELLIGENCE 15 PERKS[/b][/size]

Intelligence 15 perks expand Monofilament Breach into a resource-generation and crowd-control system.

[size=4][b]SYSTEM BREACH[/b][/size]

Requires Monofilament Breach 3 / 3.

Hitting a target already affected by Monofilament Breach grants +10% RAM regeneration for 6 seconds, stacking up to 4 times.

[size=4][b]CHAIN REACTION[/b][/size]

Requires Monofilament Breach 3 / 3.

Applying Monofilament Breach spreads it to one hostile target within 8 meters. This effect has a 3-second cooldown.

[size=5][b]INTELLIGENCE 20 PERK[/b][/size]

The final perk greatly improves the interaction between the Monowire, Finishers, and Overclock.

[size=4][b]NEURAL STORM[/b][/size]

Requires Monofilament Breach 3 / 3.

While both Overclock and the Monowire are active, the Finisher health threshold against debuffed enemies is increased by an additional 20 percentage points.

Combined with Conductive Interface, this raises the total Finisher threshold bonus against debuffed enemies to [b]+40 percentage points[/b].

Killing an enemy affected by Monofilament Breach:

[list]
[]Extends active Overclock by 3 seconds.[/]
[]Restores 1 second of Overclock cooldown when Overclock is inactive.[/]
[/list]
[size=4][b]DESIGN PHILOSOPHY[/b][/size]

The Monowire is designed to function as more than an electrical melee weapon.

Version 2.0 emphasizes three distinct roles:

[list]
[][b]Netrunning Support:[/b] Faster uploads, RAM regeneration, and improved Overclock cycling.[/]
[][b]Debuff Propagation:[/b] Spread Monofilament Breach between enemies and maintain pressure against groups.[/]
[][b]Monomolecular Execution:</b] Increase Finisher availability against breached targets instead of relying on excessive random dismemberment.
[/b][/
]
[/list][][b]
[size=4][b]LICENSE AND CREDITS[/b][/size]

Original concept suggestion: [b]moddel[/b]

The remaining source code and original icon assets may be reused or modified without prior permission.


[size=5][b]Recommended Mod[/b][/size]

- My other mod, [url=https://www.nexusmods.com/cyberpunk2077/mods/31567]Iconic Monowire - Spider Thread Monopoly[/url]


[size=5][b]CHANGELOG[/b][/size]

[size=4][b]LATEST UPDATE(1.1.0)[/b][/size]

[/b]
[list]
[
][b]Moved Monofilament Breach to Intelligence 9 as the root perk.[/b][/]
[
][b]Conductive Interface now requires Monofilament Breach 1 / 3.[/b][/]
[
][b]Signal Recovery and Efficient Servo still require Conductive Interface 3 / 3.[/b][/]
[
][b]Intelligence 15 and 20 perks now require Monofilament Breach 3 / 3.[/b][/]
[
][b]Rearranged perk icons and connection lines to reflect the new progression.[/b][/]
[
][b]Updated perk refund restrictions to preserve prerequisite dependencies.[/b][/]
[
][b]Updated English and Korean prerequisite descriptions.[/b][/]
[/list]

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]