
Doctrine Wrist Sheath
Doctrine Wrist Sheath adds a concealed cyberware sheath for knives and compatible throwing weapons. Link a weapon, draw it directly from your cyberarms and reholster it without occupying a standard weapon slot. Fully localized in English and French.
查看大图[center][color=#dd7e6b][b]Disclaimer:[/b] The images, banners, and thumbnails were created using AI and do not represent any in-game assets. This mod does not add any equipment with its own unique visuals and exclusively reuses vanilla appearances.[/color][/center]
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[center][b][color=#ffff00][size=6]DOCTRINE WRIST SHEATH[/size][/color][/b][/center]
[center][color=#cc0000][size=3][b]Version 2.0.0[/b][/size][/color][/center]
[center][b][color=#cc0000]"The Heist" Smuggler[/color]
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A standalone concealed-knife and throwing-weapon cyberware for the Hands slot.
[b]/!\ Mutually exclusive with Doctrine Wrist Holster:[/b] Both standalone mods can be installed together without conflict, but only one of these two cyberwares can be equipped at the same time.
Link a real knife or compatible throwing weapon from your inventory, conceal it inside the implant and draw it directly from your cyberarms without permanently occupying a standard weapon slot.
Supports knives, compatible throwing weapons and specifically supported custom weapons such as the Ranger Combat Boomerang.
Fully localized in English and French.
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[left][size=4][b]DESCRIPTION[/b][/size][/left]
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[left]Doctrine Wrist Sheath adds the Concealed Magnetic Sheath, a new standalone cyberware installed in the Hands slot.[/left]
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[left]The sheath can be linked to one real knife or compatible throwing weapon from V's inventory. The exact selected weapon instance is preserved, including its quality, statistics, modifications and attachments.[/left]
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[left]While linked, the weapon is concealed by the implant and removed from the normal inventory, equipment and vendor interfaces.[/left]
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[left]While Fists, Gorilla Arms, Mantis Blades or Monowire are active, press the Reload input to draw the linked weapon directly into V's hand.[/left]
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[left]On keyboard, the default input is R.[/left]
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[left]Reload was deliberately selected because this input has no normal function while Fists or these arm cyberwares are active. Doctrine Wrist Sheath therefore reuses an otherwise unused input instead of requiring an additional keybind.[/left]
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[left]The linked weapon does not permanently occupy one of V's three standard weapon slots. When V switches away from it, the weapon remains linked to the sheath and can be drawn again whenever needed.[/left]
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[left]The weapon can still be used normally after being drawn, including normal melee attacks and throwing-weapon mechanics.[/left]
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[left]Doctrine Wrist Sheath also includes compatibility handling for the Juggler perk and for supported returning or unconventional throwing weapons.[/left]
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[left][b][color=#cc0000][size=4]/!\ PERSISTENT HIDDEN WEAPON STORAGE[/size][/color][/b] [/left]
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[left]Version 2.0 introduces persistent hidden storage for the linked knife or compatible throwing weapon. [/left]
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[left]Once linked, the exact weapon instance is transferred out of V's normal inventory and stored persistently by the Concealed Magnetic Sheath. The weapon is never cloned or recreated. Its exact ItemID, Tier, statistics, modifications and attachments are preserved. [/left]
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[left]Drawing the weapon transfers that same instance back to V. Concealing it again returns it to the sheath's hidden storage. [/left]
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[left][b]IMPORTANT — THE LINKED WEAPON REMAINS STORED IN THE SHEATH EVEN WHEN THE CYBERWARE IS UNEQUIPPED.[/b][/left]
[left][b]IMPORTANT — UNLINK THE WEAPON BEFORE SWAPPING OR REMOVING THE SHEATH IF YOU WANT IT RETURNED TO V'S INVENTORY.[/b] [/left]
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[left]Re-equipping the same Concealed Magnetic Sheath restores access to the weapon that was left linked to it. [/left]
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[left][size=4][b]RECENT IMPROVEMENTS AND PLAYER-REQUESTED FEATURES[/b][/size][/left]
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[left][b]Contextual interactions take priority over Doctrine inputs[/b][/left]
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[left]When the Reload input is being used by an active contextual interaction, that interaction takes priority over the sheath.[/left]
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[left]This prevents Doctrine Wrist Sheath from interfering with actions such as Stealth Finishers or other contextual actions assigned to the same input.[/left]
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[left][b]Protection against vanilla mission disarm systems[/b][/left]
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[left]Weapons linked to the sheath are excluded from the transfers performed by the vanilla security-locker and quest disarm system.[/left]
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[left]This is designed to allow a weapon concealed inside the cyberware to remain hidden during missions in which V's visible weapons are normally confiscated.[/left]
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[left]The protection specifically targets the vanilla disarm-transfer system. Individual quest implementations using completely separate mechanics may behave differently.[/left]
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[left][b]Juggler compatibility[/b][/left]
