星级品质

星级品质

Equip your weapon with quality tiers and a progression path, so you never need to abandon it—it has a bright future ahead为你的武器提供品质以及成长路线,让你不必抛弃它,它也有光明的未来

游戏玩法机制

这原本是我为我的模组 RandomStars 制作的附属模组,但是我将它独立了出来供大家使用。

《星露谷武器品质成长模组》—— 赋予你的武器无限可能!厌倦了频繁更换武器?渴望与伙伴并肩作战的成长感? 这款模组为你的武器注入灵魂,赋予其品质与成长之路,让每一把武器都能焕发光明未来!

核心机制:六阶品质,阶梯式成长:从低到高分为 破损(Broken)→ 普通(Common)→ 稀有(Rare)→ 史诗(Epic)→ 传说(Legendary)→ 起源(Origin) 共6个品质。 基础伤害倍率逐级提升:0.7倍 → 1.0倍 → 1.1倍 → 1.2倍 → 1.3倍 → 1.5倍,品质决定下限,成长决定上限! 概率获取,策略选择:物品获取时随机赋予品质(概率固定):破损(10%) | 普通(58%) | 稀有(16%) | 史诗(10%) | 传说(5%) | 起源(1%)高稀有度意味着更高起点,但低品质武器也能通过成长逆袭! 专属等级,经验共进:不同品质拥有独立成长上限:破损(15级)→ 普通(20级)→ 稀有(25级)→ 史诗(30级)→ 传说(35级)→ 起源(50级)。 武器通过战斗获取经验(仅手持武器有效),与玩家共同成长! 升级即变强:每升1小级:随机提升攻击、暴击、攻速等属性(属性池随品质扩展)。每达5级整数倍(如5级、10级、15级...):获得固定强力属性加成(如额外技能、特殊特效)。 羁绊与养成:武器不再是消耗品!从微弱的“破损”到神级的“起源”,见证它与你从弱小到巅峰的蜕变,每一场战斗都是你们的共同回忆。

Star Quality 模组更新公告 —— 特性系统全面上线!

各位玩家好!经过一段时间的开发与调试,Star Quality 模组的武器特性系统现已全面完善。本次更新为近战武器带来了 24 种特性,涵盖攻击增强、元素伤害、特殊机制等多种玩法,让每一把武器都独一无二!


🔥 基础特性

特性名称 效果描述
烈焰 攻击使敌人燃烧,每秒受到 10 点火焰伤害,持续 5 秒,可传播给附近敌人
冰霜 攻击造成 10 点冰冻伤害,并使敌人冰冻 1 秒(减速至 0),同一敌人 5 秒内只冰冻一次
毒伤 攻击使敌人中毒,每秒 10 点伤害,持续 5 秒,到期后爆发 50 点额外伤害
闪电 攻击有 30% 概率触发闪电,造成 40 点额外伤害,0.5 秒冷却
诅咒 攻击使敌人被诅咒,每秒损失 1% 最大生命值,持续 5 秒,10 秒冷却
伤害强化 永久提升武器 10 点攻击力
防御强化 永久提升武器 5 点防御力
攻速强化 永久提升武器 1 点攻击速度
暴击强化 永久提升武器 10% 暴击率
爆伤强化 永久提升武器 20% 暴击伤害

⚔️ 中级特性

特性名称 效果描述
无视防御 攻击无视怪物的防御力,对飞行臭虫和躺尸木乃伊也能造成伤害
连击 攻击有 50% 概率附带一次额外攻击(25% 伤害)
经验收割 战斗经验获取提升 30%
丰饶之赐 怪物掉落物有 10% 概率双倍掉落
能量汲取 每次攻击回复 5 点能量(耐力)
吸血 将 10% 攻击伤害转化为生命值回复
幸运金币 攻击有 50% 概率获得 1 金币,并叠加暴击率层数(每层 +1%,上限 10 层,5 秒衰减 1 层)
粉碎 攻击有 15% 概率触发大范围爆炸(5 格半径),摧毁范围内所有矿石和石头,冷却 5 秒
弱化 攻击使怪物攻击力降低 50%,持续 5 秒

🌟 顶级特性

特性名称 效果描述
吞噬 击杀怪物有 10% 概率吞噬其精华,随机提升武器一项基础属性(攻击/防御/攻速/暴击率/暴击伤害),每项属性有成长上限
群星 每 10 秒为玩家切换一种随机增益 Buff(开发中)
时停 右键激活,暂停时间 5 秒,期间造成的伤害统一在结束时结算,冷却 30 秒
财富之力 每持有 100 万金币获得 2% 增伤,上限 1000 万(20% 增伤)
绝对值 每次攻击附带 3% 百分比伤害
因果 受到怪物攻击时,有 20% 概率将一半伤害反弹给攻击者
虚化 右键激活,进入虚化状态 3 秒,期间玩家变为半透明并可以穿过障碍物,冷却 15 秒

🎨 视觉与交互

  • 像素风格贴图:所有特性文字和伤害数字均使用独立像素贴图渲染,完美融入星露谷画风。
  • 动态伤害数字:伤害数字会随机缩放、旋转、晃动并带有重力掉落效果,与原版伤害数字风格一致。
  • 特性文字提示:特性触发时,怪物或玩家头顶会飘出对应的特性名称和伤害数值。
  • 死亡特效:被烈焰、毒伤、诅咒等特性击杀的怪物,死亡时会爆发出对应颜色的史莱姆爆炸特效。
  • 武器详情 UI:武器详情框内会清晰显示所有已拥有的特性列表及其加成效果。
  • 多语言支持:特性名称和所有提示信息支持中英文切换。

