Valentino 背带和枪套 - 女性男性化 V (ArchiveXL)

Valentino 背带和枪套 - 女性男性化 V (ArchiveXL)

Valentino束具、腰带和大腿枪套——现已适用于V。更新适配新武器并支持Visual Holsters。已通过ArchiveXL加入游戏。

Valentino 背带、大腿枪套和腰带 - 适用于两种 V:

  • 背带:25 种颜色、3 种不同形状、3 种不同贴合度 + 每侧 62 种可装备武器选项
  • 腰带:25 种颜色 + 2 种可装备手榴弹道具变体
  • 大腿枪套:适用于双腿,25 种颜色、3 种不同贴合度 + 每侧 100 种可装备武器选项

随着 2.0 更新,新增内容如下:

  • 新增对女性 V 的支持
  • 新增武器:MalorianOvertureKenshin、Dying Night、OmahaLiberty - 包括所有原版外观
  • 新增对 Visual Holsters 的支持
  • 为大腿枪套新增切换选项(更宽和更紧的贴合度)+ 隐藏金属装饰的选项
  • 完全重制了大腿枪套的武器 - 现在它们采用原始宽度、略微不同的定位并带有导轨(背带武器仍不带导轨)

需求

请确保同时安装了上述模组的各自前置要求。

身体模组

  • (男) 原版
  • (男) Gymfiend
  • (女) 原版 (+ 原版身形,如 EVB、VHD、Solo 2.0...)
  • (女) EBB / EBBP / EBBRB / EBBPRB / RB
  • (女) Angel
  • (女) Vanilla Small(需要 small body tag
  • (女) Na's Flat Chest

你需要有可用的身体标签才能正确加载适配版本。 暂无进一步的适配计划。你可以根据需要自由制作适配版本供个人使用。如果你希望将适配版本发送给我以整合到模组中,我很乐意这样做。

安装 确保你已安装所有前置要求并更新到最新版本。 下载主文件并解压,将文件放入你的游戏文件夹。或者使用 Vortex。

卸载 从 archive\pc\mod 中移除 .archive 和 .xl 文件。从 r6\tweaks\raem 中移除 .yaml 文件。或者使用 Vortex 卸载。

功能 可用武器: [折叠内容] 适用于背带 + 大腿枪套:

  • 战斗刀
  • Unity
  • Lexington(Dying Night 仅适用于大腿枪套)
  • Nue
  • Liberty
  • Omaha
  • 飞刀(仅限背带)

仅适用于大腿枪套:

  • Malorian
  • Overture
  • Nova
  • Kenshin(Ambition 变体仅适用于左侧大腿枪套 - 右侧存在穿模问题,因此缺失且未来也不会添加)
  • Punk 刀
  • 砍刀

它们拥有所有原版外观。 部分 Phantom Liberty 外观需要安装 DLC,即:Ambition、Omaha 的 Barghest 变体、Rosco 武器只有与基础大腿枪套 / 背带组合装备时才会显示。 当切换单侧背带形状时,装备在背带右侧的任何物品都会自动隐藏。 [折叠内容结束]

服装支持: [折叠内容] 背带: 标准贴合:男性版本有 GS(颈部/肩部区域除外)。女性版本没有 GS。这是为了避免衣服被挤入身体。 更高贴合:启用 GS。 紧身贴合:未启用 GS 背带不会被其他衣服挤压。

腰带:启用服装支持。可被其他衣服挤压。

大腿枪套:启用服装支持。不会被其他衣服挤压。 武器未启用服装支持。 如果你遇到衣服被挤入身体的问题,请使用此模组。尤其是大腿枪套 + 模组化身体 + 启用了 GS 但未隐藏大腿的裤子时可能会发生这种情况。原版身体应该没有问题。 [折叠内容结束]

槽位: [折叠内容] 你绝对需要 Equipment-Ex 才能完全使用此模组。槽位如下:

基础背带                 躯干外层
切换背带形状和贴合度      躯干辅助
背带附件左侧             左肩
背带附件右侧             右肩

