
Scale Up Unofficial
ScaleUp Unofficial is an enhanced version of Platonymous's original ScaleUp mod, integrating some functionality from the SpritesInDetail mod. With performance issue fixed and detailed character sprites (up to 64x128px).
查看大图[b][center][size=5]Usage Examples[/size]
[size=4](btw you could continue using format from [/size][url=https://www.nexusmods.com/stardewvalley/mods/3130?tab=description]Scale Up 2[/url][size=4]、[/size][url=https://www.nexusmods.com/stardewvalley/mods/14487?tab=description]Sprites in Detail[/url][size=4], [/size][i][size=5]it just works.[/size][size=4])[/size]
[size=2](Notice:if you use those format then you must depends on those mod's uniqueID not ScaleUpUnofficial[/size][/i][size=2])[/size][/center][/b][left][size=2]Adding High-Resolution Crop Textures / Portraits [/size][/left][left][code]{
"Format": "2.0.0",
"Changes": [
{
"Action": "EditData",
"Target": "{{Arborsm.ScaleUpUnofficial/Assets}}",
"Entries": {
"WHATEVERUWANT.ButUnique": [
{
"Asset": "Mods/YourMod/Crops/AncientFruit",
"Scale": 4,
//"PaddingWidth": 32,
//"PaddingHeight": 16
},
{
"Target": "Portraits", // like Portraits/Crops/Characters, it would add before the Assets with /, eg. Portraits + Haley_Spring_Indoor => Portraits/Haley_Spring_Indoor
"Assets": "Haley_Spring_Indoor, Haley_Spring_Outdoor, Haley_Fall_Indoor, Haley_Fall_Outdoor, Haley_Summer_Indoor, Haley_Summer_Outdoor, Haley_Winter, Haley_IslandSouth",
"Scale": 4
},
/// OR (Same effect as above)
{
"Asset": "Portraits/Haley_FarmHouse",
"Scale": 4
},
{
"Asset": "Portraits/Haley_FlowerDance",
"Scale": 4
},
]
}
}
]
}
[/code][/left][left]Adding Detailed Character Sprites
[code]OTHER SAME WITH ABOVE, just add it in Entries => "WHATEVERUWANT", if you don't understand, just look at the picture.
Now, you could use the app StardewSpriteTokens App in Optional files to get tokens
{
"Asset": "Characters/Lewis",
"Sprite": {
"BreathType": "Female",
"ChestSourceX": 24,
"ChestSourceY": 100,
"ChestSourceWidth": 16,
"ChestSourceHeight": 8,
"HeadShotX": 12,
"HeadShotY": 53,
"HeadShotXRenderOffset": 0,
"HeadShotYRenderOffset": 0,
"MiniMapXOffset": 0,
"MiniMapYOffset": 0,
"IsSmallSprite": false // true = 24px sprite, false = 32px sprite (default)
}
}
[/code][/left]
* Source Code: [url=https://github.com/Arborsm/ScaleUpUnofficial]https://github.com/Arborsm/ScaleUpUnofficial[/url]
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