"Stardew Valley Weapon Quality & Progression Mod" — Empower Your Weapons with Limitless Potential! Tired of constantly replacing weapons? Craving a sense of growth alongside your companions in battle? This mod breathes life into your weapons, granting them tiers of quality and a path to greatness, ensuring each one has a shining future! Core Mechanics:

  1. Six Tiers of Quality, Ascending Power:
    • Weapons progress through Broken → Common → Rare → Epic → Legendary → Origin, 6 escalating tiers.
    • Base Damage Multipliers scale up: 0.7x → 1.0x → 1.1x → 1.2x → 1.3x → 1.5x. Quality sets the baseline; progression unlocks true might!
  2. Randomized Acquisition, Strategic Choices:
    • Items spawn with fixed chances per tier:
      • Broken (10%) | Common (58%) | Rare (16%) | Epic (10%) | Legendary (5%) | Origin (1%)
    • Higher tiers grant a head start, but lower-tier weapons can catch up through grinding!
  3. Tiered Levels, Shared Combat Experience:
    • Each tier has a unique Level Cap: Broken (L15) → Common (L20) → Rare (L25) → Epic (L30) → Legendary (L35) → Origin (L50).
    • Weapons gain Combat Experience in battle (only while equipped), leveling up alongside you!
    • Level Up Bonuses:
      • Every Small Level Up: Random stat boosts (Attack, Crit, Speed, etc.) from a growing pool based on tier.
      • Every 5th Level (5, 10, 15...): Major Power-Up with fixed, game-changing bonuses (extra skills, unique effects).
  4. Bonding & Cultivation:
    • No more disposable weapons! Witness your Broken relic evolve into an Origin god-weapon, a testament to your shared journey from weakness to dominance. Every battle forges memories!

Star Quality Mod Update — Trait System Fully Released!

Greetings, farmers! After extensive development and testing, the Star Quality mod's weapon trait system is now fully complete. This update brings 24 unique traits to melee weapons, covering attack enhancements, elemental damage, special mechanics, and more — making every weapon truly one of a kind!


🔥 Basic Traits

Trait Name Effect Description
Flame Attacks set enemies on fire, dealing 10 damage per second for 5 seconds. Can spread to nearby enemies.
Frost Attacks deal 10 frost damage and freeze enemies for 1 second (speed reduced to 0). Same enemy can only be frozen once every 5 seconds.
Poison Attacks poison enemies, dealing 10 damage per second for 5 seconds, then exploding for 50 bonus damage.
Lightning 30% chance to strike lightning on attack, dealing 40 bonus damage. 0.5 second cooldown.
Curse Cursed enemies lose 1% of max HP per second for 5 seconds. 10 second cooldown per enemy.
Attack Up Permanently increases weapon attack by 10.
Defense Up Permanently increases weapon defense by 5.
Speed Up Permanently increases weapon speed by 1.
Crit Chance Up Permanently increases weapon crit chance by 10%.
Crit Power Up Permanently increases weapon crit damage by 20%.

⚔️ Intermediate Traits

Trait Name Effect Description
Ignore Defense Attacks ignore enemy defense. Can damage flying bugs and lying mummies.
Combo 50% chance to perform an extra attack (25% damage) on hit.
Exp Harvest Increases combat experience gained by 30%.
Bounty 10% chance for double drops from monsters.
Energy Leech Restores 5 stamina on each attack.
Life Leech Converts 10% of attack damage into health recovery.
Lucky Coin 50% chance to gain 1 gold on attack, stacking crit chance (1% per stack, max 10 stacks, decays 1 stack every 5 seconds).
Smash 15% chance to trigger a large explosion (5-tile radius) on attack, destroying all ores and stones in range. 5 second cooldown.
Weaken Reduces enemy attack power by 50% for 5 seconds.

🌟 Advanced Traits

Trait Name Effect Description
Devour 10% chance upon killing an enemy to absorb its essence, permanently increasing one of the weapon's base stats (attack/defense/speed/crit chance/crit power). Each stat has a growth cap.
Star Switches between random buffs every 10 seconds (in development).
Time Stop Right-click to freeze time for 5 seconds. All damage dealt during this period is applied at the end. 30 second cooldown.
Wealth Gain 2% bonus damage per 1,000,000 gold held, up to 10,000,000 gold (20% max bonus).
Absolute Attacks deal an additional 3% damage based on the target's current HP.
Karma 20% chance to reflect half of the damage taken back to the attacker.
Phase Right-click to enter a phased state for 3 seconds, becoming semi-transparent and able to pass through obstacles. 15 second cooldown.

🎨 Visual & Interactive Enhancements

  • Pixel-Style Textures: All trait text and damage numbers use custom pixel art textures, blending perfectly with Stardew Valley's art style.
  • Dynamic Damage Numbers: Damage numbers now feature random scaling, rotation, sway, and gravity-based falling effects, matching the original game's damage number behavior.
  • Trait Text Popups: When a trait triggers, the trait name and damage value appear above the monster or player.
  • Death Effects: Enemies killed by Flame, Poison, Curse, etc., explode with a colored slime burst matching their element.
  • Weapon Tooltip UI: All equipped traits and their effects are clearly displayed in the weapon tooltip.
  • Multi-Language Support: All trait names and messages support both English and Chinese.