腰带                     腰部
手榴弹(适配腰带)       背部

左大腿枪套               身体外层
右大腿枪套               身体中层
左大腿枪套附件           左大腿
右大腿枪套附件           右大腿

切换大腿枪套贴合度        身体内层

大腿枪套的槽位选择是出于服装支持(GarmentSupport)的原因。 (身体外层槽位会挤压腿部中层/腿部外层槽位的裤子。身体中层槽位会挤压腿部中层槽位的裤子)

如果你需要更改任何物品的槽位,请不要将它们移动到任何头部槽位,这可能会导致第一人称视角出现异常和/或在第一人称/第三人称游戏过程中物品变得不可见的问题。 [折叠内容结束]

切换: [折叠内容] 这些是需要额外装备的虚拟物品,影响它们所对应的主要物品。 因此,如果你想改变基础背带的形状,你需要装备背带(位于躯干外层槽位)+ 切换物品(位于躯干辅助槽位)。 可用的切换如下:

背带(所有背带切换物品均位于躯干辅助槽位):

  • 标准形状 - 更高 / 更低贴合度
  • 单侧形状 - 标准 / 更高 / 更低贴合度
  • 带枪套的单侧形状 - 标准 / 更高 / 更低贴合度

大腿枪套(所有大腿枪套切换均位于身体内层槽位,并影响双腿的枪套):

  • 标准贴合 - 无金属装饰
  • 宽贴合 - 带 / 不带金属装饰
  • 紧身贴合 - 带 / 不带金属装饰 [折叠内容结束]

动态条件: [折叠内容] 此模组包含动态网格。已实现以下条件:

  • 将大腿枪套与我的 ripper pants 组合装备,将自动隐藏装备了腿部枪套那侧的裤子绑带
  • 装备左侧大腿枪套将隐藏与 ripper 腰带一起出现的登山扣
  • 将大腿枪套与 Jackie 腰带(accessory collection)组合装备,将自动隐藏装备了大腿枪套那侧的刀具 [折叠内容结束]

属性加成: [折叠内容] 背带将为你提供 8% 的装填速度加成。这与传说品质的可比原版物品相同。 背带需要通过标准库存装备才能使加成生效(你仍然可以像往常一样在穿戴 Equipment-Ex 装扮)。 其他物品均无属性加成,因为它们不会实际通过标准库存装备。

已知问题:

  • 如果你的库存中已有背带,则现有物品不会获得装填速度加成。它们会有一个空的服装改造槽位。你需要重新获取背带(通过物品代码或商店)才能获得加成
  • 在 Equipment-Ex 衣柜中,背带会显示有一个空的服装改造槽位。在实际库存中会显示正确的加成 [折叠内容结束]

Visual Holsters: [折叠内容] 此模组支持 Visual Holsters。 使用了对侧物品系统,因此你需要 Visual Holsters 1.2 版本 [折叠内容结束]

工坊 可以在我的服装店购买。

物品代码 将以下代码复制/粘贴到你的 CET 控制台中,即可直接将物品添加到你的库存。

背带(基础 + 切换): [折叠内容]

Game.AddToInventory("Items.rm_harness_val_full_default", 1)  
Game.AddToInventory("Items.rm_harness_val_full_carbon", 1)  
Game.AddToInventory("Items.rm_harness_val_full_carbon_black", 1)  
Game.AddToInventory("Items.rm_harness_val_full_carbon_grey", 1)  
Game.AddToInventory("Items.rm_harness_val_full_carbon_gunmetal", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_black_brass", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_black_gold", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_black_silver", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_brown_brass", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_brown_gold", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_brown_silver", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_cognac_brass", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_cognac_gold", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_cognac_silver", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_tan_brass", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_tan_gold", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_tan_silver", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_white_brass", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_white_gold", 1)  
Game.AddToInventory("Items.rm_harness_val_full_leather_white_silver", 1)  
Game.AddToInventory("Items.rm_harness_val_full_solid_black", 1)  
Game.AddToInventory("Items.rm_harness_val_full_solid_blue", 1)  
Game.AddToInventory("Items.rm_harness_val_full_solid_creme", 1)  
Game.AddToInventory("Items.rm_harness_val_full_solid_olive", 1)  
Game.AddToInventory("Items.rm_harness_val_full_solid_red", 1)  

