扩展连锁一闪 - 重复目标与自定义连锁上限

扩展连锁一闪 - 重复目标与自定义连锁上限

扩展手动连锁一闪,允许对同一目标重复攻击,包括首领,并允许自定义或移除连锁限制。每次后续攻击仍需手动输入。包含集成摄像机处理,以实现稳定的重复连锁。需要REFramework。

[color=#d4d4d8]ed you[/color]
[heading][color=#d4d4d8]Description[/color][/heading]
[color=#d4d4d8]Extended Chain Issen expands the game's Chain Issen system while preserving manual input.
It allows the same enemy to be selected repeatedly during a chain, including single-boss and multi-boss encounters. It also lets you customize the maximum number of Chain Issen hits or remove the chain limit entirely.
Every follow-up attack still requires a fresh manual Chain Issen input. This mod does not intentionally perform fully automatic chains.
Version 1.7 is currently considered a beta release.[/color]

[heading][color=#d4d4d8]Installation Instructions[/color][/heading]
[list=1]
[][color=#d4d4d8]Install a compatible version of REFramework.[/color][/]
[][color=#d4d4d8]Remove or disable any other Lua scripts that modify Chain Issen targeting, chain limits, finishers, or cameras.[/color][/]
[][color=#d4d4d8]Place [/color]

[code]ExtendedChainIssen_v1_7.lua[/code][color=#d4d4d8]in:[/color]

[code]Onimusha Way of the Sword/reframework/autorun/[/code][/
]
[][color=#d4d4d8]Start the game and open REFramework's [/color]

[code]Script Generated UI[/code][color=#d4d4d8].[/color][/
]
[][color=#d4d4d8]Open the [/color]

[code]Extended Chain Issen[/code][color=#d4d4d8]panel.[/color][/
]
[][color=#d4d4d8]Confirm that it displays:[/color]

[list]
[
][code]Version: 1.7[/code][/]
[
][code]Core hooks: OK[/code][/]
[
][code]Camera hooks: OK[/code][/]
[/list][/
]
[/list][color=#d4d4d8]Do not run this mod together with older versions of Chain Issen All-in-One or its separate component scripts, as duplicated hooks may cause incorrect behavior or crashes.[/color]

[heading][color=#d4d4d8]Main Features[/color][/heading]
[list]
[][color=#d4d4d8]Allows repeated Chain Issen attacks against the same target.[/color][/]
[][color=#d4d4d8]Supports normal enemies, single-boss encounters, and multi-boss encounters.[/color][/]
[][color=#d4d4d8]Preserves native target selection and uses same-target fallback when necessary.[/color][/]
[][color=#d4d4d8]Removes the normal Chain Issen count restriction.[/color][/]
[][color=#d4d4d8]Optional configurable maximum of 3–30 total Issen hits.[/color][/]
[][color=#d4d4d8]Keeps every continued attack dependent on manual player input.[/color][/]
[][color=#d4d4d8]Integrates Chain Issen camera handling to prevent black-screen and camera problems.[/color][/]
[][color=#d4d4d8]Automatically rejects invalid or destroyed targets where possible.[/color][/]
[][color=#d4d4d8]No separate single-boss or multi-boss mode selection is required.[/color][/]
[/list][color=#d4d4d8]The configured maximum includes the initial Issen attack.[/color]

[heading][color=#d4d4d8]How to Use[/color][/heading]
[color=#d4d4d8]Trigger the first Issen normally, then press the game's original Chain Issen input for every attack you want to continue.
During boss fights, the valid input timing may occur as the character finishes dashing toward the boss, slightly earlier than the visible impact of the attack. If the input is missed, the game will continue into its native finishing Issen animation.
Keeping the native boss finisher is an intentional safety measure. It helps preserve normal player, enemy, camera, and action-state cleanup.[/color]

[heading][color=#d4d4d8]Settings[/color][/heading]
[list]
[][color=#d4d4d8][b]Enabled[/b]
Enables or disables the mod.[/color][/
]
[][color=#d4d4d8][b]Unlimited chain count[/b]
Removes the configured Chain Issen limit.[/color][/
]
[][color=#d4d4d8][b]Maximum total Issen hits[/b]
Available when unlimited chain count is disabled. The selectable range is 3–30, including the initial Issen.[/color][/
]
[/list][color=#d4d4d8]Same-target repetition, automatic target handling, and camera handling are integrated features and do not require separate switches.[/color]

[heading][color=#d4d4d8]Requirements[/color][/heading]
[list]
[][color=#d4d4d8]Onimusha: Way of the Sword on PC.[/color][/]
[][color=#d4d4d8]A compatible installation of REFramework.[/color][/]
[][color=#d4d4d8]No conflicting Lua mods that modify the same Chain Issen systems.[/color][/]
[/list][heading][color=#d4d4d8]Known Behavior[/color][/heading]
[list]
[][color=#d4d4d8]Boss input timing may vary slightly depending on distance, animation timing, enemy type, and frame rate.[/color][/]
[][color=#d4d4d8]A recently defeated normal enemy may occasionally be selected briefly before the chain resolves to another valid target.[/color][/]
[][color=#d4d4d8]Missing the boss continuation input will preserve the game's original finishing Issen instead of forcibly cancelling the action.[/color][/]
[][color=#d4d4d8]This mod has primarily been tested with version 1.7 of the script.[/color][/]
[/list][heading][color=#d4d4d8]Shout Outs[/color][/heading]
[color=#d4d4d8]Thanks to the REFramework developers and community for making runtime Lua modding possible.
Development of this mod was informed by existing Chain Issen scripts, including:[/color]

