The Apothecary

The Apothecary

Adds a new 10-level Apothecary skill with its own stations, professions, crops, villager, festival, and minigame. Optional real-scent support for the OVR Omara device, not required to play.

 

[center][img width=450]https://media.forgecdn.net/attachments/description/1658597/description_90c1404a-03cc-4d7d-9a4c-11d1d6fb505c.png[/img][/center]
[center][i]Your farm stops smelling like hay and starts smelling like something new.[/i][/center]
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Have you ever felt that cooking loses its purpose halfway through year one, and that food buffs vanish before you reach the mine entrance? [b]The Apothecary[/b] adds a whole new skill to the Valley, with its own 10 levels, professions, stations, and reason to keep foraging. You grow and gather aromatic plants, dry them, grind them, and turn them into incense that perfume a corner of your farm or into teas, balms, and tinctures you carry with you

Everything you make here is a small comfort: a tea after a long day, a candle by the window on a rainy night, a balm that smells like home.
[center][/center]
[center][/center]
[center][i][size=4]This mod was created by [url=https://ovrtechnology.com/]OVR Technology[/url] and Mood Studios. OVR Technology is a tech company in Burlington, VT that makes the Omara Scent Display, a small device that can pair with your games and releases scent in real time. We built this mod because our Scentware lead truly loves Stardew and has been dreaming about what it would be like to smell her farm.[/size][/i][/center]
[center][quote][left][i]This mod is free and always will be[/i][/left]
[left][i]It does [b]not [/b]require the purchase of a device to play and enjoy and never will.[/i][/left]
[left][i]Nothing is gated behind a purchase at any point.[/i][/left]
[left][i]Having an Omara device unlocks the scent experience, but it is not required[/i][/left]
[left][i]- The Apothecary Team[/i][/left]
[/quote][/center]
[heading][size=4]✨[size=4] Features[/size][/size][/heading]
🌿 [b]New Apothecary skill[/b]: Sitting beside Farming, Mining, and Fishing, with recipes at every level and a profession fork at Level 5 and 10, exactly like vanilla
⚗️ [b]New stations and tools[/b]: Drying Rack, Mortar, Junimo Style Censer, Botanical Infuser, and the decorative Aroma Diffuser
🔨 [b]Mortar upgrade path at Clint's[/b]: From Stone Mortar to Master Mortar, which grinds a full stack for zero energy and adds a quality tier
🕯️ [b]Master of Aura branch[/b]: Light an incense and it creates a circular aura on the ground. Pet an animal, water a crop or check a crab pot inside it and the aroma fires. At Level 10 you either double the radius or push every interaction effect further
🍵 [b]Royal Distiller branch[/b]: Brew personal buffs the vanilla way, covering Fishing, Mining, Foraging, Farming, Luck, Speed, Magnetism, Defense and more. At Level 10 you either sell everything for a quarter more or add a full quality tier to every output
👩‍🌾 [b]Dahlia[/b]: a new villager living by the lake in Cindersap Forest. Village apothecary, mentor, and the one who mails you your first Drying Rack. A friend, not a romance option
🌸 [b]New Forage, seeds and crops[/b] to dry, grind and plant across the seasons
👃 [b]Preference System[/b] that gives every villager their own aroma
🏆 [b]A New Festival[/b], The Great Truffle Hunt
🕹️ [b]A New Arcade minigame[/b], Aroma Match
🏛️ [b]New museum donations, decorations and functional equipment[/b] for completionists

