Springmyst - Enchantments of Yore

Springmyst - Enchantments of Yore

Some actually interesting enchantments added to the game.

[size=6][font=bebas_neuebook]What this is[/font][/size]

This mod replaces vanilla weapon enchantments with an entirely new and significantly more interesting collection. It also adds a few slingshot-exclusive enchantments and tweaks to tool enchantments.

In addition, this mod optionally replaces the generic vanilla "Forged" text in weapon tooltips with actual configurable gemstone sockets.


[font=bebas_neuebook][size=6]Melee Weapon Enchantments[/size][/font]

[list]
[][b]Carving:[/b] Attacks on-hit reduce enemy defense by 1 point (continuing below zero). Armored enemies (i.e., Armored Bugs and shelled Rock Crabs) lose their armor when their defense is reduced to zero.
[
][b]Cleaving:[/b] Attacks on-hit spread 60% - 20% (based on distance) of the damage to other enemies around the target.
[][b]Explosive:[/b] Absorbs and stores the damage from enemy hits (before mitigation). The next special move releases twice the accumulated damage as an explosion.
[
][b]Energized:[/b] Moving and attacking generates energy, up to 100 stacks. At maximum stacks, the next attack causes a powerful electric
discharge which deals heavy damage in a large area.[][b]Greedy:[/b] Attacks that would leave an enemy below 10% max health immediately execute the enemy, converting the remaining health into gold. Each consecutive takedown increases this threshold by 1%, resetting when you take damage.
[][b]Radiant:[/b] Weapon swings create a mid-range sunlight projectile which blinds enemies upon collision. +50% damage to shadow and undead monsters and prevents them from resurrecting.
[
][b]Reckless:[/b] Replaces the defensive parry special move with a stabbing lunge attack. [b]Sword only[/b].
[][b]Sanguine:[/b] Enemy takedowns recover some health proportional to the enemy's max health. Excess healing is converted into a shield for up to 20% of the player's max health, which slowly decays after not dealing or taking damage for 15s.
[
][b]Wabbajack:[/b] Causes unpredictable effects.**
[/list][spoiler][size=2]
* Hard caps at 1000 HP. To prevent cheesing boss monsters from expansion mods, this is implemented as a percentage chance per hit, with the chance being near-zero close to the 1000 HP hard cap and near 100% for regular monsters.
** Example effects: execute or fully-heal the enemy; apply a random [url=https://www.nexusmods.com/stardewvalley/mods/24332]debuff[/url]; grow or shrink the enemy; split the enemy in two; transform enemy into a random animal; transform the enemy into a random amount of cheese.[/size][/spoiler]

[font=bebas_neuebook][size=6]Slingshot Enchantments[/size][/font]

[list]
[][b]Energized:[/b] Moving and shooting generates energy, up to 100 stacks. At maximum stacks, the next shot carries an electric charge, which discharges dealing heavy area damage when it hits an enemy.
[
][b]Chilling:[/b] Progressively chills enemies on hit for 2 seconds, freezing after stacking 3 times.
[][b]Echoing:[/b] Summons two "echoes" of the fired projectile, that auto-aim at the nearest enemy after a short delay. Only works when enemies are nearby.
[][b]Quincy:[/b] Attacks fire an energy projectile if no ammo is equipped. The projectile is stronger at lower health. Only works when enemies are
nearby.**[/list][spoiler][size=2]
[size=2]
Echo projectiles inherit 60% of the main projectile's damage.[/size]
** Quincy projectiles have no knockback. Damage increase by 50% below 2/3 max health, and again to by 100% when below 1/3 (the projectile will change color to reflect this). If [url=https://www.nexusmods.com/stardewvalley/mods/24355]Walk Of Life[/url] is installed and the player has the Rascal profession, Quincy projectiles can be fired even if a different ammo is equipped in the second ammo slot. If the player also has the Desperado profession, the Quincy projectile's size will be increased proportionally by overcharge [b]instead of[/b] its velocity and knockback.
[/spoiler]

[font=bebas_neuebook][size=6]Tool Enchantments[/size][/font]