Game.AddToInventory("Items.rm_harness_val_toggle_oneside_standard", 1)  
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_wide", 1)  
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_tight", 1)  
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_holster_standard", 1)  
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_holster_wide", 1)  
Game.AddToInventory("Items.rm_harness_val_toggle_oneside_holster_tight", 1)  
Game.AddToInventory("Items.rm_harness_val_toggle_full_wide", 1) 
Game.AddToInventory("Items.rm_harness_val_toggle_full_tight", 1) 

[折叠内容结束]

背带(可装备武器): [折叠内容]

Game.AddToInventory("Items.rm_harness_val_knives_l_black", 1)  
Game.AddToInventory("Items.rm_harness_val_knives_l_brass", 1)  
Game.AddToInventory("Items.rm_harness_val_knives_l_gold", 1)  
Game.AddToInventory("Items.rm_harness_val_knives_l_steel", 1)  
Game.AddToInventory("Items.rm_harness_val_knives_l_silver", 1)  

Game.AddToInventory("Items.rm_harness_val_cknife_l_default", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_l_carbon", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_l_scorpion", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_l_custom_black", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_l_custom_brass", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_l_custom_gold", 1)  

Game.AddToInventory("Items.rm_harness_val_lexington_l_default", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_krausser", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_military3", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_military4", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_pimp2", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_rook", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_l_wilson", 1) 
 
Game.AddToInventory("Items.rm_harness_val_unity_l_default", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_l_angelica", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_l_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_l_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_l_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_l_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_l_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_l_pimp2", 1)  

Game.AddToInventory("Items.rm_harness_val_majesty_l_default", 1)  

Game.AddToInventory("Items.rm_harness_val_nue_l_default", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_l_fingers", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_l_jackie", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_l_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_l_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_l_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_l_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_l_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_l_pimp2", 1)  

Game.AddToInventory("Items.rm_harness_val_omaha_l_default", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_l_krausser", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_l_maelstrom", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_l_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_l_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_l_mox", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_l_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_l_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_l_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_l_pimp2", 1)  

Game.AddToInventory("Items.rm_harness_val_liberty_l_default", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_dex", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_padre", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_pimp2", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_rogue", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_l_yorinobu", 1)  

Game.AddToInventory("Items.rm_harness_val_knives_r_black", 1)  
Game.AddToInventory("Items.rm_harness_val_knives_r_brass", 1)  
Game.AddToInventory("Items.rm_harness_val_knives_r_gold", 1)  
Game.AddToInventory("Items.rm_harness_val_knives_r_steel", 1)  
Game.AddToInventory("Items.rm_harness_val_knives_r_silver", 1)  

Game.AddToInventory("Items.rm_harness_val_cknife_r_default", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_r_carbon", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_r_scorpion", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_r_custom_black", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_r_custom_brass", 1)  
Game.AddToInventory("Items.rm_harness_val_cknife_r_custom_gold", 1)  

Game.AddToInventory("Items.rm_harness_val_nue_r_default", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_r_fingers", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_r_jackie", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_r_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_r_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_r_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_r_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_r_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_nue_r_pimp2", 1)  

Game.AddToInventory("Items.rm_harness_val_lexington_r_default", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_krausser", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_military3", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_military4", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_pimp2", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_rook", 1)  
Game.AddToInventory("Items.rm_harness_val_lexington_r_wilson", 1) 
 
Game.AddToInventory("Items.rm_harness_val_unity_r_default", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_r_angelica", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_r_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_r_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_r_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_r_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_r_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_unity_r_pimp2", 1)  

Game.AddToInventory("Items.rm_harness_val_majesty_r_default", 1)  

Game.AddToInventory("Items.rm_harness_val_omaha_r_default", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_r_krausser", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_r_maelstrom", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_r_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_r_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_r_mox", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_r_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_r_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_r_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_omaha_r_pimp2", 1)  