[list]
[][color=#d4d4d8]Unlimited Chain Issen — [https://www.nexusmods.com/onimushawayofthesword/mods/181][/color][/]
[][color=#d4d4d8]Disable Chain Issen Camera — [https://www.nexusmods.com/onimushawayofthesword/mods/139][/color][/]
[/list][color=#d4d4d8]Please support the original creators. Confirm the original authors' licensing, redistribution, and integration requirements before publishing bundled or adapted code.
This is an unofficial fan-made modification and is not affiliated with or endorsed by Capcom.[/color]

[line]
[heading][color=#d4d4d8]中文说明[/color][/heading]
[color=#d4d4d8]MOD 简介
Extended Chain Issen 对游戏原有的连锁一闪系统进行了扩展,同时保留手动按键操作。
本 MOD 支持在连锁一闪过程中重复选择同一个敌人,包括单 Boss 和双 Boss 等场景;同时可以自定义连锁一闪次数上限,或者直接解除次数限制。
首次一闪后的每一次继续攻击,仍然需要玩家重新按下原本的连锁一闪按键。本 MOD 不会主动将整套连锁一闪改成全自动攻击。
目前 v1.7 定位为测试版本。
安装方法[/color]

[list=1]
[][color=#d4d4d8]安装与当前游戏版本兼容的 REFramework。[/color][/]
[][color=#d4d4d8]移走或禁用其他修改连锁一闪目标、次数、终结动作或镜头的 Lua 脚本。[/color][/]
[][color=#d4d4d8]将 [/color]

[code]ExtendedChainIssen_v1_7.lua[/code][color=#d4d4d8]放入:[/color]

[code]Onimusha Way of the Sword/reframework/autorun/[/code][/
]
[][color=#d4d4d8]启动游戏,打开 REFramework 的 [/color]

[code]Script Generated UI[/code][color=#d4d4d8]。[/color][/
]
[][color=#d4d4d8]展开 [/color]

[code]Extended Chain Issen[/code][color=#d4d4d8]面板。[/color][/
]
[][color=#d4d4d8]确认面板显示:[/color]

[list]
[
][code]Version: 1.7[/code][/]
[
][code]Core hooks: OK[/code][/]
[
][code]Camera hooks: OK[/code][/]
[/list][/
]
[/list][color=#d4d4d8]不要同时运行旧版 Chain Issen All-in-One 或拆分的功能脚本,否则重复安装 Hook 可能导致功能异常或游戏闪退。
主要功能[/color]

[list]
[][color=#d4d4d8]支持对同一个敌人重复连锁一闪。[/color][/]
[][color=#d4d4d8]支持普通敌人、单 Boss 和多 Boss 场景。[/color][/]
[][color=#d4d4d8]优先保留游戏原生目标选择,必要时自动回选同一目标。[/color][/]
[][color=#d4d4d8]突破游戏原有的连锁一闪次数限制。[/color][/]
[][color=#d4d4d8]支持设置3至30次总一闪次数。[/color][/]
[][color=#d4d4d8]每次继续攻击仍然需要玩家手动按键。[/color][/]
[][color=#d4d4d8]集成连锁一闪镜头处理,减少黑屏及镜头异常。[/color][/]
[][color=#d4d4d8]尽可能排除已经失效或被销毁的目标。[/color][/]
[][color=#d4d4d8]自动判断目标情况,不需要手动切换单 Boss 或双 Boss 模式。[/color][/]
[/list][color=#d4d4d8]设置的总次数包含最开始的一次一闪。
操作方法
按照原本方式触发第一次一闪,之后每次想继续连锁时,都需要再次按下游戏原有的连锁一闪按键。
Boss 战中的有效按键时机可能出现在角色冲刺到 Boss 身边时,比画面上真正砍中的瞬间略早。如果没有按中有效窗口,游戏会进入原生终结一闪动作。
v1.7 保留 Boss 原生终结一闪,主要用于保证角色、敌人、镜头和动作状态能够正常结束。
设置选项[/color]

[list]
[][color=#d4d4d8][b]Enabled[/b]:启用或关闭 MOD。[/color][/]
[][color=#d4d4d8][b]Unlimited chain count[/b]:解除连锁一闪次数限制。[/color][/]
[][color=#d4d4d8][b]Maximum total Issen hits[/b]:关闭无限次数后出现,可设置3至30次总一闪次数,包含首次一闪。[/color][/]
[/list][color=#d4d4d8]重复目标、自动目标处理和镜头处理均为固定集成功能,不需要单独开启。
已知情况[/color]

[list]
[][color=#d4d4d8]Boss 连锁按键时机可能受到距离、动作、敌人类型和帧率影响。[/color][/]
[][color=#d4d4d8]普通敌人战斗中,偶尔可能短暂选中刚刚死亡的敌人,随后通常会重新选择其他有效目标。[/color][/]
[][color=#d4d4d8]Boss 连锁按键失败时,会保留游戏原有的终结一闪,不会强行跳过终结流程。[/color][/]
[][color=#d4d4d8]当前版本为 v1.7 Beta。[/color][/]
[/list][color=#d4d4d8]鸣谢
感谢 REFramework 开发者及相关 MOD 社区。
本 MOD 的开发参考了 Unlimited Chain Issen 和 Disable Chain Issen Camera 等现有脚本。
本 MOD 为非官方玩家作品,与 Capcom 无隶属或官方认可关系。.[/color]