[list]
[][size=2][b]Master:[/b] [s]Fishing Level +1[/s] Increases the corresponding skill level by 20%. Can now be applied to Axe, Pickaxe, Hoe and Watering Can.[/size]
[][size=2][b]Swift:[/b] Can now be applied to Watering Can.[/size]
[
][size=2][b]Reaching:[/b] Can now be applied to Iridium Scythe (increases the area of effect instead of adding a charge level).[/size]
[][size=2][b]Haymaker:[/b] Can now be applied to Iridium Scythe [b]only[/b].[/size]
[
][size=2][b]Sharp: [/b]Can be applied to Iridium Scythe and Pickaxe. Grants increased damage versus enemies.[/size]
[/list][spoiler]
 [/size]Axe -> Foraging Level, Pickaxe -> Mining Level, Hoe & Watering Can -> Farming Level.[size=2]
* Iridium Scythe gains damage equivalent to a Galaxy Sword. Iridium Pickaxe gains damage equivalent to a Galaxy Hammer.
[/spoiler]

[/size][font=bebas_neuebook][size=6]Jade Rebalance[/size][/font]

The Jade enchantment is useless in vanilla; it provides the exact same damage increase as the Ruby enchantment, but only to critical strikes. So to make it
viable we give it a small buff:

[b]Jade Enchantment: [/b][i]Critical hit damage [s]+10%[/s] +50%.

[/i]With this, the Jade enchantment becomes stronger than the Ruby enchantment at around 20% critical hit chance.


[font=bebas_neuebook][size=6]Uninstalling[/size][/font]

Before uninstalling this mod, [b]you must remove all enchantments from your existing weapons[/b] and save the game.[b] Failure to do so may brick your save file.[/b]


[font=bebas_neuebook][size=6]Credits & Special Thanks[/size][/font]

Credits to the following translators:
[list]
[][url=https://github.com/CaranudLapin]CaranudLapin[/url] for French.
[/list]Other credits:
[list]
[
][url=https://www.bethesdagamestudios.com/]Bethesda Game Studios[/url] for [url=https://elderscrolls.bethesda.net/en]Skyrim[/url]
[][url=https://ro.gnjoy.com/index.asp]Gravity[/url] for [b]Ragnarok Online[/b]
[
][url=https://www.riotgames.com/en]Riot Games[/url] for [url=https://www.leagueoflegends.com/en-us/]League Of Legends[/url]
[*][url=https://en.wikipedia.org/wiki/Tite_Kubo]Tite Kubo[/url] for [url=https://www.crunchyroll.com/series/G63VGG2NY/bleach]Bleach[/url]
[/list]Special thanks to [url=https://next.nexusmods.com/profile/EnaiSiaion?gameId=1704]Enai Siaion[/url] for [url=https://www.nexusmods.com/skyrimspecialedition/mods/6285]Summermyst[/url] and [url=https://www.nexusmods.com/skyrimspecialedition/mods/18603]Wintermyst[/url]. Now all we need is a Fallmyst mod for Fallout?


[size=6][font=bebas_neuebook]DaLion Mod Series[/font][/size]

[b][url=https://www.nexusmods.com/stardewvalley/mods/24355]Walk of Life[/url][/b] - An extensive overhaul of profession trees and skill progression systems.
[url=https://www.nexusmods.com/stardewvalley/mods/24356]Aquarism[/url] - Make Fish Ponds actually useful. Created with the Aquarism profession in mind.
[url=https://www.nexusmods.com/stardewvalley/mods/24357]Serfdom[/url] - Realistic income and property taxation mechanics. Created with the Conservationist profession in mind.
[b]Springmyst[/b] - Some actually interesting enchantments added to the game.
[url=https://www.nexusmods.com/stardewvalley/mods/29612]Mineracoustics[/url] - Overly complex overhaul of gemstone ring mechanics based on real Music Theory.
[url=https://www.nexusmods.com/stardewvalley/mods/23048]Chargeable Resource Tools[/url] - Charge the Axe and Pickaxe to break debris within an area.
b[/b] [url=https://www.nexusmods.com/stardewvalley/mods/29830]Wildcat[/url] - Weapon combo framework, slick moves & other combat tweaks to improve the feel of combat.

[b][url=https://github.com/daleao/sdv/tree/main/Enchantments]Source code[/url][/b]