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[left]Additional compatibility handling has been added so that the Juggler perk and its throwing-weapon behavior do not break the sheath's link to the concealed weapon.[/left]
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[left][b]Extended Tier 5 progression[/b][/left]
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[left]Tier 5+ and Tier 5++ now provide genuine progression beyond the normal Tier 5 value rather than merely delaying the original maximum bonus.[/left]
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[left][size=4][b]HOW TO USE[/b][/size][/left]
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[]Purchase and install the Concealed Magnetic Sheath at any ripperdoc.[/]
[]Open the Cyberware menu.[/]
[]Select the Concealed Magnetic Sheath and open its Weapon Integration panel.[/]
[]Select a compatible knife or throwing weapon from V's inventory.[/]
[]Equip Fists, Gorilla Arms, Mantis Blades or Monowire.[/]
[]Press the Reload input — R by default on keyboard — to draw the linked weapon.[/]
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[left]The Weapon Integration panel can be accessed from the Cyberware menu at any time.[/left]
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[left]You do not need to visit a ripperdoc to link, unlink or replace the weapon.[/left]
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[left]Only weapons of the same Tier as the installed sheath, or a lower Tier, can be linked to it.[/left]
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[left]For example, a Tier 3 sheath can accept Tier 1, Tier 2 or Tier 3 weapons, but cannot accept Tier 4 or Tier 5 weapons.[/left]
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[left]If the Projectile Launch System is installed, switch to Fists before pressing Reload to draw the linked weapon.[/left]
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[left][size=4][b]FIRST LAUNCH AND RIPPERDOC STOCKS[/b][/size][/left]
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[left]After installing Doctrine Wrist Sheath and loading your save, wait approximately 24 in-game hours for ripperdoc inventories to refresh.[/left]
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[left]The Concealed Magnetic Sheath may not appear immediately in existing ripperdoc stocks until this refresh has occurred.[/left]
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[left][size=4][b]MAIN FEATURES[/b][/size][/left]
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[list]
[]Adds a new standalone cyberware for the Hands slot.[/]
[]Links one specific, real knife or compatible throwing-weapon instance from the player's inventory.[/]
[]Preserves the linked weapon's quality, statistics, modifications and attachments.[/]
[]Supports standard knives and compatible throwing weapons.[/]
[]Supports the Ranger Combat Boomerang.[/]
[]Supports modded weapons recognized by the game as compatible weapon types.[/]
[][left]Provides a public compatibility tag for custom weapon types:[/left]
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[code]DoctrineWristSheathCompatible[/code][/]
[]Includes compatibility handling for the Juggler perk.[/]
[]Draws the linked weapon directly while Fists, Gorilla Arms, Mantis Blades or Monowire are active.[/]
[]Uses the standard Reload input instead of adding a new keybind.[/]
[]Allows contextual interactions assigned to Reload to take priority.[/]
[]Does not permanently occupy one of the three standard weapon slots.[/]
[]Automatically conceals the weapon again after switching to another weapon.[/]
[]Hides the linked weapon from normal inventory, equipment and vendor interfaces while concealed.[/]
[]Prevents the concealed weapon from being accidentally sold or dismantled through normal interfaces.[/]
[]Protects the concealed weapon from vanilla security-locker and quest disarm transfers.[/]
[]Accepts only weapons of the same Tier as the installed sheath, or a lower Tier.[/]
[]Supports every normal cyberware quality and upgrade level.[/]
[]Available from all ripperdocs.[/]
[]Common quality is available from the beginning of the game.[/]
[]Higher major qualities follow the normal vanilla cyberware availability curve.[/]
[]Plus and Plus Plus qualities are obtained through normal cyberware upgrades.[/]
[]Uses vanilla visual resources and requires no custom archive.[/]
[]Fully localized in English and French.[/]
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[left][size=4][b]WRIST SHEATH AND WRIST HOLSTER[/b][/size][/left]
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[left]Doctrine Wrist Sheath and Doctrine Wrist Holster are alternative Hands cyberware options.[/left]
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[left]They can be installed together as standalone mods, but they cannot be equipped at the same time.[/left]
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[left]Doctrine Wrist Sheath is designed for knives and compatible throwing weapons.[/left]
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[left]Doctrine Wrist Holster is designed exclusively for pistols.[/left]
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[left]Choose the implant that best matches your character's equipment and combat style.[/left]
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[left]Doctrine Wrist Arsenal already includes synchronized versions of both cyberwares.[/left]
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[left]Do not install the standalone Doctrine Wrist Sheath package alongside Doctrine Wrist Arsenal unless you are deliberately testing file compatibility. Doctrine Wrist Arsenal already contains the same sheath files and cyberware records.[/left]
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[left][size=4][b]DRAW SPEED BY QUALITY[/b][/size][/left]
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[left][b]Tier 1 and Tier 1+[/b][/left]
[left]+5% linked-weapon draw speed.[/left]
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[left][b]Tier 2 and Tier 2+[/b][/left]
[left]+10% linked-weapon draw speed.[/left]
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[left][b]Tier 3 and Tier 3+[/b][/left]
[left]+15% linked-weapon draw speed.[/left]
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[left][b]Tier 4 and Tier 4+[/b][/left]
