
历史战斗
プレイ履歴に残ったデッキとレリックで、好きな敵との戦闘へ。ゲーム内のモンスター図鑑で相手を選び、勝敗にかかわらず何度でも再挑戦できます。
查看大图描述
「僕のつくった最強デッキで暴れ足りない」。
毫无疑问会感受到的这种不满,请用这个 Mod 来解决。History Combat 是一个可以使用游玩历史中的装备进行战斗尝试的 Mod。 因为寻找起来太麻烦,所以我自己做了。
从游玩历史画面中新增的「战斗」按钮,可以打开使用怪物图鉴的选择画面。 请选择出现的编成并开始战斗。
恢复的是整个历史的最终装备。并不是重现途中特定楼层的装备,也不是对原战斗的完整回放。 所有敌人与所有装备的组合、与其他 Mod 的并用、仅控制器操作、本体更新后的兼容性均未验证。 本 Mod 是为单人游玩创建的。如果使用多人游玩历史,将变为仅使用当前选中 1 名角色的战斗,可能会发生意外问题。
Ever finished a run thinking, "I didn't get to use my strongest deck nearly enough"? History Combat is a mod that lets you use the equipment saved in your run history for practice battles. I couldn't be bothered searching for a mod that did this, so I made one myself.
A new Combat button is added to the Run History screen. From there, you can open a battle selection screen based on the Monster Compendium, choose one of the available enemy encounters, and start fighting.
The mod restores the final equipment from the selected run history. It does not restore your equipment from a specific floor during the run, nor does it recreate or replay the original battle exactly. Not every possible combination of enemies and equipment has been tested. Compatibility with other mods, controller-only operation, and compatibility after future game updates are also untested. This mod is designed for single-player use. If you select a multiplayer run history, the battle will use only the currently selected character, and unexpected issues may occur.
安装说明
已确认支持的游戏版本为 v0.111.0。
请将 ZIP 内的 HistoryCombat.dll 和 HistoryCombat.json 放置到游戏的 mods 文件夹中。更新时请覆盖同名的 2 个文件。启动游戏,并确认 Mod 已启用。无需额外的 Mod 库。
如需删除,请在游戏结束后移除这 2 个文件。
The mod has been tested with game version v0.111.0.
Place HistoryCombat.dll and HistoryCombat.json from the ZIP file into the game's mods folder. When updating the mod, simply overwrite the existing files with the new versions. Launch the game and make sure the mod is enabled. No additional mod libraries or dependencies are required.
To uninstall the mod, close the game and remove HistoryCombat.dll and HistoryCombat.json from the mods folder.
主要功能
恢复历史中的最终卡组和遗物。卡牌的强化、附魔、保存的固有状态也会继承。
从历史中恢复角色、最大 HP、所持金、药水、进阶。开始时的 HP 会完全恢复。
可以按游戏原本的编成单位选择普通战、精英、Boss。
每次使用新的随机种子,抽牌顺序和敌人的随机数不会被固定。天赋等游戏原本的规则会维持。
在胜利、失败、通过「战斗结束」按钮中途结束后,会返回到选择相同敌人与编成的画面,可以继续进行再战。
练习的结果不会保存到局、游玩历史、进度中,也不会显示奖励画面。
Mod 的显示语言在日语设置下为日语,其他情况为英语。
Restores the final deck and relics from the selected run history, including card upgrades, enchantments, and other saved card-specific states.
Restores the character, maximum HP, gold, potions, and Ascension level from the run history. HP is fully restored at the start of each battle.
Lets you select normal, elite, and boss encounters using the game's original encounter formations.
Uses a new random seed for every battle, so draw order and enemy RNG are not fixed. Normal game rules and mechanics, including talents, are preserved.
After winning, losing, or ending a battle early with the End Combat button, you are returned to the same enemy and encounter selection screen, allowing you to immediately fight again.
Practice battles do not affect your runs, run history, or progression, and no reward screen is shown.
The mod uses Japanese when the game language is set to Japanese. All other language settings use English.
需求
Slay the Spire 2:v0.111.0 已确认可运行。
1 条以上可用的游玩历史。
无需额外的 Mod 库。
Slay the Spire 2: Tested and confirmed working on v0.111.0.
At least one available run history entry.
No additional mod libraries are required.
鸣谢
感谢 Slay the Spire 2 也感谢尝试本 Mod 的各位、提供反馈的各位!
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