Game.AddToInventory("Items.rm_harness_val_liberty_r_default", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_dex", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_military1", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_military2", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_neon1", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_neon2", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_padre", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_pimp1", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_pimp2", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_rogue", 1)  
Game.AddToInventory("Items.rm_harness_val_liberty_r_yorinobu", 1)  

[折叠内容结束]

腰带 + 手榴弹: [折叠内容]

Game.AddToInventory("Items.rm_belt_val_default", 1)  
Game.AddToInventory("Items.rm_belt_val_carbon", 1)  
Game.AddToInventory("Items.rm_belt_val_carbon_black", 1)  
Game.AddToInventory("Items.rm_belt_val_carbon_grey", 1)  
Game.AddToInventory("Items.rm_belt_val_carbon_gunmetal", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_black_brass", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_black_gold", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_black_silver", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_brown_brass", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_brown_gold", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_brown_silver", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_cognac_brass", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_cognac_gold", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_cognac_silver", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_tan_brass", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_tan_gold", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_tan_silver", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_white_brass", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_white_gold", 1)  
Game.AddToInventory("Items.rm_belt_val_leather_white_silver", 1)  
Game.AddToInventory("Items.rm_belt_val_solid_black", 1)  
Game.AddToInventory("Items.rm_belt_val_solid_blue", 1)  
Game.AddToInventory("Items.rm_belt_val_solid_creme", 1)  
Game.AddToInventory("Items.rm_belt_val_solid_olive", 1)  
Game.AddToInventory("Items.rm_belt_val_solid_red", 1)  

Game.AddToInventory("Items.rm_belt_val_grenades_two", 1)  
Game.AddToInventory("Items.rm_belt_val_grenades_full", 1)  

[折叠内容结束]

大腿枪套(基础 + 切换): [折叠内容]

Game.AddToInventory("Items.rm_legholster_val_l_default", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_carbon", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_carbon_black", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_carbon_grey", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_carbon_gunmetal", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_black_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_black_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_black_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_brown_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_brown_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_brown_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_cognac_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_cognac_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_cognac_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_tan_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_tan_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_tan_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_white_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_white_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_leather_white_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_solid_black", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_solid_blue", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_solid_creme", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_solid_olive", 1)  
Game.AddToInventory("Items.rm_legholster_val_l_solid_red", 1)  

Game.AddToInventory("Items.rm_legholster_val_r_default", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_carbon", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_carbon_black", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_carbon_grey", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_carbon_gunmetal", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_black_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_black_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_black_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_brown_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_brown_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_brown_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_cognac_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_cognac_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_cognac_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_tan_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_tan_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_tan_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_white_brass", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_white_gold", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_leather_white_silver", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_solid_black", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_solid_blue", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_solid_creme", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_solid_olive", 1)  
Game.AddToInventory("Items.rm_legholster_val_r_solid_red", 1)  

Game.AddToInventory("Items.rm_legholster_val_toggle_widefit", 1)  
Game.AddToInventory("Items.rm_legholster_val_toggle_widefit_nometal", 1)  
Game.AddToInventory("Items.rm_legholster_val_toggle_standardfit_nometal", 1)
Game.AddToInventory("Items.rm_legholster_val_toggle_tightfit", 1)  
Game.AddToInventory("Items.rm_legholster_val_toggle_tightfit_nometal", 1)  

[折叠内容结束]

大腿枪套(可装备武器): [折叠内容]

Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_default", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_krausser", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_military1", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_military2", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_military3", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_military4", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_neon1", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_neon2", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_pimp1", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_pimp2", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_rook", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexington_wilson", 1) 
Game.AddToInventory("Items.rm_legholster_val_addon_l_lexingtonz_dyingnight", 1) 

Game.AddToInventory("Items.rm_legholster_val_addon_l_majesty_default", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_default", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_angelica", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_military1", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_military2", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_neon1", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_neon2", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_pimp1", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_unity_pimp2", 1)  

Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_default", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_fingers", 1)  
Game.AddToInventory("Items.rm_legholster_val_addon_l_nue_jackie", 1)  
Game.Add