[left]+20% linked-weapon draw speed.[/left]
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[left][b]Tier 5[/b][/left]
[left]+25% linked-weapon draw speed.[/left]
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[left][b]Tier 5+[/b][/left]
[left]+27.5% linked-weapon draw speed.[/left]
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[left][b]Tier 5++[/b][/left]
[left]+30% linked-weapon draw speed.[/left]
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[left][size=4][b]INSTALLATION[/b][/size][/left]
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[left][b]Mod manager[/b][/left]
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[left]Install the archive using a compatible Cyberpunk 2077 mod manager and make sure the mod is enabled.[/left]
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[left]Verify that the r6 folder is deployed directly inside the main Cyberpunk 2077 installation directory.[/left]
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[left][b]Manual installation[/b][/left]
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[left]Extract the contents of the archive into the main Cyberpunk 2077 installation directory.[/left]
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[left]The included r6 folder must merge with the existing r6 folder.[/left]
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[left]The final paths should include:[/left]
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[code]
Cyberpunk 2077\r6\scripts\DoctrineWristSheath
Cyberpunk 2077\r6\tweaks\DoctrineWristSheath[/code][left][/left]
[left]Install or update all required framework mods before launching the game.[/left]
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[left][size=4][b]UNINSTALLATION[/b][/size][/left]
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[left]Do not uninstall the mod while a weapon is still linked to the sheath.[/left]
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[left]Before uninstalling:[/left]
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[]Open the Cyberware menu from anywhere.[/]
[]Select the Concealed Magnetic Sheath.[/]
[]Open the Weapon Integration panel.[/]
[]Unlink the concealed weapon.[/]
[]Visit a ripperdoc and unequip the Concealed Magnetic Sheath.[/]
[]Create a new manual save.[/]
[]Remove the following folders:[/]
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[code]
Cyberpunk 2077\r6\scripts\DoctrineWristSheath
Cyberpunk 2077\r6\tweaks\DoctrineWristSheath[/code][left][/left]
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[left][size=4][b]REQUIREMENTS[/b][/size][/left]
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[left]The following framework mods are required:[/left]
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[]RED4ext[/]
[]redscript[/]
[]TweakXL[/]
[]Codeware[/]
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[left]Make sure that all required frameworks are installed and up to date before launching the game.[/left]
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[left][size=4][b]COMPATIBILITY[/b][/size][/left]
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[left]Doctrine Wrist Sheath accepts normal knives and throwing weapons recognized by its standard compatibility filters.[/left]
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[left]Modded weapons using compatible vanilla weapon categories should work automatically.[/left]
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[left]Weapons using a custom or otherwise unsupported item type can be made compatible by adding the following tag to their item record:[/left]
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[code]DoctrineWristSheathCompatible[/code][left][/left]
[left]The Ranger Combat Boomerang is specifically supported through its own compatibility handling.[/left]
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[left]Doctrine Wrist Sheath and Doctrine Wrist Holster use the same Hands cyberware category and cannot be equipped simultaneously.[/left]
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[left]The standalone sheath shares the same synchronized architecture as the version included in Doctrine Wrist Arsenal.[/left]
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[left][size=4][b]CREDITS AND SHOUT-OUTS[/b][/size][/left]
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[left]Special thanks to [url=https://next.nexusmods.com/profile/Acired]Acired[/url] for proposing the idea that ultimately led to the persistent hidden-storage architecture introduced in Version 2.0. [/left]
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[left]Special thanks to [url=https://next.nexusmods.com/profile/Seijax]Seijax[/url], creator of [url=https://www.nexusmods.com/cyberpunk2077/mods/12325]Extra Hands[/url]. The Magnetic Wrist Sheath included in Extra Hands introduced the concealed-knife concept that inspired me to create Doctrine Wrist Sheath as a dedicated standalone cyberware. Extra Hands also adds several original Hands cyberware options designed for different weapon types and playstyles. Players interested in expanding the Hands cyberware category are strongly encouraged to download, support and endorse the original mod. [/left]
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[left]Additional thanks to [url=https://next.nexusmods.com/profile/Phoenicia4/about-me?gameId=3333]Phoenicia[/url], creator of [url=https://www.nexusmods.com/cyberpunk2077/mods/19798]Neuralware – Chipware Expansion[/url]. Neuralware – Chipware Expansion demonstrated how the vanilla cyberware modification interface could be adapted for specialized cyberware systems and served as an important technical reference during development. Thanks to Phoenicia for allowing the relevant interface patterns to be studied and adapted for this independent project. Players interested in a much deeper neuralware and chipware system are encouraged to discover and support the original mod. [/left]
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[center][left]Doctrine Wrist Sheath is an independently rebuilt standalone project.[/left]
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[left]If you have any ideas or suggestions for this mod — or ideas for other mods you would like to see — feel free to share them in the comments.[/left]
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