[size=4]📋 [size=4]Requirements[/size][/size]
[list]
[]Stardew Valley 1.6 or newer[/]
[]SMAPI 4.0 or newer[/]
[]Generic Mod Config Menu (recommended, for the configuration menu)[/]
[]The Omara Scent Display (required for scent)[/]
[/list]
[size=4]💾 [/size][size=4][b]Installation[/b][/size]
[size=3]Back up your save before installing or updating any mod.[/size]
[list=1]
[]Install SMAPI and run the game once.[/]
[]Install the dependencies listed above.[/]
[]Download this mod and unzip it.[/]
[]Drop the folder into
[code]Stardew Valley/Mods[/code][/
]
[]Launch the game through SMAPI.[/]
[/list]
[size=4]🤝[/size] [size=4][b]Compatibility[/b][/size]
[quote][size=3]Verify other mods compatibility before using this mod[/size][/quote][list]
[]Works on a [b]fresh save or an existing one[/b]. No new farm required.[/]
[]Compatible with most popular SV mods.[/]
[][b]Singleplayer and vanilla multiplayer.[/b] Every farmer levels the Apothecary skill independently and picks their own professions.[/]
[]Designed to sit alongside the big expansions and content packs. It adds its own content rather than editing vanilla maps, NPCs, or recipes.[/]
[]If you remove the mod, its items and stations disappear from the save. Sell or store anything you care about first.[/]
[/list]
[size=4]⚙️ [/size][size=4][size=4][b]Configuration[/b][/size][/size]
[size=3]All settings live in Generic Mod Config Menu:[/size]
[list]
[]Global on and off switch for the OVR scent layer[/]
[]Visual cue toggles, including the corner label[/]
[]Silence scents by category or by villager[/]
[]Global intensity slider plus per aroma volume[/]
[]Replay the calibration cinematic[/]
[]Debug overlay with an OBS friendly scent log for streamers[/]
[/list]
[size=4]🐞[/size] [size=4][b]Bugs & Feedback[/b][/size]
[size=3]Please use the links below for mod support and to join our community, and include any SMAPI logs[/size][url=discord.gg/ovr-omara][size=3]
Join our Discord[/size] [size=3] [/size]
[/url][size=3] Support Email: support@ovrtechnology.com[/size]
We're excited to have created this Stardew mod, and we welcome feedback, thank you for downloading!

[size=4]📃[b] [/b][/size][b][size=4]Known Bugs/Issues [/size][/b]
If the Community Center goes black when you walk in after removing The Apothecary, an old bundle row is still in your save. [b]Older versions (Version 1.0.0)[/b] put the Apothecary's Lot in the Crafts Room. The Lot lives on Dahlia's request board now, but saves made before that still carry the row, and the game looks it up without checking whether it exists, so the doorway transition never finishes.

[b]Easiest fix, with the mod:[/b]
[list=1]
[]Put The Apothecary back in Mods and start the game.[/]
[]Load the save as the host. The row is removed on load, and any Lot progress you had moves to Dahlia's board. Running [b]apoth_repair_cc[/b] in the SMAPI console does the same thing on demand.[/]
[]Sleep one night so the save gets written.[/]
[]If you still want the mod gone, run [b]apoth_uninstall[/b] to preview the changes, then [b]apoth_uninstall[/b] confirm, sleep once more, quit, and delete the mod folder.[/]
[/list][b]If you already deleted the mod and would rather not reinstall, edit the save by hand. Close the game and copy the save folder somewhere safe first.[/b]
[list=1]
[]Open [b]%AppData%\StardewValley\Saves\YourFarm[/b] number and open the file with the same name as the folder in a text editor. On Mac and Linux it is under[b] ~/.config/StardewValley/Saves.[/b][/]
[]Search for Crafts Room/1400 and delete the whole [b]<item>...</item>[/b] around it.[/]
[]Inside <bundles>, delete the <item> whose key is [b]<int>1400</int>[/b]. Do the same inside [b]<bundleRewards>[/b].[/]
[]Save the file and load the game.[/]
[/list]In multiplayer only the host save needs this.


[size=4]📘 [b]Scent List[/b][/size]
[size=3]For more information on scents, check out our [url=https://drive.google.com/file/d/1YJ5SACJpmBbG0rLiUN2AzU-nWVi2X-Xg/view?usp=sharing][/url][url=https://drive.google.com/file/d/1F00AYU2i7WHnbEhSSTcJ_BK42YoBVFpr/view]scent list[/url]. [/size]