Easier Parry - UE4SS

Easier Parry - UE4SS

Configurable UE4SS mod that makes parrying more forgiving by multiplying Coen's live parry timing window.

[center][size=5][b]Easier Parry - UE4SS[/b]
[/size][i]A configurable, lightweight way to make parrying more forgiving.[/i][/center]

[size=4][u][b]Overview[/b][/u][/size]

Easier Parry multiplies Coen's live parry timing window. It uses the value from the running game as its baseline, so current difficulty adjustments are preserved instead of being replaced with a fixed timing value.

The default multiplier is [b]2x[/b]. You can configure any value from 0.1x to 50x, and the mod automatically reapplies the setting when the player is recreated or the game recalculates the attribute.

[size=4][b][u]Features[/u][/b][/size]

[list]
[]2x parry timing window by default.[/]
[]Configurable multiplier from 0.1x to 50x.[/]
[]Preserves the live vanilla or difficulty-adjusted baseline.[/]
[]Automatically reapplies after player or attribute recreation.[/]
[]No PAK replacements or IoStore file conflicts.[/]
[]Optional diagnostic logging, disabled by default.[/]
[]UE4SS console commands for status, reload, toggle, and quick testing.[/]
[/list]
[b][u][size=4]Requirements[/size][/u][/b]

[list]
[]UE4SS[/]
[/list]
[b][u][size=4]Installation[/size][/u][/b]

[b]1. Vortex[/b]
Install the downloaded ZIP through Vortex, then enable and deploy it.

[b]2. Manual installation[/b]

Open the ZIP's [b][font=Arial Black]Data [/font][/b]folder and copy [b][font=Arial Black]EasierParryUE4SS [/font][/b]into [b][font=Arial Black]The Blood of Dawnwalker\Dawnwalker\Binaries\Win64\ue4ss\Mods[/font][/b]

The final script path should be: [b][font=Arial Black]...\ue4ss\Mods\EasierParryUE4SS\Scripts\main.lua[/font][/b]

[b][u][size=4]Uninstallation[/size][/u][/b]

Disable or remove the mod through Vortex. For a manual installation, delete only the EasierParryUE4SS folder from ue4ss\Mods, then restart the game.

[b][size=4][u]Configuration[/u][/size][/b]

Edit [b][font=Arial Black]EasierParryUE4SS\Scripts\EasierParryUE4SS.ini[/font][/b]:
[code][General]
enabled = true
factor = 2.0
pollMilliseconds = 500
debugLogging = false[/code]

[font=Arial Black]1.0[/font] is vanilla timing. [font=Arial Black]1.5[/font] gives 50 percent more time.

Use [font=Arial Black]easierparry reload [/font]in the UE4SS console after changing factor or enabled. Restart the game after changing the polling interval.

[b][u][size=4]Console commands[/size][/u][/b]
[code]easierparry status
easierparry reload
easierparry off
easierparry on
easierparry 3[/code]
The number command changes the multiplier for the current session without editing the INI.

[size=4][u][b]Logging and verification[/b][/u][/size]

The mod writes one short [font=Arial Black]Loaded [/font]message and one successful [font=Arial Black]Applied [/font]message. Continuous diagnostic logging is disabled by default and can be enabled with [font=Arial Black]debugLogging = true[/font].

After loading a save, check:

[code]The Blood of Dawnwalker\Dawnwalker\Binaries\Win64\ue4ss\UE4SS.log[/code]
Look for an entry beginning with [font=Arial Black][EasierParryUE4SS] Applied x2.000[/font]


[b][u][size=4]Compatibility[/size][/u][/b]

Easier Parry replaces no packaged game assets, so it has no PAK or IoStore file conflicts. It may conflict with another runtime mod that continuously changes Coen's [font=Arial Black]ParryWindowMultiplier[/font]


[size=4][u][b]Credits and permissions[/b][/u][/size]

Created by [b]oOCamilleOo[/b]. Licensed under [b]MIT[/b]. You may inspect, modify, translate, bundle, and redistribute the Lua source with attribution and the included license. No game assets are included.